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CHANGELOG.md

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Change Log

[0.0.2] - Not yet released

CR video starting @ 7:30

Tasks

  • Refactor classes to separate source
  • Consistent code formatting (prefer https://google.github.io/styleguide/cppguide.html)
    • Curly brackets
    • Classes & Functions upper camel case
    • variables use snake case
    • member variables end with underscore
    • file names prefer snake case
  • Implement test cases for Mesh loader
  • Fix bad variable names (camera yaw/pitch/radius, mouse pressed flag, 'value' timer function)
  • Move mesh programs to files outside of source code
  • Accept subject mesh and texture from command line arguments
  • Encapsulate the application (object-oriented rather than structured)
  • Encapsulate the configuration
  • Review comments
  • Refactor string split function
  • OBJ file validation
  • Handle errors in OBJ files
  • Review error handling of SOIL2 image loading
  • Automatically adjust camera and lighting for the size of the subject

Added

  • Changelog and Readme documentation.
  • Added min/max dimensions for loaded Mesh object.
  • Implemented test cases for Mesh class.
  • Commandline arguments to set the subject mesh and texture files.
  • Added error message indicating any problem loading texture file.

Changed

  • Refactored the following classes into their own respective source files.
    • Camera
    • Mesh
    • ShaderProgram
    • Texture2D
  • More consistent code format (following https://google.github.io/styleguide/cppguide.html)
    • Source file names prefer snake case
    • Consistent curly braces
    • Classes and Function names are upper camel case
    • variables are snake case
    • member variables end with underscore
  • Modified mesh class for testability. Made initBuffers method required by the caller.
  • Moved shader source to separate files and modifed application to load the source from files.
  • Refactored the subject, lighting and camera into a 'Scene' object with methods to load, init, render and control

Removed

Fixed

[0.0.1] - 2020-06-21

Initial implementation.