QOL improvement: Terrain brushes have separate brush settings #547
Labels
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
usability
UI interface
Milestone
Description
Terrain brushes such as raise and height can have brush settings like size & strength values stored separately so there's no need to adjust them every time the tools are switched. The same can be done for meshes. Some meshes like grass have different scale randomness than say trees. It'll be useful having separate settings for each meshes.
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