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snakeGame.py
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import pygame,sys,random,time
#check for initializing errors
check_errors = pygame.init()
if check_errors[1]>0:
print("(!) Had {0} initializing errors,exiting ...".format(check_errors[1]))
sys.exit(-1)
else:
print("(+) PyGame Successfully Initialized1")
#play surface
playSurface=pygame.display.set_mode((720,460))
pygame.display.set_caption("Snake Game")
#colors
red=pygame.Color(255,0,0)#gameover
green=pygame.Color(0,255,0)#snake
black=pygame.Color(0,0,0)#snake
white=pygame.Color(255,255,255)#background
brown=pygame.Color(165,42,42)#food
#FPS(FRAMES PER SECOND)Controller
fpsController=pygame.time.Clock()
#Important Variable
snakePos=[100,50]
snakeBody=[[100,50],[90,50],[80,50]]
foodPos=[random.randrange(1,72)*10,random.randrange(1,46)*10]
foodSpawn=True
direction='RIGHT'
changeTo=direction
score=0
#game over function
def gameOver():
myFont=pygame.font.SysFont('monaco',72)
GOsurf=myFont.render('Game Over!',True,red)
GOrect=GOsurf.get_rect()
GOrect.midtop=(360,15)
playSurface.blit(GOsurf,GOrect)
showScore(0)
pygame.display.flip()
time.sleep(4)
pygame.quit()#pygame exit
sys.exit()#console exit
def showScore(choice=1):
sFont=pygame.font.SysFont('monaco',24)
Ssurf=sFont.render('Score :{0}'.format(score),True,black)
Srect=Ssurf.get_rect()
if choice==1:
Srect.midtop=(80,10)
else:
Srect.midtop=(360,120)
playSurface.blit(Ssurf,Srect)
#Main Logic of the game
while True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_RIGHT or event.key== ord('d'):
changeTo='RIGHT'
if event.key==pygame.K_LEFT or event.key== ord('a'):
changeTo='LEFT'
if event.key==pygame.K_UP or event.key== ord('w'):
changeTo='UP'
if event.key==pygame.K_DOWN or event.key== ord('s'):
changeTo='DOWN'
if event.key==pygame.K_ESCAPE:
pygame.event.post(pygame.event.Event(pygame.QUIT))
#validation of direction
if changeTo=='RIGHT' and not direction=='LEFT':
direction='RIGHT'
if changeTo=='LEFT' and not direction=='RIGHT':
direction='LEFT'
if changeTo=='UP' and not direction=='DOWN':
direction='UP'
if changeTo=='DOWN' and not direction=='UP':
direction='DOWN'
#update snake position
if direction=='RIGHT':
snakePos[0]=snakePos[0]+10
if direction=='LEFT':
snakePos[0]=snakePos[0]-10
if direction=='UP':
snakePos[1]=snakePos[1]-10
if direction=='DOWN':
snakePos[1]=snakePos[1]+10
#snake body mechanism
snakeBody.insert(0,list(snakePos))
if snakePos[0]==foodPos[0]and snakePos[1]==foodPos[1] :
score+=1
foodSpawn=False
else:
snakeBody.pop()
if foodSpawn==False:
foodPos=[random.randrange(1,72)*10,random.randrange(1,46)*10]
foodSpawn=True
playSurface.fill(white)
for pos in snakeBody:
pygame.draw.rect(playSurface,green,
pygame.Rect(pos[0],pos[1],10,10))
pygame.draw.rect(playSurface,brown,
pygame.Rect(foodPos[0],foodPos[1],10,10))
#bound
if snakePos[0]>710 or snakePos[0]<0:
gameOver()
if snakePos[1]>455 or snakePos[1]<0:
gameOver()
for block in snakeBody[1:]:
if snakePos[0]==block[0] and snakePos[1]==block[1]:
gameOver()
showScore()
pygame.display.flip()
fpsController.tick(23)