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shockwave_tasks.txt
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ShockWave 1.201 change log
---Bug Fixes---
- [IMPROVEMENT][MINOR] Nuke Overlord now correctly fire their shells from their barrels and not the ground
- [NOTRELEVANT] Nuke Overlord now correctly engage infantry units
- [NOTRELEVANT] Nuclear missile for the nuke general can now be properly launched from the its ability button when selected
- [NOTRELEVANT] Decoy Drones can now be properly targeted when disguised
- [IMPROVEMENT][CRITICAL] Terrorist units and variants should no longer cause issues with the German censored version of the game
- [NOTRELEVANT] Vanilla USA Missile defenders no longer incorrectly use the Laser Missile Defender weapon
- [NOTRELEVANT] Armor Strategy center now uses the bombardment cannon properly
- [NOTRELEVANT] Armor Dozer will no longer get stuck in path finding as often as it used to
- [NOTRELEVANT] Armor Burton now properly reveals himself when when instantly killing a unit with his rifle
- [NOTRELEVANT] Laser Burton now properly reveals himself when when instantly killing a unit with his rifle
- [NOTRELEVANT] Victory Valley now properly appears again in the official map list
- [NOTRELEVANT] AI for Armor, Special Weapons and Salvage Generals now works properly on Mountain Guns [ZH]
- [NOTRELEVANT] Fortified Gattling Cannons will now properly show their sandbag and metal reinforcements on Night and Night Snow maps
- [IMPROVEMENT][CRITICAL] Supply Drop Zones no longer crash the game if any parachutes are mid air when exiting the game to the score screen
- [IMPROVEMENT][MINOR] Repair Pad flag now properly changes colour when captured
- [NOTRELEVANT] Laser General Hellfire Drone can no longer be attacked and properly shoots now
- [NOTRELEVANT] China structure mines (of all variations) no longer get stuck on elevated terrain
- [NOTRELEVANT] The Laser General's Colonel Burton now properly gains a firepower buff (rather than a nerf)
- [NOTRELEVANT] Tank Hunter squads no longer gain Elite veterancy from the marksman training unlock
- [IMPROVEMENT][MINOR] Female toxin death sounds now use their own proper sound
- [MAYBE] Overlord and Emperor tanks now fire properly at infantry
- [NOTRELEVANT] Siege Soldiers can no longer enter littlebirds or combat chinooks
---Global Changes---
- [NOTRELEVANT] All anti-air capable units can now use a special air guard mode to focus on aircraft
- [NOTRELEVANT] All Tooltips updated to more accurately reflect what each unit, structure, generals power and ability does
- [NOTRELEVANT] Infantry emerging from a destroyed transport are now untargettable for 1 second
- [NOTRELEVANT] New Radiation death effect added for infantry
- [NOTRELEVANT] New Microwave death effect added for infantry
- [NOTRELEVANT] New Gorey death explosion effect added for infantry
- [NOTRELEVANT] Aura decals for all units this applies to things like Propaganda, ECM tanks or even Microwave Tanks
- [NOTRELEVANT] Heavy machine-guns and auto-cannons now have visually improved tracers effects
- [NOTRELEVANT] Tank Shells now all have a unique tracer effect
- [NOTRELEVANT] Countermeasure Flares updated to look better
- [NOTRELEVANT] Added new impact effects for super-heavy tanks
- [NOTRELEVANT] Implemented Supply Yard Variants
- [NOTRELEVANT] Implemented Oil Derrick Variants
---Vanilla USA Changes---
- [NOTRELEVANT] Decoy Drone can no longer crush infantry
- [NOTRELEVANT] Decoy Drone machine-gun damage per shot decreased from 8.0 to 5.0
- [NOTRELEVANT] Decoy Drone machine-gun damage type changed from "COMANCHE_VULCAN" to "GATTLING"
- [NOTRELEVANT] Decoy Drone cost decreased from 600 to 300
- [NOTRELEVANT] Decoy Drone build time decreased from 10.0 to 6.0 second
---Airforce General Changes---
- [NOTRELEVANT] Combat Chinook no longer requires a War Factory
- [NOTRELEVANT] Hypersonic Aurora price changed from 2000 to 2500
- [NOTRELEVANT] Hypersonic Aurora health changed from 130 to 160
- [NOTRELEVANT] Medivac Blackhawk has a new idle sound
- [NOTRELEVANT] Pave Low has a new idle sound
- [NOTRELEVANT] Airborne infantry medical kits no longer interrupt actions
- [NOTRELEVANT] Airborne infantry medical kits now heal 120 health instead of 60 health
- [NOTRELEVANT] Airborne infantry medical kits now heal gradually (over three seconds) rather than instantly
- [NOTRELEVANT] Airborne infantry medical kits require a warmup time of 30 seconds before using
- [NOTRELEVANT] Acolyte drone price increased from 350 to 400
---Super Weapon General Changes---
- [NOTRELEVANT] Enforcer can no longer teleport across the map (the ability was to buggy and couldn't be fixed)
- [NOTRELEVANT] Enforcer can no longer be upgraded with drones
- [NOTRELEVANT] Enforcer is now a fast and agile hover drone
- [NOTRELEVANT] Enforcer can no longer be upgraded with Scout, Battle or Hellfire Drones
- [NOTRELEVANT] Enforcer health decreased from 380 to 300
- [NOTRELEVANT] Enforcer now auto repairs over time
- [NOTRELEVANT] Enforcer now benefits from Drone Armor
- [NOTRELEVANT] Enforcer Pulse weapon delay between shots decreased from 1.8 to 1.3 seconds
- [NOTRELEVANT] Enforcer Pulse weapon range increased from 165.0 to 220.0
- [NOTRELEVANT] Enforcer Stream weapon primary damage increased from 9.0 to 12.0
- [NOTRELEVANT] Enforcer Stream weapon secondary damage increased from 1.0 to 5.0
- [NOTRELEVANT] Enforcer Stream weapon range increased from 110.0 to 175.0
- [NOTRELEVANT] Aurora Alpha no longer requires a General's Point
- [NOTRELEVANT] Shatterer now requires a General's Point
- [NOTRELEVANT] EMP Missile Defenders can now choose between EMP missiles and AP Missiles (Rather than it being a special ability)
---Laser General Changes---
- [NOTRELEVANT] Battle Drone PDL upgrade no longer allows them to target infantry with their lasers.
- [NOTRELEVANT] Laser Hellfire Drone removed (Now same as vUSA version)
- [NOTRELEVANT] Chinook Now benefits from the Point Laser Defense upgrade
- [NOTRELEVANT] Stealth Fighter now requires a strategy center
- [NOTRELEVANT] Railgun Artillery now has a minimum range of 150.0
- [NOTRELEVANT] Railgun Artillery firing effect updated
- [NOTRELEVANT] Colonel Burton now has new effects with Special Equipment
---Armor General Changes---
- [NOTRELEVANT] Burton High Explosive Shot is now instant hit (this also prevents it from hitting elevated terrain)
- [NOTRELEVANT] Vaporizer Vulcan Turret cooldown removed and now fires constantly
- [NOTRELEVANT] Supply trucks are no longer required to go through the supply center to drop their payload
- [NOTRELEVANT] Blue Arrow Defender cost decreased from 200 to 150
- [NOTRELEVANT] Blue Arrow Defender weapon range against aircraft increased from 235 to 250
- [NOTRELEVANT] Blue Arrow Defender laser lock weapon range increased from 250 to 280
- [NOTRELEVANT] Vulcan Tank cooldown removed and now fires constantly
- [NOTRELEVANT] Vulcan Tank damage against infantry increased from 4.0 to 6.0
- [NOTRELEVANT] Vulcan Tank weapon range increased from 150.0 to 160.0
- [NOTRELEVANT] Bradley armor changed from "HumveeArmor" to "TruckArmor" (makes them more vulnerable to aircraft)
- [NOTRELEVANT] Bradley health reduced from 400.0 to 350.0
- [NOTRELEVANT] Supply Trucks now carry 5 crates instead of 6 (meaning from 450 credits to 375 credits per drop)
- [NOTRELEVANT] Supply Centers no longer require the Supply Trucks to drive through them
- [NOTRELEVANT] Strykers now heal infantry instead of vehicles
- [NOTRELEVANT] Strykers require the "Stryker Repair Crews" upgrade to heal vehicles
---Vanilla China Changes---
- [NOTRELEVANT] Flame Tower cost decreased from 1000 to 900
- [NOTRELEVANT] Flame Tower Build time reduced from 15 seconds to 10 seconds
- [NOTRELEVANT] Bullfrog max speed increased from 40 to 70
- [NOTRELEVANT] Bullfrog model and cameo updated
- [NOTRELEVANT] Bullfrog can now perform an area scan to reveal a huge area around its self
- [NOTRELEVANT] Bullfrog no longer has the capture building ability
- [NOTRELEVANT] Bullfrog renamed to Scout Car
---Infantry General Changes---
- [NOTRELEVANT] Hacker cost increased from 600 to 700
- [NOTRELEVANT] Hack Van cost increased from 1600 to 1800
---Nuke General Changes---
- [NOTRELEVANT] Artillery Training cameo updated
- [MAYBE] Gattling Tank Model and Cameo updated
- [NOTRELEVANT] Gattling Tank now benefits from the fusion reactor upgrade
- [NOTRELEVANT] Gattling Tank now explodes violently if the fusion reactor upgrade is purchased
- [NOTRELEVANT] Gattling Tank now needs 2 shots less to spin up to max firing speed.
