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Update DWM.dll for Windows 11 24h2 update #6
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Ah, thank you for spotting this. The hooking into dwm stuff in this repo is actually copied off of dwm_lut, so I will be waiting for a fix there. Here is the issue that has been raised in that repo: lauralex/dwm_lut#60 |
Gonna provide a release very soon, I finished reversing the offsets |
sup dude, any news for the 24h2 ? |
Looking at the linked issue, the offsets have been updated but there are some issues with the new Windows version. I've copied over the changes so it should be compatible with Win 24H2 but there may be some issues. Check the linked issue for possible fixes if you encounter them. |
so i have reverted on windows 10 since 11 had a lot of crashes for me with my gpu driver, but the least i can say is, it's working great on windows 10 but i have a some questions. For the performance multiplicator, its the more numbers (like 8) the more quality the image is ? and for this new version you've said [ changed FPS counter in bottom right to show target FPS (refresh rate / multiplier] so for the previous version it shows 160 because i have 160Hz monitor and now when i using (FPS multiplier to 3) to match closely my monitor and 'Resolution multiplier to 1) to get best fluidity ( i think it work like that tell me if i using it badly ) but now instead of showing 160, it show 54 but i'm on 160Hz, i just not understand how it work, can you tell me if you know what could be the sweet spot for your side with your hardware for me to be able to reproduce it with mine ? |
You want the number to be close to the fps of the game you are playing. If you are playing a 60fps game, then having it say 54 in the bottom right is good because that's the closest you can get to 60 (if you set fps multiplier to 2, you would get 80 in the bottom right and if you set it to 4, you would get 40). If you are playing a game which is 30fps, I would recommend changing your fps multiplier to 5. This will change the number in the bottom right to 32 which is close enough to 30. Basically, what you've got it as now is good for 60fps games. |
And yeah, I would say leave resolution multiplier to 1. You can try setting it higher but you might see the performance drop with little improvement in the output. |
Ok thx got it, so the more close the overlay is to the fps of a game the more fluidity you have so the best is to cap fps, but it's strange because if i cap the fps to 60 and put multiplier to 2, it's smoothier but if i set it to 3, it's seems to be smooth but not great or its just a placebo or my eyes or Fckd XD, thx for the anwsers. |
i understand the logic now thx, dang this app is so damn genius finding this is a blessing |
With your monitor being 160hz, setting the multiplier to 2 would work best with a game being around 80fps but 3 should theoretically work better at 60fps. However, in the end, all that matters is what looks best for you. If you prefer how it looks with the multiplier as 2, then you should keep it at 2. |
sup dude i wanna try windows 11 24h2 again, did you have any update for your soft ? |
The latest release should be compatible with 24H2. However, apparently
Windows broke a few things with the release so it might not work properly.
In the issue I linked earlier, someone suggested using older Nvidia drivers
and that fixed it, so if you have any issues, check that thread.
…On Sat, 30 Nov 2024, 18:15 Vaashx, ***@***.***> wrote:
sup dude i wanna try windows 11 24h2 again, did you have any update for
your soft ?
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sry can't get into that link it said that i'm not subscribe ti this and no it's not working for me i have AMD gpu "RX 6900 XT" when i try to enable it it shows me different things and do nothing and do not shows the fps overlay counter and when i disable it and re-activate it again it shows the same and nothing happen, maybe it's normal but i see no differences. |
Can you try changing your AMD drivers to 24.5.1
…On Sun, 1 Dec 2024, 02:39 Vaashx, ***@***.***> wrote:
The latest release should be compatible with 24H2. However, apparently
Windows broke a few things with the release so it might not work properly.
In the issue I linked earlier, someone suggested using older Nvidia drivers
and that fixed it, so if you have any issues, check that thread.
… <#m_-7895464153139005348_>
Screenshot.2024-12-01.033754.png (view on web)
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On Sat, 30 Nov 2024, 18:15 Vaashx, *@*.*> wrote: sup dude i wanna try
windows 11 24h2 again, did you have any update for your soft ? — Reply to
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sry can't get into that link it said that i'm not subscribe ti this and no
it's not working for me i have AMD gpu "RX 6900 XT" when i try to enable it
it shows me different error and do nothing and when i disable it and
re-activate it again it shows the same and nothing happen.
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sure i can try, i tell you when it's done but would be great if i can get the latest optimization for games from latest drivers. |
Ok so with 24.5.1 driver, it work but every time i activate it, i have the pop-up like i send you before that show up and kinda boring would be great without it but yeah it work |
I've just made a new release that should get rid of the pop-ups. Sorry about having to use an older driver, it's an issue with the latest Windows update which hopefully they'll fix. |
sure no worries, thx for the update ! |
What's up dude ! hope your good !, i have two requests if it's possible: =>I wanted to know if it's possible to modified the app for a test ? ( i don't know if the previous older version was like that ), so i would like to know if it's possible and try a version of the app that always brut force the fuidity at the max refresh rate of the monitor ? what i mean for this is actually your app working with a system of multipliers to match the best spot of the base fps ( ingame ) like 80 Fps to 160 Hz/Fps by putting 2 in the multplier. what i would try is having the app brut force 160 Hz/Fps without multiplier, it's like the app don't care if the game have 40 Fps or 80 Fps, it just gonna force any windows with any amount of Fps to the refresh rate of the monitor. Is that possible to try ? |
Nothing yet on the drivers for Win 24H2. I'll let you know if I find anything.
