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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
project(zelda3)
file(GLOB_RECURSE SOURCES "src/*.c" "snes/*.c")
file(GLOB_RECURSE HEADERS "src/*.h" "snes/*.h")
list(FILTER SOURCES EXCLUDE REGEX "src/platform/win32/.*")
list(FILTER SOURCES EXCLUDE REGEX "src/opengl\\.(c|h)")
list(FILTER SOURCES EXCLUDE REGEX "src/gfx_psp\\.(c|h)")
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/snes
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/third_party/opus
${PSPDEV}/psp/include/SDL2
)
message(STATUS "Opus headers: ${CMAKE_CURRENT_SOURCE_DIR}/third_party/opus")
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL2
GL
pspvram
pspaudio
pspvfpu
pspdisplay
pspgu
pspge
pspdebug
psphprm
pspctrl
${CMAKE_CURRENT_SOURCE_DIR}/third_party/opus/libopus.a
${CMAKE_CURRENT_SOURCE_DIR}/third_party/opus/libopusfile.a
)
if(PSP)
create_pbp_file(
TARGET ${PROJECT_NAME}
ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/platform/psp/icon0.png"
BACKGROUND_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/platform/psp/pic0.png"
PREVIEW_PATH NULL
TITLE "The Legend of Zelda: A Link to the Past"
BUILD_PRX
)
endif()