- [NOTRELEVANT] Chemical Suits now gives an icon to all infantry
- [NOTRELEVANT] Tactical Nuke Missiles (for the Overlord) damage type changed from "FLAME" to "EXPLOSION"
- [NOTRELEVANT] Tactical Nuke Missiles (for the Overlord) now give an additional 40.0 damage of "GATTLING" type weapon damage
---Tank General Changes---
- [NOTRELEVANT] Battlemaster Build time reduced from 12 seconds to 10 seconds
- [NOTRELEVANT] Gattling tank hitpoints increased from 320 to 350
- [NOTRELEVANT] Warmaster now benefits from Horde bonus
- [NOTRELEVANT] Warmaster Speed upped from 22 to 25 (Nuclear from 32 to 34)
- [NOTRELEVANT] Reaper tank range increased from 160 to 175
- [NOTRELEVANT] Reaper tank damage received from "SUBDUAL_VEHICLE" damage decreased from 100% to 50%
- [NOTRELEVANT] Advanced ECM tank cost increased from 900 to 1000
- [NOTRELEVANT] Advanced ECM tank range increased from 240 to 300
- [NOTRELEVANT] Advanced ECM tank damage decreased from 30.0 to 24.0
- [NOTRELEVANT] Advanced ECM tank now has a damage radius of 15.0
- [NOTRELEVANT] Troop Crawler gets an autocannon (requires an upgrade)
---SpecialWeapons General Changes---
---Vanilla GLA Changes---
- [NOTRELEVANT] Rocket buggies will no longer require a clear line of sight to engage enemies
- [NOTRELEVANT] Saboteur cost decreased from 1000 to 700
- [NOTRELEVANT] Saboteur now requires an Arms Dealer instead of a Palace before they can be trained.
- [NOTRELEVANT] Mobile Anti-Tank Gun Replaced by new Recoilless Rifleman
- [NOTRELEVANT] RPD Machinegun upgrade no longer reduces the moment speed of rebels
- [NOTRELEVANT] RPD Machinegun damage increased from 3.0 to 5.0
- [NOTRELEVANT] Quad Cannon Salvage 1 damage against ground decreased from 15.0 to 12.5
- [NOTRELEVANT] Quad Cannon Salvage 2 damage against ground decreased from 20.0 to 15.0
- [NOTRELEVANT] Quad Cannon Salvage 3 damage against ground decreased from 25.0 to 17.5
- [NOTRELEVANT] Quad Cannon Salvage 1 damage against aircraft decreased from 10.0 to 7.0
- [NOTRELEVANT] Quad Cannon Salvage 2 damage against aircraft decreased from 15.0 to 9.0
- [NOTRELEVANT] Quad Cannon Salvage 3 damage against aircraft decreased from 20.0 to 11.0
---Toxin General Changes---
- [NOTRELEVANT] Rocket buggies will no longer require a clear line of sight to engage enemies
- [NOTRELEVANT] Scorpion renamed to Tarantula APC
- [NOTRELEVANT] Toxin Grenadier damage decreased from 50 to 40
- [NOTRELEVANT] Toxin Grenadier damage type changed from "EXPLOSION" to "AURORA_BOMB"
- [NOTRELEVANT] Python damage against ground decreased from 30.0 to 25.0
- [NOTRELEVANT] Python Salvage 1 damage against ground decreased from 45.0 to 31.25
- [NOTRELEVANT] Python Salvage 2 damage against ground decreased from 30.0 to 25.0
- [NOTRELEVANT] Python damage against aircraft decreased from 26.25 to 20.0
- [NOTRELEVANT] Python Salvage 1 damage against aircraft decreased from 33.75 to 25.0
- [NOTRELEVANT] Python Salvage 2 damage against aircraft decreased from 26.25 to 20.0
- [NOTRELEVANT] Jarmen Kell no longer leaves small toxin field when firing his rifle
- [NOTRELEVANT] Jarmen Kell now spawns toxic clouds on any infantry that he kills (these can kill other victims to spawn even more clouds)
- [NOTRELEVANT] Jarmen Kell has a new weapon sound
- [NOTRELEVANT] Toxin Grenadier has a new voice set
---Demo General Changes---
- [NOTRELEVANT] Rocket buggies will no longer require a clear line of sight to engage enemies
- [NOTRELEVANT] ZSU health decreased from 380 to 300 (same as quad cannons)
- [NOTRELEVANT] ZSU damage against ground decreased from 16.0 to 15.0
- [NOTRELEVANT] ZSU Salvage 1 damage against ground decreased from 20.0 to 18.75
- [NOTRELEVANT] ZSU Salvage 2 damage against ground decreased from 25.0 to 22.5
- [NOTRELEVANT] ZSU damage against aircraft decreased from 10.0 to 8.0
- [NOTRELEVANT] ZSU Salvage 1 damage against aircraft decreased from 14.0 to 10.0
- [NOTRELEVANT] ZSU Salvage 2 damage against aircraft decreased from 20.0 to 12.0
- [NOTRELEVANT] ZSU renamed to Sparka
- [NOTRELEVANT] BRDM-1 Renamed to Roach
- [NOTRELEVANT] Demo Saboteur cost decreased from 1000 to 800
- [NOTRELEVANT] Saboteur now requires an Arms Dealer instead of a Palace before they can be trained.
- [NOTRELEVANT] Topol Missile is now completely invincible and can thus no longer be intercepted
- [NOTRELEVANT] Topol Missile maximum speed decreased from 700 to 500
---Stealth General Changes---
- [NOTRELEVANT] Rocket buggies will no longer require a clear line of sight to engage enemies
- [NOTRELEVANT] Saboteur cost decreased from 1000 to 700
- [NOTRELEVANT] Saboteur now requires an Arms Dealer instead of a Palace before they can be trained.
- [NOTRELEVANT] Hijacker now requires an Arms Dealer before they can be trained.
- [NOTRELEVANT] Combat Bike cost increased from 350 to 450
- [NOTRELEVANT] Mobile Supply stash now requires both a Command Center and Supply Stash to be built.
- [NOTRELEVANT] Sniper Quad Cannon Salvage 1 damage against ground decreased from 15.0 to 12.5
- [NOTRELEVANT] Sniper Quad Cannon Salvage 2 damage against ground decreased from 20.0 to 15.0
- [NOTRELEVANT] Sniper Quad Cannon Salvage 1 damage against aircraft decreased from 10.0 to 7.0
- [NOTRELEVANT] Sniper Quad Cannon Salvage 2 damage against aircraft decreased from 15.0 to 9.0
- [NOTRELEVANT] Stinger Missiles now boost range of RPG troopers by 25%
- [NOTRELEVANT] Frog-7 HE missiles no longer leave toxic clouds when shot down by lasers
- [NOTRELEVANT] Rebel Bike damage changed from 12.0 to 10.0
---Salvage General Changes---
- [NOTRELEVANT] BRDM-2 renamed to Badger
- [NOTRELEVANT] Krait no longer has a toxin spray gun
- [NOTRELEVANT] Krait is now armed with a toxin-tipped auto cannon
- [NOTRELEVANT] Quad Cannon Tank health decreased from 410 to 350
- [NOTRELEVANT] Quad Cannon Tank damage against ground decreased from 15.0 to 12.5
- [NOTRELEVANT] Quad Cannon Tank Salvage 1 damage against ground decreased from 20.0 to 15.0
- [NOTRELEVANT] Quad Cannon Tank Salvage 2 damage against ground decreased from 25.0 to 17.5
- [NOTRELEVANT] Quad Cannon Tank damage against aircraft decreased from 10.0 to 7.0
- [NOTRELEVANT] Quad Cannon Tank Salvage 1 damage against aircraft decreased from 15.0 to 9.0
- [NOTRELEVANT] Quad Cannon Tank Salvage 2 damage against aircraft decreased from 20.0 to 11.0
- [NOTRELEVANT] Scarab smoke grenades no longer require the Scarab to face the turret forward
- [NOTRELEVANT] Scarab smoke grenades are now always fired directly in front of the vehicle
- [NOTRELEVANT] Scarab smoke grenades no longer require the scarab to stop in order to use them
- [NOTRELEVANT] Scarab smoke grenades now make the scarab untargettable for 0.1 seconds after the grenades activate
- [NOTRELEVANT] Scavenged Salvage upgrade removed from all vehicles
- [NOTRELEVANT] Scavenged Salvage now grants an area effect generals power that upgrades all vehicles within the area of effect with salvage
- [NOTRELEVANT] Desert Fly minimum speed decreased from 120 to 80
- [NOTRELEVANT] Desert Fly turn rate increased from 70 to 120 (damaged from 70 to 90)
- [NOTRELEVANT] Desert Fly can now target air units with its main guns
- [NOTRELEVANT] Desert Fly secondary machine gun now has a new sound
- [NOTRELEVANT] Desert Fly now gains experience from its secondary machine gun
ShockWave 1.1 change log
---------GENERIC CHANGES AND FIXES---------
- [NOTRELEVANT] ShockWave Code has been drasticly optimised and should reduce both lag, load times and random crashes (THIS IS NO GUARANTEE THAT YOUR GAME WILL RUN SMOOTH IF IT LAGGED PREVIOUSLY!)
- [NOTRELEVANT] All maps that went missing from the jump between 0.951 to 1.0 have been added.
- [MAYBE] Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps.
- [MAYBE] All classic edition maps from Generals now included
- [NOTRELEVANT] Emergency Aid wil now properly repair/heal ground units
- [MAYBE] Infantry killed by terrorirst will use their "explosion" death animation rather than the normal death animation.
- [DONE][MINOR] Demo rebels now properly display the camoflauge upgrade which they gan gain through cross teching.
- [DONE][MINOR] Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad.
- [NOTRELEVANT] Demo workers, Rebels and RPG troopers will no longer show a terrorist explosion after beeing by explosive weapons
- [NOTRELEVANT] Devastator no longer shows "this upgrade has allready been purchased" on the self destruct.
- [NOTRELEVANT] Chinese mines now properly show their detonation effect when triggered.
- [NOTRELEVANT] Infantry General Warfactory now properly displays the repair crane again.
- [NOTRELEVANT] Topol Missiles now properly show red smoke when heroic.
- [NOTRELEVANT] Shatterer now properly show a red sonic wave when heroic.
- [NOTRELEVANT] Shatterer now properly gains a damage bonus when heroic.
- [NOTRELEVANT] Rocket Sniper Missiles now properly show red smoke when heroic.
- [NOTRELEVANT] BRDM1 Missiles now properly show red smoke when heroic.
- [NOTRELEVANT] MI8 Hip Rockets now properly show red smoke when heroic.
- [NOTRELEVANT] Enforcers now properly show a different colored weapon effects when heroic.