For the second request, it was actually something I tried a long time ago but only kinda worked. I'll have a go at trying it again since it might work better now that I have improved the overall program quite a bit since I last tried it.
…________________________________
From: Vaashx ***@***.***>
Sent: Sunday, December 8, 2024 6:31 AM
To: TheG-VAN/dwm_frame_interpolator ***@***.***>
Cc: Jeevan Badial ***@***.***>; Comment ***@***.***>
Subject: Re: [TheG-VAN/dwm_frame_interpolator] Update DWM.dll for Windows 11 24h2 update (Issue #6)
What's up dude ! hope your good !, i have two requests if it's possible:
=>Do you have found a way for us to not use old driver to get the app working ?
=>I wanted to know if it's possible to modified the app for a test ? ( i don't know if the previous older version was like that ), so i would like to know if it's possible and try a version of the app that always brut force the fuidity at the max refresh rate of the monitor ?
what i mean for this is actually your app working with a system of multipliers to match the best spot of the base fps ( ingame ) like 80 Fps to 160 Hz/Fps by putting 2 in the multplier.
what i would try is having the app brut force 160 Hz/Fps without multiplier, it's like the app don't care if the game have 40 Fps or 80 Fps, it just gonna force any windows with any amount of Fps to the refresh rate of the monitor.
Is that possible to try ?
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Nice, i would love to try this version if you do it, i hope you can fix the
24h2 issue soon, thx
Le dim. 8 déc. 2024, 17:13, Jeevan Badial ***@***.***> a
écrit :
… Nothing yet on the drivers for Win 24H2. I'll let you know if I find
anything.
For the second request, it was actually something I tried a long time ago
but only kinda worked. I'll have a go at trying it again since it might
work better now that I have improved the overall program quite a bit since
I last tried it.
________________________________
From: Vaashx ***@***.***>
Sent: Sunday, December 8, 2024 6:31 AM
To: TheG-VAN/dwm_frame_interpolator ***@***.***>
Cc: Jeevan Badial ***@***.***>; Comment ***@***.***>
Subject: Re: [TheG-VAN/dwm_frame_interpolator] Update DWM.dll for Windows
11 24h2 update (Issue #6)
What's up dude ! hope your good !, i have two requests if it's possible:
=>Do you have found a way for us to not use old driver to get the app
working ?
=>I wanted to know if it's possible to modified the app for a test ? ( i
don't know if the previous older version was like that ), so i would like
to know if it's possible and try a version of the app that always brut
force the fuidity at the max refresh rate of the monitor ?
what i mean for this is actually your app working with a system of
multipliers to match the best spot of the base fps ( ingame ) like 80 Fps
to 160 Hz/Fps by putting 2 in the multplier.
what i would try is having the app brut force 160 Hz/Fps without
multiplier, it's like the app don't care if the game have 40 Fps or 80 Fps,
it just gonna force any windows with any amount of Fps to the refresh rate
of the monitor.
Is that possible to try ?
—
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#6 (comment)>,
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I've now added an option to auto calculate the fps multiplier in the latest release. This means that you no longer have to work out the best multiplier, the program will do that itself. |
i have to try it on windows 10 and wait for the windows 11 24h2 update hope we get this soon, thx for this update! |
sup i just tried the new version on windows 10, damn dude it's really good, i just see some artifacts when moving fast but that normal since the app have no access to motion vector from the game engine but it really good and smooth ! |
Hi !, any news for update W11 24h2 or any update for quality and performance ? |
Unfortunately no news on the W11 24h2 still. We may have to wait until 25h2
or some driver updates for it to be fixed.
I released a tiny change a couple of days ago to just not run the frame
interpolation when FPS is less than 10 to fix some artifacts in menus and
stuff. You can find that in the latest release.
I have an idea for a possible improvement, but it most likely won't work so
I would say not to expect anything big.
…On Thu, 30 Jan 2025, 17:15 Vaashx, ***@***.***> wrote:
Hi !, any news for update W11 24h2 or any update for quality and
performance ?
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yop, like the title said, are you planing to update your app to be able to work on update windows 11 24h2 ? since the update change the DWM version or something else, cuz i tried to use it on update 24h2 and i got an error that said the app need to be updated to match the DWM version on windows 11 24h2. just making you aware of this issue for other people to be able to use your app.
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