Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

QOL improvement: Terrain brushes have separate brush settings #547

Open
Foyezes opened this issue Nov 8, 2024 · 0 comments
Open

QOL improvement: Terrain brushes have separate brush settings #547

Foyezes opened this issue Nov 8, 2024 · 0 comments
Labels
enhancement New feature or request idea Just an idea, may or may not be implemented usability UI interface
Milestone

Comments

@Foyezes
Copy link

Foyezes commented Nov 8, 2024

Description

Terrain brushes such as raise and height can have brush settings like size & strength values stored separately so there's no need to adjust them every time the tools are switched. The same can be done for meshes. Some meshes like grass have different scale randomness than say trees. It'll be useful having separate settings for each meshes.

@TokisanGames TokisanGames added enhancement New feature or request idea Just an idea, may or may not be implemented labels Dec 6, 2024
@TokisanGames TokisanGames added the usability UI interface label Dec 14, 2024
@TokisanGames TokisanGames added this to the Future milestone Dec 14, 2024
@TokisanGames TokisanGames moved this to Future Ideas in Terrain3D Roadmap Dec 14, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request idea Just an idea, may or may not be implemented usability UI interface
Projects
Status: Future Ideas
Development

No branches or pull requests

2 participants