- [NOTRELEVANT] Completely new launcher software which should be compatible with windows 7.
- [NOTRELEVANT] ShockWave Launcher included for desktop shortcut.
- [NOTRELEVANT] Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar.
- [MAYBE] Old GUI Bleep sound restored from generals whenever a unit or upgrade is purchased.
- [IMPROVEMENT][MINOR] Unique "cancel building" button added for when canceling a building instead of using the generic stop cameo.
- [NOTRELEVANT] Toxin Technicals will no longer show their gunners when killed with one or two salvage upgrades.
- [NOTRELEVANT] Grenadier Terrorists will no longer lose veterancy when switching between bomb vest or grenades.
- [NOTRELEVANT] Migs ground attack hotkey changed to "B" (bombard) to resolve the hotkey conflict with air guard.
- [IMPROVEMENT][MAJOR] AI Controlled Missile Defenders will no longer use their laser lock to snipe buildings.
- [MAYBE] Sneak Attack Tunnels will now properly show their emerging effects on night maps.
- [NOTRELEVANT] Desert Fly will no longer attempt to land on airfields when ordered to do so.
- [NOTRELEVANT] Gazer Turrets will no longer force our garrisoned troops when reaching critical damage.
- [NOTRELEVANT] Cargo planes delivering units to a reinforcements pad can no longer be shot down or targeted.
- [NOTRELEVANT] Workers killed on combat bikes will only show their shoes when the upgrade has been purchased.
- [NOTRELEVANT] Black lotus will no longer use an attack cursor on buildings and units but use her hacks instead.
- [MAYBE] Battle Drones will no longer go into a killing frenzy that would occur at random.
- [NOTRELEVANT] New Tech airport added.
- [IMPROVEMENT][MAJOR] Challenge Mission for General Leang Added.
- [IMPROVEMENT][MINOR] Challenge Mission form Thrax has been optimised and improved.
- [IMPROVEMENT][MINOR] Challenge Mission form Townes has been optimised and improved.
- [NOTRELEVANT] Taunting From a command center will now display a large "!" icon above the command center.
- [MAYBE] All artillery units that are required to deploy before firing will not automaticly engage enemy targets.
---------BALANCE, GAMEPLAY AND GRAPHICAL CHANGES---------
***All USA Generals***
- [NOTRELEVANT] Vehicle drones can no longer be targeted by an AA fire.
- [MAYBE] All Generals receive faction specific designs for their Construction Dozers.
- [MAYBE] When using an offensive generals power or superweapon EVA will report "Select Target" when activating the power.
- [MAYBE] Chinook model and cameo replaced with a higher detailed ones.
- [MAYBE] Chinooks now have smoke exhaust effects.
- [IMPROVEMENT][MINOR] Battle drones will now properly use their machinegun weapon
- [NOTRELEVANT] Tomahawks will now show a laser from their turret when firing a waypoint guided missile.
- [NOTRELEVANT] All Raptors and varriants now have ground attack buttons like all other aircraft.
- [NOTRELEVANT] Rangers can now taunt which couses them to laugh and play a unique animation.
- [DONE] Spy Drones will no longer be selected when pressing the select all keys W,E or Q
- [MAYBE] All American jets equiped with laser guided weapons will now show a targeting laser while using these weapons.
- [IMPROVEMENT][MINOR] Enabeled 4 previously dissabled selection voices for pilots.
- [IMPROVEMENT][MINOR] Enabeled 1 previously dissabled flash bang voice for rangers when ordered to clear out garrisons.
- [MAYBE] Avenger (both laser and normal) get a new Cameo.
***USA (Base faction)***
- [NOTRELEVANT] New Decoy Drone added (buildable at warfactory)
- [MAYBE] Tomahawk model and cameo replaced with a higher detailed onse.
- [MAYBE] Stealth Fighter model and cameo replaced with a higher detailed one.
USA Laser General***
- [NOTRELEVANT] Advanced Microwave Tank model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Stealth Fighter model and cameo replaced with completly new design.
- [NOTRELEVANT] Stealth Fighter no longer uses missiles but has a pair of auto cannons and acts like a gunship.
- [NOTRELEVANT] F/B-22 Airstrike Replaced by UAV Airstrike.
- [NOTRELEVANT] Aurora replaced by F/B-22 Bomber
- [NOTRELEVANT] Firebase Replaced by Laser Base.
- [NOTRELEVANT] Laser Turret has a new Cameo.
- [NOTRELEVANT] Col. Burton will no longer reveal himself while taking damage. (all other burtons also have this)
- [NOTRELEVANT] Col. Burton now has unique weapon selection icons for his grenades and laser rifle.
- [NOTRELEVANT] Laser Paladin will now have to recharge it's weapon for damage bonuses whenever it targets a new unit or structure.
- [NOTRELEVANT] Laser Paladin will no longer gain a much higher bonus from focusing crystals than actualy is indicated from the upgrade description.
- [NOTRELEVANT] Laser Paladin Beam will look much more intense as it gains damage bonus by firing on the same object for a certain time.
- [NOTRELEVANT] Laser Paladin Animation will now speed up depending on how much damage the beam is doing.
***USA Superweapon General***
- [NOTRELEVANT] Plasma Tomahawk model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Plasma Tomahawk Ground Attack cameo replaced with a higher detailed one.
- [NOTRELEVANT] When a reinforcements pad is captured you will now receive 2 Robot Tanks instead of a single Plasma Tomahawk.
- [NOTRELEVANT] Popup Patriot model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Popup Patriot will now become stealthed after construction and not durring construction.
- [NOTRELEVANT] Hyper Sonic Cruise Missile will now enter the map from a much higher altitude (this decreases the chances of it hitting obstacles)
- [NOTRELEVANT] Hyper Sonic Cruise Missile will now reveal a small area around themselfs all the time and not after a while.
- [NOTRELEVANT] Hyper Sonic Cruise Missile Damage type changes from "EXPLOSION" to "AURORA_BOMB" (this will increase the damage it does against buildings but not units)
- [NOTRELEVANT] Support Stealth Fighter model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] Alpha Aurora initial bomb impact damage reduced by 75%
- [MAYBE] Alpha Aurora Will now gain veterancy from the kills coused by the fuel air explosion.
- [NOTRELEVANT] Alpha Aurora Fuel air explosion will now occur one second after the initial impact.
- [NOTRELEVANT] Alpha Aurora Fuel air explosion Primary damage decreased from 430 to 350
- [NOTRELEVANT] Alpha Aurora Fuel air explosion Secondary Damage radius increased from 50 to 70
- [NOTRELEVANT] Alpha Aurora Fuel air explosion Damage type changed from "EXPLOSION" to "JET_MISSILES" (Means it does less damage to structures and AA units)
***USA Airforce General***
- [MAYBE] Combat Chinook model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] combat Chinook speakers will now stop playing after 1 mimute and 20 seconds.
- [NOTRELEVANT] Gathering Chinook Replaced by Pave low. (purely graphical no stats changed)
- [NOTRELEVANT] B1 Lancer renamed to Tornado Bomber
- [NOTRELEVANT] Tornado model and Cameo Replaced.
- [NOTRELEVANT] Tornado Bomber Will now gain veterancy from the kills coused by the clusters from it's bomb.
- [NOTRELEVANT] Huricane Missile Launcher Will now gain veterancy from the kills coused by the clusters.
- [NOTRELEVANT] Acolyte Drone model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] King Stealth Fighter model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] Burton Airstrike time before the Nighthawks arrive increased by 2 seconds.
- [NOTRELEVANT] Burton Airstrike Nighthawks can no longer be shot down
- [NOTRELEVANT] Burton Airstrike Nighthawks no longer arrived from the edge of the map but from above making a spectaculair dive.
- [NOTRELEVANT] Burton Airstrike Nighthawks will now only drop a single bomb (damage unaltered).
- [NOTRELEVANT] Burton Airstrike Will now make 3 Nighthawk preform a boming run instead of 2.
***USA Armor General***
- [NOTRELEVANT] Concrete Slab model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Guardian Turret model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Vulcan Turret model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Gazer Turret model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Tank Destroyer model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] Tank Destroyer's main cannon is now turreted.
- [NOTRELEVANT] Col. Burton will no longer reveal himself while taking damage. (all other burtons also have this)
- [NOTRELEVANT] New Vulcan Tank cameo added.
***All China Generals***
- [MAYBE] All Generals receive faction specific designs for their Construction Dozers.
- [MAYBE] When using an offensive generals power or superweapon EVA will report "Select Target" when activating the power
- [MAYBE] Standard Gattling Cannon model and cameo replaced with a higher detailed ones.
- [MAYBE] Overlord and Helix Gattling Cannons will now use the same fire sounds as their building varriants.
- [MAYBE] Standard Bunker model and cameo replaced with a higher detailed ones.
- [MAYBE] When a structure is captured mines will now transfer to the other player "after" they have been cleared and respawned.
- [MAYBE] Helix will no longer instantly die when beeing beeing "Heli Sniped" by Jarmen kell.
- [MAYBE] Gattling cannons will now play a barrel spinup sound when firing.
- [NOTRELEVANT] Red Guard can now taunt which couses them to laugh and play a unique animation.
- [NOTRELEVANT] Overlord can now taunt using it's speaker tower.
- [NOTRELEVANT] Hackvans will no longer be selected when pressing the select all keys W,E or Q
- [NOTRELEVANT] Black lotus system hack abbility now needs to be deployed dirrectly onto a vehicle or structure.
- [NOTRELEVANT] Black lotus system hack cooldown reduced to 30 seconds.
- [IMPROVEMENT][MINOR] Airfield Cameo now properly displays the helipad and control tower on the correct locations as they are shown on the model.
- [IMPROVEMENT][MINOR] Barracks Cameo now properly shows windows one of the roofs
- [IMPROVEMENT][MINOR] Warfactory cameo now properly shows the tranparancy on the fencing around the roof.
- [NOTRELEVANT] Helix Napal bombs now use the same radius cursor as the Napalm strike.
- [NOTRELEVANT] Cluster Mines may now be upgraded to neutron mines at cost of an additional generals point.
