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Changing agent maxSpeed #14
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I just met the same problem |
I have an idea about what could cause this. Likely around these parts in the code responsible for detecting when an agent has reached its goal: Feel free to change these values to something larger - or better, something depending on agent speed-, recompile and see if that helps. I have mostly moved on from Godot 3.X, though (too much other stuff going on right now, so my own project will most likely use Godot 4 or 4.1 once I have time for it again), so this repository does not have the highest priority for me right now. Just to make one thing clear, though: That "agent has reached goal" code will never be totally perfect (can't cover all potential cases and only sees the navmesh data which isn't the "whole picture" of a game) and in an actual game, you should probably do your own checks regarding whether an agent has arrived at its target or not if you see the godotdetour functionality not being sufficient. |
This happens when you change maxSpeed
do you know how to fix it?
2022-04-12.23-54-03_Trim.mp4
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