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glfft_gl_interface.hpp
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glfft_gl_interface.hpp
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/* Copyright (C) 2015 Hans-Kristian Arntzen <[email protected]>
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef GLFFT_GL_INTERFACE_HPP__
#define GLFFT_GL_INTERFACE_HPP__
#include "glfft_interface.hpp"
// Implement this header somewhere in your include path and include relevant GL/GLES API headers.
#include "glfft_gl_api_headers.hpp"
#ifndef GLFFT_GLSL_LANG_STRING
#error GLFFT_GLSL_LANG_STRING must be defined to e.g. "#version 310 es\n" or "#version 430 core\n".
#endif
#ifndef GLFFT_LOG_OVERRIDE
// Implement this.
void glfft_log(const char *fmt, ...);
#else
#define glfft_log GLFFT_LOG_OVERRIDE
#endif
#ifndef GLFFT_TIME_OVERRIDE
// Implement this.
void glfft_time();
#else
#define glfft_time GLFFT_TIME_OVERRIDE
#endif
namespace GLFFT
{
class GLContext;
class GLTexture : public Texture
{
public:
friend class GLContext;
friend class GLCommandBuffer;
~GLTexture();
GLTexture(GLuint obj) : name(obj), owned(false) {}
GLuint get() const { return name; }
private:
GLTexture(const void *initial_data,
unsigned width, unsigned height,
Format format);
GLuint name;
bool owned = true;
};
// Not really used by test and bench code, but can be useful for API users.
class GLSampler : public Sampler
{
public:
friend class GLContext;
friend class GLCommandBuffer;
~GLSampler();
GLSampler(GLuint obj) : name(obj) {}
GLuint get() const { return name; }
private:
GLuint name;
};
class GLBuffer : public Buffer
{
public:
friend class GLContext;
friend class GLCommandBuffer;
~GLBuffer();
GLBuffer(GLuint obj) : name(obj), owned(false) {}
GLuint get() const { return name; }
private:
GLuint name;
GLBuffer(const void *initial_data, size_t size, AccessMode access);
bool owned = true;
};
class GLProgram : public Program
{
public:
friend class GLContext;
friend class GLCommandBuffer;
~GLProgram();
GLuint get() const { return name; }
private:
GLProgram(GLuint name);
GLuint name;
};
class GLCommandBuffer : public CommandBuffer
{
public:
~GLCommandBuffer() = default;
void set_constant_data_buffers(const GLuint *ubos, unsigned count)
{
this->ubos = ubos;
ubo_index = 0;
ubo_count = count;
}
void bind_program(Program *program) override;
void bind_storage_texture(unsigned binding, Texture *texture, Format format) override;
void bind_texture(unsigned binding, Texture *texture) override;
void bind_sampler(unsigned binding, Sampler *sampler) override;
void bind_storage_buffer(unsigned binding, Buffer *texture) override;
void bind_storage_buffer_range(unsigned binding, size_t offset, size_t length, Buffer *texture) override;
void dispatch(unsigned x, unsigned y, unsigned z) override;
void barrier(Buffer *buffer) override;
void barrier(Texture *buffer) override;
void barrier() override;
void push_constant_data(unsigned binding, const void *data, size_t size) override;
private:
const GLuint *ubos = nullptr;
unsigned ubo_count = 0;
unsigned ubo_index = 0;
};
class GLContext : public Context
{
public:
~GLContext();
std::unique_ptr<Texture> create_texture(const void *initial_data,
unsigned width, unsigned height,
Format format) override;
std::unique_ptr<Buffer> create_buffer(const void *initial_data, size_t size, AccessMode access) override;
std::unique_ptr<Program> compile_compute_shader(const char *source) override;
CommandBuffer* request_command_buffer() override;
void submit_command_buffer(CommandBuffer *cmd) override;
void wait_idle() override;
const char* get_renderer_string() override;
void log(const char *fmt, ...) override;
double get_time() override;
unsigned get_max_work_group_threads() override;
const void* map(Buffer *buffer, size_t offset, size_t size) override;
void unmap(Buffer *buffer) override;
// Not supported in GLES, so override when creating platform-specific context.
bool supports_texture_readback() override { return false; }
void read_texture(void*, Texture*, Format) override {}
protected:
void teardown();
private:
static GLCommandBuffer static_command_buffer;
enum { MaxBuffersRing = 256 };
GLuint ubos[MaxBuffersRing];
bool initialized_ubos = false;
};
static inline GLenum convert(AccessMode mode)
{
switch (mode)
{
case AccessStreamCopy: return GL_STREAM_COPY;
case AccessStaticCopy: return GL_STATIC_COPY;
case AccessStreamRead: return GL_STREAM_READ;
}
return 0;
}
static inline GLenum convert(Format format)
{
switch (format)
{
case FormatR16G16B16A16Float: return GL_RGBA16F;
case FormatR32G32B32A32Float: return GL_RGBA32F;
case FormatR32Float: return GL_R32F;
case FormatR16G16Float: return GL_RG16F;
case FormatR32G32Float: return GL_RG32F;
case FormatR32Uint: return GL_R32UI;
case FormatUnknown: return 0;
}
return 0;
}
static inline GLenum convert_format(Format format)
{
switch (format)
{
case FormatR16G16Float: return GL_RG;
case FormatR32G32Float: return GL_RG;
case FormatR16G16B16A16Float: return GL_RGBA;
case FormatR32G32B32A32Float: return GL_RGBA;
case FormatR32Float: return GL_RED;
case FormatR32Uint: return GL_RED_INTEGER;
case FormatUnknown: return 0;
}
return 0;
}
static inline GLenum convert_type(Format format)
{
switch (format)
{
case FormatR16G16Float: return GL_HALF_FLOAT;
case FormatR16G16B16A16Float: return GL_HALF_FLOAT;
case FormatR32Float: return GL_FLOAT;
case FormatR32G32Float: return GL_FLOAT;
case FormatR32G32B32A32Float: return GL_FLOAT;
case FormatR32Uint: return GL_UNSIGNED_INT;
case FormatUnknown: return 0;
}
return 0;
}
}
#endif