- [NOTRELEVANT] Bullfrog can now capture buildings after the capture building upgrade at the barracks is purchased.
***China (base faction)***
- [NOTRELEVANT] Added Mine Dispensers (stealthed structure that creates mine fields)
- [NOTRELEVANT] Mig Bombers now properly receive veterancy from the kills they make with their bombs
- [NOTRELEVANT] Mig Bombers Received a new Texture and Cameo.
***China Infantry General***
- [NOTRELEVANT] Added Mortar Pit.
- [NOTRELEVANT] Fortified Bunker model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Fortified Gattling Cannon model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Fortified Gattling Cannon collosion box adjusted to match the foot print of the added fortifications.
***China Tank General***
- [NOTRELEVANT] Watch Tower Replaced by Ramjet Turret.
- [NOTRELEVANT] Ramjet Turret (old Watch Tower) secondary damage from weapon removed.(reduces splash damage)
- [NOTRELEVANT] Ramjet Turret (old Watch Tower) Projectiles can no longer be jammed or lasered.(their shells now after all)
- [NOTRELEVANT] Ramjet Turret (old Watch Tower) Cost increased from 1000 to 1200.
- [NOTRELEVANT] AP Gattling cannon model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] AP Gattling cannon now has a slower rate of fire.(damage has been adjusted to match previous DPS values)
- [NOTRELEVANT] AP Gattling cannon Cost decreased from 1200 to 1000
- [MAYBE] Gattling Tank model and cameo replaced with a higher detailed ones.
- [MAYBE] New Supply Truck cameo added.
***China Nuke General***
- [NOTRELEVANT] Bunker Repaced by Fallout Bunker
- [NOTRELEVANT] Fallout Bunker has 20% resistance to "EXPLOSION" damage weapons.
- [NOTRELEVANT] Gattling cannon model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Gattling cannon now properly fire 1 shot every 0.06 seconds instead of 0.03.
- [NOTRELEVANT] Tank Hunter TNT attack Renamed to "Plant Nuclear Bomb".
- [MAYBE] Tank Hunter TNT attack receives a new Cameo.
- [NOTRELEVANT] Tank Hunter no longer use the TNT specific voice when placing Nuclear Bombs.
- [NOTRELEVANT] Nuke Cannons no longer gain SSNR Shells.
- [MAYBE] Mig Received a new Cameo.
- [NOTRELEVANT] Mig Bombers now properly receive veterancy from the kills they make with their bombs
- [NOTRELEVANT] Mig Bombers Received a new Texture and Cameo.
- [MAYBE] Helix Nuclear bombs now use the same radius cursor as the Nuclear Missile.
***China Specialweapons General***
- [NOTRELEVANT] New unit "Grinder Cannon artillery" added.
- [NOTRELEVANT] New Anvil Tank cameo added.
- [NOTRELEVANT] Hammer Cannon no longer start as veterans.
- [NOTRELEVANT] TOS-1 Buratino model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] TOS-1 Buratino no longer start as veterans.
- [NOTRELEVANT] Artillery Elite Traning Replaced with Artillery Veteran Training.
- [NOTRELEVANT] Repair Station radius increased by 25%
- [NOTRELEVANT] Earthshaker initial impact damage increased.
- [NOTRELEVANT] Earthshaker erruptions now couses slightly more damage (this should make them able to destroy fortified scudstorms properly)
***All GLA Generals***
- [MAYBE] When using an offensive generals power or superweapon EVA will report "where shall we strike" when activating the power
- [MAYBE] New Cameo for Booby Trap abbility added.
- [NOTRELEVANT] Anti Tank Guns will now die differently depending on what weapon they were killed by.
- [NOTRELEVANT] Anti Tank Guns will now properly gain veterancy.
- [NOTRELEVANT] Anti Tank Guns will no longer display shoes after the upgraded. (they didn't benefit from it anyway)
- [NOTRELEVANT] New deploy and undeploy cameos added for Anti Tank Guns.
- [MAYBE] Terrorists now have a much more drastic explosion effect. (purely vissual)
- [MAYBE] Combat Cycles with Terrorists now have a much more drastic explosion effect. (purely vissual)
- [MAYBE] Combat Cycle now apears as Snow Bike while playing a snow/winter themed map.
- [MAYBE] Bomb Trucks will now explode much more violently when destroyed. (purely vissual)
- [NOTRELEVANT] Exploded Demotraps will now play a metalic bounce sound as they bounce on the ground.
- [MAYBE] Marauder Tank now emits smoke from it's engine exhaust pipe.
- [MAYBE] New sound effect added when a building is beeing sabotaged by a Saboteur.
- [IMPROVEMENT][MINOR] Sneak attack tunnels will now show building rubble after beeing destroyed and sink away a few seconds later.
- [NOTRELEVANT] Rebels can now taunt which couses them to laugh and play a unique animation.
- [NOTRELEVANT] Hijackers will now emerge from previously hijacked vehicles when destroyed. (only exceptions beeing suicide units)
- [NOTRELEVANT] Stinger soldiers will no longer display healing icons when healing themselfs. (this does not affect the healing they get)
- [NOTRELEVANT] Quad Cannons no longer gain ROF bonuses from salvage, They do however gain damage bonuses to keep the same DPS. (does not include the ZSU and Python)
- [MAYBE] Workers now have their own unique mine clearing cameo.
- [MAYBE] All Workers now have their own unique cameo.
- [MAYBE] All gla buildings have their own unique sell button.
- [NOTRELEVANT] Bomb Truck bio bomb upgrade cost reduced from 500 to 200.
***GLA (Base faction)***
- [NOTRELEVANT] Rebels may now be upgraded with an RPD machine gun upgrade.
- [NOTRELEVANT] Mobile Demotraps will now show a burned up barrel when detonated.
- [NOTRELEVANT] Worker Quad now availible from the supply stash. (after the arms dealer is build)
- [NOTRELEVANT] Worker Dozer removed.
- [MAYBE] Quad Cannon model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] Bomb Truck costs reduced from 1200 to 1000 per truck.
- [NOTRELEVANT] Combat Bike costs reduced from 500 to 300 per bike.
***GLA Demo General***
- [NOTRELEVANT] ZSU Cannon model and cameo replaced with a higher detailed one.(vissable gunners)
- [NOTRELEVANT] HE Rpg explosion effect improved and new sound effect added.
- [MAYBE] Demo Terrorist model and cameo replaced.
- [NOTRELEVANT] Demo Rebel cost increased from 150 to 180
- [MAYBE] Demo Rebel model and cameo replaced.
- [MAYBE] Demo Saboteur model and cameo replaced.
- [MAYBE] Demo RPG Trooper model replaced.
- [MAYBE] Demo Jarmen Kell model replaced.
- [IMPROVEMENT][MINOR] Demo Jarmen Kell now displays a bomb planting animation when using his timed demo charge.
- [MAYBE] Demo Rebel may now place Demo/TNT charges on vehicles and structures.
- [MAYBE] Demo Bike now has a new Cameo.
- [NOTRELEVANT] Topol-M will no longer deploy before using the suicide abbility.
- [NOTRELEVANT] Topol-M ground attack now uses a unique radius cursor.
- [NOTRELEVANT] Demo Scud Storms now uses a unique radius cursor.
- [NOTRELEVANT] Bomb Truck costs reduced from 1500 to 1200 per truck.
- [NOTRELEVANT] Fanatics now have a new button that couses them to run into a unit or structure to detonate themselfs.
***GLA Toxin General***
- [NOTRELEVANT] Demo Trap model and cameo replaced with a higher detailed ones.
- [NOTRELEVANT] Toxin Technical now has it's own unique cameo.
- [NOTRELEVANT] Mobile Anti Tank gun cost increased from 600 to 650.
- [NOTRELEVANT] Bomb Truck costs reduced from 1200 to 1000 per truck.
- [NOTRELEVANT] Combat Bike costs reduced from 550 to 350 per bike.
***GLA Stealh General***
- [NOTRELEVANT] New Radar Truck cameo added.
- [NOTRELEVANT] Assasin model replaced.
- [NOTRELEVANT] Tunnel Network will now become stealthed after construction and not durring construction.
- [NOTRELEVANT] Machinegun Site will now become stealthed after construction and not durring construction.
- [NOTRELEVANT] Stinger Site will now become stealthed after construction and not durring construction.
- [NOTRELEVANT] Quad Sniper model and cameo replaced with a higher detailed one.
- [NOTRELEVANT] Mobile Anti Tank gun cost increased from 600 to 700.
- [NOTRELEVANT] Combat Bike costs reduced from 550 to 350 per bike.
***GLA Salvage General***
- [NOTRELEVANT] New Scrap Car cameo added.
- [NOTRELEVANT] New Latrun cameo added.
- [NOTRELEVANT] Desert Flies can now all be selected from a button from the generals power bar. (only when playing deathstrike)
- [NOTRELEVANT] Desert Fly cost reduced from 1200 to 1000.
- [NOTRELEVANT] Desert Fly now benefits frmo the Junk Armor upgrade.
- [NOTRELEVANT] Booby Traps now availible for purchase at the barracks.
- [NOTRELEVANT] Scavanged salvage upgrade is now instantly granted when purchased.
- [NOTRELEVANT] Scavanged salvage upgrade will no longer grant veterancy when fully upgrade but will dirrectly provide a refund.
- [NOTRELEVANT] Usable salvage (from the Scrap Yard) production time reduced by 50%.
- [NOTRELEVANT] Scrap Yards can now place rally points.
- [NOTRELEVANT] Airpad can now set rally points.
- [NOTRELEVANT] Airpads now gain a button to select all Desert Flies owned by a player.
- [NOTRELEVANT] V1 Rockets will now enter the map from a much higher altitude (this decreases the chances of them hitting obstacles)
- [NOTRELEVANT] V1 Rockets will now reveal a small area around themselfs all the time and not after a while.
- [NOTRELEVANT] Combat Buggys can now taunt. (same as rocket buggy)
- [NOTRELEVANT] Basilisk now has it's own unique tread marks texture.
- [NOTRELEVANT] Quad Tank model and cameo replaced with a higher detailed one.
ShockWave 1.0 change log
AI
- [IMPROVEMENT][MINOR] Air Force General utilises the Stealth Comanche upgrade.
- [IMPROVEMENT][MAJOR] Base factions no longer hear loss music when they lose or sell a vital structure.
- [NOTRELEVANT] Retaliation settings returned to ZH defaults.
- [IMPROVEMENT][MAJOR] Some of the AI opponents were using only 6 of their 7 Generals Points. Now they use their points to the maximum.
- [IMPROVEMENT][MAJOR] Superweapon General AI now uses the correct Spectre Gunship science.
- [NOTRELEVANT] AI has been added for the new generals (Leang, Ironside and Deathstrike)
New voices
- [NOTRELEVANT] Added four new attack voices to the Air Force General's Stealth Fighter.
- [NOTRELEVANT] Added new ambient loops to the Shatterer.
- [NOTRELEVANT] Added new attack voice to the Ravage Tank.
- [NOTRELEVANT] Added new create voice to the Laser General's Stealth Fighter.
- [NOTRELEVANT] Added new unique create voice to the Air Force General's Stealth Fighter.
- [NOTRELEVANT] Added new movement voice to the F16XL Bomber.
- [NOTRELEVANT] Added new movement voice to the Support Stealth Fighter.
- [NOTRELEVANT] Added new selection voice to the Alpha Aurora Bomber.
- [NOTRELEVANT] Added new selection voice to the Machine Gun Red Guard.
- [NOTRELEVANT] Added new selection voice to the Support Stealth Fighter.
- [NOTRELEVANT] Added new voices to the Rocket Sniper.
- [NOTRELEVANT] Added new voices to the Shatterer Tank.
- [NOTRELEVANT] Added new voices to the Tank Destroyer.
- [NOTRELEVANT] Added new voices to the Tiger.
- [NOTRELEVANT] Added new voice set to the blue arrow defender.
New effects/features
- [NOTRELEVANT] Added new particle effect to a destroyed Helix when it impacts.
- [MAYBE] Added new sound effect when radiation is present on screen.
- [NOTRELEVANT] Added new Suicide infantry (Terrorists and Fundamentalists) receive a new gore death animation when exploding
- [NOTRELEVANT] Added new quickstart background
- [NOTRELEVANT] Removed Start units (often coused confusion and missmatch errors)
Bugs and general fixes
- [NOTRELEVANT] Added a Guard Command to the Support Crawler.
- [MAYBE] Demolitions Ability cameo removed from the Terrorist.
- [IMPROVEMENT][MINOR] GLA Hijacker now has uncloaking sounds when he moves and pauses.
- [MAYBE] GLA Demo General Terrorist explodes when it is run over.
- [NOTRELEVANT] Laser Lock StartAbilityRange decreased from 230.0 to 200.0.
- [NOTRELEVANT] Projectile Armor resistance to JET_MISSILES increased from 100% to 0%.
- [IMPROVEMENT][MINOR] Restored the missing Gattling Tank voice.
- [IMPROVEMENT][MINOR] Restored the missing Spectre Gunship voices.
- [NOTRELEVANT] Support Crawler can gain experience.
- [IMPROVEMENT][MINOR] Infantry burning death animation now looks alot more convincing
- [IMPROVEMENT][MINOR] Workers now Correctly play their crate pickup and drop animations
- [IMPROVEMENT][MINOR] Chinese Warfactories will now properly emit smoke from their chimney
- [NOTRELEVANT] Balistic missile Weapons now get 50% less damage for avenger lasers. (essentialy just doubeling their strength against them)
- [IMPROVEMENT][MINOR] Any Object in the game will now properly play stealth and unstealh sounds as it switches between these phases.
- [NOTRELEVANT] Fixed the bug that allowed Rangers to target SA-2 Sites with their Flash Bangs
- [NOTRELEVANT] Fixed the bug that allowed the Armor General's Colonel Burton to fire and remain stealthed.
- [NOTRELEVANT] Fixed the bug that allowed the Tank General's ECM Tank to shut down air units when the weapon was switched back from the hold fire mode.
- [DONE] Fixed the bug that allowed the Stealth General's Palace to remain cloaked while its occupants fired from the inside.
- [NOTRELEVANT] Fixed the bug that caused the Cluster Missile radar animation to play 3 times as fast as it's supposed to.
- [NOTRELEVANT] Fixed the bug that caused the Battlefortress's chaingun to stop firing before it reached the maximum revolutions.
- [NOTRELEVANT] Fixed the bug that caused the Comanche's tail section to "bleed" a shadow.
- [NOTRELEVANT] Fixed the bug that caused the Demo General's BRDM1 to be immune to ECM Tanks when it reached heroic veterancy.
- [NOTRELEVANT] Fixed the bug that caused the Demo General's ZSU to be immune to ECM Tanks when it reached heroic veterancy.
- [NOTRELEVANT] Fixed the bug that caused the Reaper Tank to be immune to ECM Tanks.
- [NOTRELEVANT] Fixed the bug that caused the Salvage General's Soyuz Missile to be invulnerable to Microwave and Advanced ECM Tanks after it was upgraded with the Fortified Structures upgrade.
- [IMPROVEMENT][MAJOR] Fixed the bug that caused the Scout Drone to prevent its parent vehicle from firing when it was directly above an enemy unit.
- [NOTRELEVANT] Fixed the bug that caused the Special Weapons General's TOS-1 to be immune to ECM Tanks when it reached heroic veterancy.
- [NOTRELEVANT] Fixed the bug that caused the Special Weapons General's Support Crawler to not give away experience when it was destroyed.
- [NOTRELEVANT] Fixed the bug that caused Laser and Armor burton to remain stealthed even while attacking
- [IMPROVEMENT][CRITICAL] Fixed the bug that caused the generals challenge to crash at a certain point.
- [IMPROVEMENT][MAJOR] Fixed the bug that caused Humvee turrets to malfunction on night and night snow maps
- [NOTRELEVANT] Fixed the errors with the Support Stealth Fighter using wrongly named voice sets.
- [NOTRELEVANT] Fixed Issue that coused TOPOL's to play the deploy animation twice after beeing deployed in their damaged state.
- [NOTRELEVANT] Fixed Issue where Blacksharks and Sentinel gattling weapons had their shells ejected from incorrect coordinate.
Maps
- [NOTRELEVANT] Added new map Coastal Conflict (2 player).
- [NOTRELEVANT] Added new map Desert Combat (4 player).
- [NOTRELEVANT] Added new map Fallen Empire Classic. (The original Generals version of Fallen Empire.)
- [NOTRELEVANT] Added new map Hard Winter (2 player).
- [NOTRELEVANT] Added new map Homeland Rocks (2 player).
- [NOTRELEVANT] Added new map Lagoon (2 player).
- [NOTRELEVANT] Added new map Maguso (4 player).
- [NOTRELEVANT] Added new map Melting Snow (2 player).
- [NOTRELEVANT] Added new map Natural Threats (2 player).
- [NOTRELEVANT] Added new map The Path (2 player).
- [NOTRELEVANT] Added new map Tournament Desert Classic. (The original Generals version of Tournament Desert.)
- [NOTRELEVANT] Added new map Unity A (4 player).
- [NOTRELEVANT] Added new map Unity B (6 player).
- [NOTRELEVANT] Deactivated the civilian cars on Tournament Desert.
- [NOTRELEVANT] Fixed the right side of Fallen Empire. It is now possible for units to pass under the arch on that side.
- [NOTRELEVANT] Removed the Tech Machine Gun Bunkers from Barren Badlands.
-BALANCE AND GAMEPLAY CHANGES-
Global armour changes
- [NOTRELEVANT] Avenger damage taken by RADIATION increased from 20% to 100%. [ZH settings]
- [NOTRELEVANT] Tanks damage taken from INFANTRY_MISSILE decreased from 100% to 80%.
- [NOTRELEVANT] Tanks damage taken by POISON decreased from 25% to 15%.
- [NOTRELEVANT] Gattling Tank damage taken by RADIATION increased from 50% to 100%. [ZH settings]
- [NOTRELEVANT] Infantry damage taken by POISON decreased from 100% to 60%.
- [NOTRELEVANT] Humvee damage taken by RADIATION increased from 50% to 100%. [ZH settings]
- [NOTRELEVANT] LOSAT damage taken by RADIATION increased from 20% to 100%.
- [NOTRELEVANT] Microwave Tank armour resistance to INFANTRY_MISSILE decreased from 30% to 50%. [ZH settings]
- [NOTRELEVANT] Nuke Chem Suit damage taken by RADIATION increased from 0% to 5%.
- [NOTRELEVANT] Quad Cannon and its variants damage taken by RADIATION increased from 50% to 100%. [ZH settings]
Rank
Levels modified:
- [NOTRELEVANT] Points needed to gain a new Generals Promotion decreased from 1000 to 800.
- [NOTRELEVANT] Points needed to gain a new Generals Promotion decreased from 1700 to 1500.
- [NOTRELEVANT] Points needed to gain a new Generals Promotion decreased from 2700 to 2500.
- [NOTRELEVANT] Points needed to gain a new Generals Promotion decreased from 5200 to 5000. (Restored to ZH 1.04 settings at all levels.)
Tech buildings
- [NOTRELEVANT] Tech Flak Bunker requires line of sight before it can fire.
- [NOTRELEVANT] Tech Machine Gun Bunker requires line of sight before it can fire.
- [NOTRELEVANT] Tech Machine Gun Bunker weapon damage decreased from 20.0 to 10.0.
- [NOTRELEVANT] Tech Machine Gun Bunker weapon range decreased from 260.0 to 225.0.
- [NOTRELEVANT] Tech Radio Jam weapon decreased from 40 seconds to 20 seconds.
All USA Generals
- [MAYBE] All generals now have unique Command Center models
- [IMPROVEMENT][MINOR] All generals now have unique construction Dozer models
- [IMPROVEMENT][MINOR] Added new cameo for the Leaflet Drop.
- [NOTRELEVANT] Added new Field Repairs upgrade (requires Strategy Center).
- [IMPROVEMENT][MINOR] Added new Spectre gunship model
- [NOTRELEVANT] Added new raptor model and cameo (including king raptors)
- [NOTRELEVANT] Avenger is available without the prerequisite of a Strategy Center.
- [NOTRELEVANT] Avenger missile weapon damage increased from 25.0 to 30.0.
- [IMPROVEMENT][MINOR] All Humvees will now pitch their Tow (or varriant) up while shooting at aircraft.
- [NOTRELEVANT] Chinook health increased from 225.0 to 300.0.
- [NOTRELEVANT] Chinook resource gathering rate decreased from 2300 to 3000.
- [NOTRELEVANT] Chinook supply warehouse gathering rate decreased from 1200 to 1250.
- [NOTRELEVANT] Chinook will appear to move in the air when it is stationary instead of looking like it is rooted (includes AFG's Combat Chinook).
- [NOTRELEVANT] Colonel Burton OICW weapon grenade range decreased from 300.0 to 275.0.
- [NOTRELEVANT] Comanche Hellfire missile weapon damage decreased from 65.0 to 50.0.
- [NOTRELEVANT] Comanche unupgraded armour damage taken from INFANTRY_MISSILE decreased from 120% to 100%.
- [NOTRELEVANT] Comanche unupgraded armour damage taken from SMALL_ARMS decreased from 120% to 100%.
- [NOTRELEVANT] Comanche unupgraded armour damage taken from GATTLING decreased from 120% to 100%.
- [NOTRELEVANT] Comanche Rocket Pod minimum fire range decreased from 40.0 to 0.
- [NOTRELEVANT] Comanche Rocket Pod weapon range decreased from 280.0 to 200.
- [NOTRELEVANT] Comanche will appear to move in the air when it is stationary instead of looking like it is rooted.
- [NOTRELEVANT] Firebase healing amount decreased from 50 to 1.
- [NOTRELEVANT] Firebase projectile speed increased from 350.0 to 500.0.
- [NOTRELEVANT] Firebase shells will track any target that moves below a speed of 40.
- [NOTRELEVANT] Firebase weapon range decreased from 300.0 to 275.0.
- [NOTRELEVANT] Flash Bang secondary weapon damage decreased from 40.0 to 20.0.
- [NOTRELEVANT] Global Hawk minimum movement speed decreased from 50 to 30.
- [NOTRELEVANT] Global Hawk movement speed decreased from 70 to 30.
- [NOTRELEVANT] Global Hawk movement speed when damaged reduced from 100 to 25.
- [NOTRELEVANT] Hellfire Drone weapon range decreased from 190.0 to 150.0.
- [NOTRELEVANT] Leaflet Drop delivery plane changed from a B52 to a Cargo Plane
- [NOTRELEVANT] Marine C4 weapon damage decreased from 1200.0 to 300.0.
- [NOTRELEVANT] Marine experience levels increased from 0 | 30 | 50 | 80 to 0 | 50 | 100 | 200.
- [NOTRELEVANT] Marine weapon range decreased from 160.0 to 150.0.
- [NOTRELEVANT] Microwave Tank primary damage radius decreased from 160.0 to 130.0.
- [NOTRELEVANT] Missile Defender Laser Lock weapon damage type changed from INFANTRY_MISSILE to ARMOR_PIERCING.
- [NOTRELEVANT] Missile Defender Laser Lock weapon range decreased from 330 to 300.
- [NOTRELEVANT] Missile Defender weapon range decreased from 190.0 to 175.0.
- [NOTRELEVANT] Paradrop Generals Reinforcement Power Ranks modified:
[NOTRELEVANT] 1: 5 Rangers, 2 Missile Defenders decreased to 3 Rangers, 2 Missile Defenders.
[NOTRELEVANT] 2: 10 Rangers, 4 Missile Defenders decreased to 6 Rangers, 4 Missile Defenders.
[NOTRELEVANT] 3: 20 Rangers, 8 Missile Defenders decreased to 9 Rangers, 6 Missile Defenders.
- [NOTRELEVANT] Pathfinder no longer requires the Strategy Center as a prerequisite.
- [NOTRELEVANT] Pathfinder weapon damage decreased from 100.0 to 25.0.
- [NOTRELEVANT] Ranger Capture Building ability delay increased from 10 seconds to 15 seconds.
- [NOTRELEVANT] Ranger weapon range decreased from 120.0. to 110.0.
- [NOTRELEVANT] Raptor build time decreased from 20.0 to 15.0. (Does not include the Air Force King Raptor.)
- [NOTRELEVANT] Sentry Drone weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN.
- [NOTRELEVANT] Spectre Gunship health decreased from 1000.0 to 600.0.
- [NOTRELEVANT] Stealth Fighter build time decreased from 25.0 to 20.0. (Does not unclude the Air Force General's Stealth Fighter.)
- [NOTRELEVANT] Stealth Fighter Laser-Guided Missile damage decreased from 156.25 to 100.0.
- [NOTRELEVANT] Strategy Center Hold the Line Battleplan increased from 15% to 20%.
- [NOTRELEVANT] Paradrop delay decreased from 05:00 to 04:00.
USA (Base faction)
- [NOTRELEVANT] Aurora Bomber cost decreased from $2500 to $2000.
- [NOTRELEVANT] Colonel Burton recloak time decreased from 2500 to 2000. (Equalised with the Colonel Burtons of the Generals.)
- [NOTRELEVANT] Crusader Tank Hover Drive upgrade cost decreased from $300 to $250.
- [NOTRELEVANT] Crusader Tank Hover Drive upgrade research time decreased from 15 seconds to 12 seconds.
- [NOTRELEVANT] Crusader Tank Hover Drive speed decreased from 60.0 to 45.0.
- [NOTRELEVANT] Crusader Tank speed decreased from 35.0 to 30.0.
- [NOTRELEVANT] Crusader Tank weapon range decreased from 165.0 to 150.0.
- [NOTRELEVANT] Hornet Strike jet bomb primary weapon damage decreased from 55.0 to 40.0. (The goal of these changes was to ensure that the Hornet Strike can no longer one-shot China Airfields and bring it into line with the first level Thunderbolt strike.)
- [NOTRELEVANT] Hornet Strike jet health decreased from 400.0 to 200.0.
- [NOTRELEVANT] Hornet Strike jet missile primary weapon damage decreased from 35.0 to 30.0.
- [NOTRELEVANT] Little Bird cost increased from $800 to $900.
- [NOTRELEVANT] Little Bird gains fireports.
- [NOTRELEVANT] LOSAT missile can be PDLed.
- [NOTRELEVANT] Paladin Tank Composite Armor health decreased from 250.0 to 150.0.
- [NOTRELEVANT] Paladin Tank cost increased from $1200 to $1400.
- [NOTRELEVANT] Paladin Tank health decreased from 520.0 to 500.0.
- [NOTRELEVANT] Paladin Tank PDL range decreased from 100.0 to 65.0.
- [NOTRELEVANT] Paladin Tank PDL turret rate of turn speed increased from 360 to 2160.
- [NOTRELEVANT] Paladin Tank PDL turret pitch rate increased from 360 to 2160.
- [NOTRELEVANT] Paladin Tank PDL weapon damage against infantry increased from 35.0 to 100.0.
- [NOTRELEVANT] Paladin Tank weapon damage decreased from 80.0 to 70.0.
- [NOTRELEVANT] Paladin Tank weapon range decreased from 170.0 to 160.0.
- [NOTRELEVANT] Patriot Missile System weapon delay between shots against ground increased from 150 to 250.
- [NOTRELEVANT] Patriot Missile System weapon range against ground decreased from 275.0 to 225.0.
- [NOTRELEVANT] Patriot Missile System weapon damage against air decreased from 32.0 to 30.0.
- [NOTRELEVANT] Patriot Missile System weapon delay between shots against air increased from 150 to 250.
- [NOTRELEVANT] Patriot Missile System Assist weapon range decreased from 500.0 to 450.0.
- [NOTRELEVANT] Patriot Missile System Assist weapon delay between shots increased from 150 to 250.
- [NOTRELEVANT] Pillbox build time increased from 8.0 to 10.0.
- [NOTRELEVANT] Pillbox cost increased from $200 to $300.
- [NOTRELEVANT] Pillbox experience levels decreased from 200 | 200 | 200 | 200 to 75 | 75 | 75 | 75.
- [NOTRELEVANT] Pillbox requires a Barracks before it can be built.
- [NOTRELEVANT] Spectre Gunship Level 3 moved to Rank 5.
- [NOTRELEVANT] Tomahawk Waypoint Targetting assist weapon damage increased from 150.0 to 250.0.
- [NOTRELEVANT] EXO Suit can no longer self heal
- [NOTRELEVANT] EXo Suit may now purchase drones
USA Armor General
- [NOTRELEVANT] Armor Burton's upgraded weapon special ability gains a small shockwave.
- [NOTRELEVANT] Armor Ranger weapon range decreased from 150.0 to 130.0.
- [NOTRELEVANT] B52 Cruise Missile Strike weapon damage changed from EXPLOSION to AURORA_BOMB.
- [NOTRELEVANT] B52 Cruise Missile Strike weapon damage decreased from 300.0 to 80.0.
- [NOTRELEVANT] Black Widow weapon damage decreased from 100.0 to 75.0.
- [NOTRELEVANT] Black Widow Laser-Guided Missiles upgrade damage decreased from 125.0 to 100.0.
- [NOTRELEVANT] Black Widow Laser-Guided Missiles upgrade range decreased from 420.0 to 380.0.
- [NOTRELEVANT] Bradley Paradrop Generals Reinforment Promotion Power payload modified:
[NOTRELEVANT] 1: 3 Armor Rangers, 2 Javelin Soldiers decreased to 2 Armor Rangers, 1 Bradley.
[NOTRELEVANT] 2: 6 Armor Rangers, 4 Javelin Soldiers decreased to 4 Armor Rangers, 2 Bradleys.
[NOTRELEVANT] 3: 9 Armor Rangers, 6 Javelin Soldiers decreased to 6 Armor Rangers, 3 Bradleys.
- [NOTRELEVANT] Bradley armour type changed from TankArmor to HumveeArmor.
- [NOTRELEVANT] Bradley experience levels increased from 0 | 100 | 150 | 300 to 0 | 200 | 300 | 600.
- [NOTRELEVANT] Bradley passengers emerge with 50% of their original health when it is destroyed.
- [NOTRELEVANT] Bradley weapon damage decreased from 22.0 to 15.0.
- [NOTRELEVANT] Blue Arrow Defender can now laser lock air units.
- [NOTRELEVANT] Destroyed Command Center Armor Ranger count decreased from 10 to 6.
- [NOTRELEVANT] Destroyed War Factory Armor Ranger count decreased from 5 to 4.
- [NOTRELEVANT] F16XL weapon damage decreased from 210.0 to 200.0.
- [NOTRELEVANT] Gladiator ground weapon damage decreased from 4.0 to 3.0.
- [NOTRELEVANT] Gladiator ground weapon range decreased from 200.0 to 160.0.
- [NOTRELEVANT] Gladiator AA weapon projectile minimum speed increased to 750.0.
- [NOTRELEVANT] Guardian Defense Turret clip reload time increased from 1600 to 2000.
- [NOTRELEVANT] Guardian Defense Turret weapon damage decreased from 100.0 to 80.0.
- [NOTRELEVANT] Guardian Defense Vulcan Turret weapon range decreased from 260.0 to 225.0.
- [NOTRELEVANT] Guardian Defense Vulcan weapon damage decreased from 15.0 to 10.0.
- [NOTRELEVANT] Howitzer experience levels increased from 0 | 100 | 200 | 400 to 0 | 200 | 400 | 800.
- [NOTRELEVANT] Sabre Missiles upgrade moved from the Strategy Center to the War Factory.
- [NOTRELEVANT] Sabre Missiles upgrade research time increased from 30.0 to 45.0.
- [NOTRELEVANT] Spectre Gunship Level 3 moved to Rank 5.
- [NOTRELEVANT] Starlifter armour equalised with the Spectre Gunship's.
- [NOTRELEVANT] Starlifter armour resistance to ARMOR_PIERCING increased from 100% to 60%.
- [NOTRELEVANT] Starlifter health increased from 400.0 to 500.0.
- [NOTRELEVANT] Starlifter is immune to EMP.
- [NOTRELEVANT] Starlifter experience value increased from 50.0 to 100.0.
- [NOTRELEVANT] Stryker can no longer self repair. (other strikers may still repair each other)
- [NOTRELEVANT] Supply Truck cost decreased from $900 to $700.
- [NOTRELEVANT] Supply Truck maximum number of boxes carried per load decreased from 6 to 5.
- [NOTRELEVANT] Vulcan Tank resistance to INFANTRY_MISSILE increased from 50% to 30%.
- [NOTRELEVANT] Vulcan Tank resistance to SMALL_ARMS, Gattling and COMANCHE_VULCAN equalised with TankArmor:
[NOTRELEVANT] 1. SMALL_ARMS increased from 50% to 25%.
[NOTRELEVANT] 2. Gattling increased from 50% to 10%.
[NOTRELEVANT] 3. COMANCHE_VULCAN increased from 50% to 25%.
- [NOTRELEVANT] Vulcan Tank weapon damage decreased from 10.0 to 4.0.
- [NOTRELEVANT] Vulcan Tank weapon damage type against vehicles changed from SMALL_ARMS to Gattling.
- [NOTRELEVANT] Vulcan Tank weapon damage type against structures changed from SMALL_ARMS to Gattling.
- [NOTRELEVANT] Vulcan Tank weapon damage type changed from SMALL_ARMS to SNIPER.
- [NOTRELEVANT] Wraith Tank speed decreased from 35.0 to 30.0.
- [NOTRELEVANT] Wraith Tank weapon damage decreased from 70.0 to 60.0.
- [NOTRELEVANT] Wraith Tank weapon delay increased from 1800 to 2000. (Equalised with the Crusader Tank.)
USA Air Force General
- [NOTRELEVANT] Added new medivac model
- [NOTRELEVANT] Acoylte Drone auto heal rate decreased from 8 to 1.
- [NOTRELEVANT] Acoylte build time decreased from 10 to 8.
- [NOTRELEVANT] Acoylte Drone cost decreased from 650 to 350.
- [NOTRELEVANT] Acoylte Drone weapon damage changed from 6.5 to 6.0.
- [NOTRELEVANT] Acoylte Drone weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN.
- [NOTRELEVANT] Acoylte Drone weapon range decreased from 225.0 to 200.0.
- [NOTRELEVANT] Airborne Missile Defender Laser Lock weapon damage type changed from INFANTRY_MISSILE to ARMOR_PIERCING.
- [NOTRELEVANT] Airborne Missile Defender weapon range decreased from 190.0 to 175.0.
- [NOTRELEVANT] Airborne Ranger grenade launcher weapon range decreased from 230.0 to 175.0.
- [NOTRELEVANT] Aircraft Ammo upgrade cost decreased from $1800 to $1400.
- [NOTRELEVANT] Advanced Patriot Missile System anti-air weapon damage decreased from 32.0 to 30.0.
- [NOTRELEVANT] Advanced Patriot Missile System weapon delay between shots against ground increased from 150 to 250.
- [NOTRELEVANT] B1 Lancer has a ground attack icon.
- [NOTRELEVANT] Combat Chinook build time increased from 20.0 to 25.0.
- [NOTRELEVANT] Combat Chinook health increased from 260 to 300.
- [NOTRELEVANT] Combat Chinook requires a War Factory and Helipad before it can be built.
- [NOTRELEVANT] Combat Chinook resource gathering rate decreased from 2300 to 3000.
- [NOTRELEVANT] Hurricane Missile Launcher cluster weapon damage decreased from 30.0 to 15.0.
- [NOTRELEVANT] Hurricane Missile Launcher weapon damage decreased from 175.0 to 150.0.
- [NOTRELEVANT] Hypersonic Aurora cost decreased from $2200 to $2000.
- [NOTRELEVANT] King Raptor cost decreased from $1200 to $1100.
- [NOTRELEVANT] King Raptor Laser-Guided Missiles weapon upgrade damage decreased from 125% to 112%.
- [NOTRELEVANT] King Raptor unupgraded payload damage increased from 125.0 to 156.25.
- [NOTRELEVANT] Medivac health increased from 200.0 to 300.0.
- [NOTRELEVANT] Pilot Veteran Training Generals Promotion Power no longer confers veterancy to the Comanche and Combat Chinook.
- [NOTRELEVANT] Sheridan Tank speed decreased from 43 to 35.
- [NOTRELEVANT] Sky Crane health increased from 150.0 to 300.0.
- [NOTRELEVANT] Sky Crane speed increased from 60.0 to 70.0.
- [NOTRELEVANT] Stealth Comanche upgrade cost decreased from $1800 to $1000.
- [NOTRELEVANT] Stealth Comanche upgrade is available at the Airfield.
- [NOTRELEVANT] Stealth Fighter Aircraft Ammo upgrade damage decreased from 156.25 to 75.0.
- [NOTRELEVANT] Stealth Fighter cost decreased from $1600 to $1500.
USA Laser General
- [NOTRELEVANT] Added new Laser Paladin Model
- [NOTRELEVANT] Added new Laser Comanche Model
- [NOTRELEVANT] Added new Railgun Model Model
- [NOTRELEVANT] Added new Laser Burton Model
- [NOTRELEVANT] Battledrone PDL upgrade build time decreased from 50.0 to 45.0.
- [NOTRELEVANT] Hellfire Drone range decreased from 190.0 to 150.0.
- [NOTRELEVANT] Hellfire Drone targetting laser range decreased from 190.0 to 150.0.
- [NOTRELEVANT] Humvee Laser weapon range decreased from 170.0 to 150.0. Equalised with the TOW Missile.
- [NOTRELEVANT] Humvee Laser weapon now has a small reload/recharge animation after firing.
- [NOTRELEVANT] Laser Comanche pitches forward slightly as it accelerates.
- [NOTRELEVANT] Laser Comanche now receives a vissual update after the Focusing Crystal upgrade
- [NOTRELEVANT] Laser Crusader speed equalises with the base USA Crusader.
- [NOTRELEVANT] Laser Crusader now receives a vissual update after the Focusing Crystal upgrade
- [NOTRELEVANT] Laser Crusader now has a small reload/recharge animation after firing
- [NOTRELEVANT] Laser Paladin cost decreased from $1200 to $1100.
- [NOTRELEVANT] Laser Paladin now receives a vissual update after the Focusing Crystal upgrade
- [NOTRELEVANT] Laser Turret anti-air weapon damage decreased from 140.0 to 35.0.
- [NOTRELEVANT] Laser Turret can shoot down ballistic missiles.
- [NOTRELEVANT] Laser Turret clip increased from 1 to 3.
- [NOTRELEVANT] Laser Turret weapon damage decreased from 140.0 to 40.0.
- [NOTRELEVANT] Laser Turret weapon range decreased from 230.0 to 225.0.
- [NOTRELEVANT] Laser Turret Focusing Crystal upgrade anti-air weapon damage decreased from 140.0 to 40.0.
- [NOTRELEVANT] Laser Turret Focusing Crystal upgrade weapon damage decreased from 140.0 to 45.0.
- [NOTRELEVANT] Laser Turret Focusing Crystal upgrade weapon range against ground decreased from 270.0 to 250.0.
- [NOTRELEVANT] Laser Turret now receives a vissual update after the Focusing Crystal upgrade.
- [NOTRELEVANT] Laser Turret now has a small reload/recharge animation after firing.
- [NOTRELEVANT] Railgun now uses a laser based weapon instead of a projectile based one.
- [NOTRELEVANT] Laser Avenger now receives a vissual update after the Focusing Crystal upgrade.
- [NOTRELEVANT] Missile Defender build time decreased from 6.0 to 5.0.
- [NOTRELEVANT] Missile Defender cost decreased from $350 to $325.
- [NOTRELEVANT] Missile Defender damage decreased from 50.0 to 45.0.
- [NOTRELEVANT] Missile Defender laser targetting weapon range decreased from 190.0 to 175.0.
- [NOTRELEVANT] Missile Defender weapon range decreased from 190.0 to 175.0.
- [NOTRELEVANT] Paladin Tank health decreased from 520.0 to 500.0.
- [NOTRELEVANT] Point Defense Laser upgrade cost decreased from $2000 to $1200.
- [NOTRELEVANT] Point Defense Laser upgrade research time decreased from 60.0 to 45.0.
- [NOTRELEVANT] Spectre Gunship Level 3 moved to Rank 5.
- [NOTRELEVANT] Removed Laser Sentry Drone.
USA Superweapon General
- [NOTRELEVANT] Added new downdraft effect to the Shatterer Hover Tank.
- [NOTRELEVANT] Added new Enforcer Tank model.
- [NOTRELEVANT] Alpha Aurora Bomber build time increased from 20.0 to 30.0.
- [NOTRELEVANT] Alpha Aurora Bomber bomb damage increased from 40.0 to 400.0.
- [NOTRELEVANT] Alpha Aurora Bomber fuel bomb weapon damage type changed from JET_MISSILES to EXPLOSION.
- [NOTRELEVANT] Alpha Aurora Bomber bomb primary weapon damage radius decreased from 20.0 to 5.0.
- [NOTRELEVANT] Alpha Aurora Bomber explosion primary damage radius decreased from 60.0 to 30.0.
- [NOTRELEVANT] Alpha Aurora Bomber explosion secondary damage radius decreased from 100.0 to 50.0.
- [NOTRELEVANT] Combat Vest upgrade is available at the Barracks.
- [NOTRELEVANT] Enforcer Tank Cost increased from $1200 to $1500.
- [NOTRELEVANT] Enforcer Tank Gains a teleport abbility
- [NOTRELEVANT] Enforcer now requires a 1 star unlock
- [NOTRELEVANT] Humvee Mini-Gun ground weapon damage type changed from SMALL_ARMS to COMANCHE_VULCAN.
- [NOTRELEVANT] Humvee Mortar weapon range decreased from 190.0 to 175.0.
- [NOTRELEVANT] Hypersonic Cruise Missile moved from Rank 3 to Rank 5.
- [NOTRELEVANT] Leaflet Drop moved from Rank 5 to Rank 3.
- [NOTRELEVANT] Lockdown MRLS Comet missile weapon preferred height damping increased from 0.0 to 0.7.
- [NOTRELEVANT] Lockdown MRLS EMP missile effect duration increased from 0 to 3 seconds.
- [NOTRELEVANT] Medic Drone crusher level increased from 0 to 1. (It can crush infantry.)
- [NOTRELEVANT] Medic Drone heal radius decreased from 100.0 to 75.0.
- [NOTRELEVANT] Medic Drone heal rate decreased from 4 to 1.
- [NOTRELEVANT] Medic Drone healing delay decreased from 1000 to 33.
- [NOTRELEVANT] Medic Drone health decreased from 300.0 to 240.0.
- [NOTRELEVANT] Missile Defender EMP attack ability weapon damage type changed from SUBDUAL_UNRESISTABLE to SUBDUAL_VEHICLE. (This means it can no longer be used to shut down structures or aircraft.)
- [NOTRELEVANT] Missile Defender EMP attack ability weapon range decreased from 220.0 to 175.0.
- [NOTRELEVANT] Missile Defender Laser Lock ability restored.
- [NOTRELEVANT] Particle Cannon cost increased from $2500 to $4000.
- [NOTRELEVANT] Patriot Missile System anti-air weapon damage decreased from 32.0 to 30.0.
- [NOTRELEVANT] Patriot Missle System anti-air weapon delay decreased from 180 to 100.
- [NOTRELEVANT] Patriot Missile System can request assistance from nearby Patriots.
- [NOTRELEVANT] Patriot Missle System weapon uses EMP.
- [NOTRELEVANT] Patriot Missile System weapon damage decreased from 20.0 to 15.0.
- [NOTRELEVANT] Plasma Tomahawk Waypoint Targetting assist weapon damage increased from 150.0 to 250.0.
- [NOTRELEVANT] Repair Drone requires a Strategy Center before it can be produced.
- [NOTRELEVANT] Repair Drone self-healing decreased from 6 to 1.
- [NOTRELEVANT] Rods from God orbital strike has a new announcement/warning sound.
- [NOTRELEVANT] Rods from God orbital strike will appear from the map's edge at the furthest distance from the target.
- [NOTRELEVANT] Shatterer cost decreased from $1800 to $1600.
- [NOTRELEVANT] Shatterer speed decreased from 70 to 40.
- [NOTRELEVANT] Shatterer transport slot count increased from 3 to 6. (This means it takes up more slots in a Chinook.)
- [NOTRELEVANT] Shatterer No longer require a generals point
- [NOTRELEVANT] Stealth Fighter infantry healing amount decreased from 6 to 1.
- [NOTRELEVANT] Stealth Fighter infantry healing delay decreased from 1000 to 33.
All China Generals
- [MAYBE] All generals now have unique Command Center models
- [IMPROVEMENT][MINOR] All generals now have unique construction Dozer models
- [NOTRELEVANT] Chinese Mines have been updated with model based art rather than particle art
- [NOTRELEVANT] Added new armour type for Listening Outposts to decrease their resistance to INFANTRY_MISSILE and POISON.
- [NOTRELEVANT] Added new Bullfrog scout unit.
- [MAYBE] Added new Helix model.
- [NOTRELEVANT] Dragon Tank attack range decreased from 110.0 to 75.0.
- [NOTRELEVANT] Dragon Tank health decreased from 320.0 to 280.0.
- [NOTRELEVANT] Flare Mortar delay decreased from 30000 to 15000.
- [MAYBE] Frenzy Generals Promotion Power can no longer be used to reveal shroud.
- [NOTRELEVANT] Hack Vans are stealthed while not moving.
- [NOTRELEVANT] Hack Van build time increased from 15.0 to 30.0.
- [NOTRELEVANT] Hack Van cost increased from $1000 to $1600. (Excludes the Infantry and Tank Generals.)
- [NOTRELEVANT] Hack Van requires a Barracks, Internet Center, and Propaganda Center before it can be built.
- [NOTRELEVANT] Hack Van starts with two Hackers. (Excludes the Infantry General.)
- [MAYBE] Helix Bomb delay removed. When a Helix Bomb is upgraded, it will be available for use instantly.
- [NOTRELEVANT] Helix Gattling Cannon shot delay increased from 125 to 250.
- [NOTRELEVANT] Helix Gattling Cannon upgrade range decreased from 250.0 to 225.0.
- [NOTRELEVANT] Helix Gattling Cannon upgrade weapon damage type changed from SMALL_ARMS to Gattling.
- [NOTRELEVANT] Helix rate of turn increased from 160 to 180.
- [NOTRELEVANT] Helix weapon damage decreased from 10.0 to 6.0.
- [NOTRELEVANT] Napalm Blob pre-fire delay decreased from 2 seconds to 1 second.
- [NOTRELEVANT] Nationalism cost increased from $1000 to $1500.
- [NOTRELEVANT] Nuclear Tanks upgrade research time decreased from 60.0 to 45.0.
- [NOTRELEVANT] Overlord Gattling Cannon can detect stealth.
- [NOTRELEVANT] Overlord Radar removed.
- [NOTRELEVANT] Red Guard Capture Building ability delay increased from 10 seconds to 15 seconds.
- [NOTRELEVANT] Red Guard weapon range decreased from 120.0 to 110.0.
- [NOTRELEVANT] Speaker Tower is available without the prerequisite of a Propaganda Center.
- [NOTRELEVANT] Subliminal Messaging upgrade cost increased from $1000 to $1500.
- [NOTRELEVANT] Tank Hunter weapon range decreased from 190.0 to 175.0.
- [NOTRELEVANT] Siege Soldiers start with Flare Mortars.
- [NOTRELEVANT] Siege Soldiers may now enter none-fireported transports
- [NOTRELEVANT] System Hack Demo Traps replaced by Phosphorus Strike.
- [MAYBE] Detonation of a nuclear missile now couses a distant explosion sound that can be heard all accros the map
China (base faction)
- [NOTRELEVANT] Autoloader damage increased from 45.0 to 50.0.
- [NOTRELEVANT] Autoloader research time increased from 40.0 to 60.0.
- [NOTRELEVANT] Autoloader upgrade cost increased from $1500 to $2000.
- [NOTRELEVANT] Battlemaster Tank experience value decreased from 100 | 100 | 200 | 400 to 80 | 80 | 150 | 300.
- [NOTRELEVANT] Battlemaster Tank health decreased from 420.0 to 400.0.
- [NOTRELEVANT] Battlemaster Tank Mass Production upgrade cost decreased from $2000 to $1500.
- [NOTRELEVANT] Battlemaster Tank Mass Production upgrade research time decreased from 60.0 to 45.0.
- [NOTRELEVANT] Flame Tower build time increased from 10.0 to 15.0.
- [NOTRELEVANT] Flame Tower cost increased from $700 to $1000.
- [NOTRELEVANT] Flame Tower power consumption decreased from 1 to 0.
- [NOTRELEVANT] Gattling Cannon building construction time increased from 15.0 to 20.0.
- [NOTRELEVANT] Gattling Cannon building cost increased from $900 to $1000.
- [NOTRELEVANT] Listening Post Tower cost increased from $800 to $1000.
- [NOTRELEVANT] MiG cost increased from $1200 to $1400.
- [NOTRELEVANT] MiG Bomber EMP disable duration decreased from 15000 to 8000.
- [NOTRELEVANT] MiG Bomber EMP field duration decreased from 20000 to 5000.
- [NOTRELEVANT] MiG Bomber experience value increased from 50 | 50 | 100 | 150 to 50 | 50 | 100 | 200.
- [NOTRELEVANT] MiG Bomber weapon damage increased from 80.0 to 100.0.
- [NOTRELEVANT] Propaganda Truck cost decreased from $600 to $500.