diff --git a/vMenuServer/MainServer.cs b/vMenuServer/MainServer.cs index 9523c599..d6069be1 100644 --- a/vMenuServer/MainServer.cs +++ b/vMenuServer/MainServer.cs @@ -660,8 +660,13 @@ private void RefreshWeather() /// /// [EventHandler("vMenu:UpdateServerWeather")] - internal void UpdateWeather(string newWeather, bool blackoutNew, bool dynamicWeatherNew, bool enableSnow) + internal void UpdateWeather([FromSource] Player source, string newWeather, bool blackoutNew, bool dynamicWeatherNew, bool enableSnow) { + if (source != null && !IsPlayerAceAllowed(source.Handle, "vMenu.WeatherOptions.Menu") && !IsPlayerAceAllowed(source.Handle, "vMenu.WeatherOptions.All")) + { + BanManager.BanCheater(source); + return; + } // Automatically enable snow effects whenever one of the snow weather types is selected. if (newWeather is "XMAS" or "SNOWLIGHT" or "SNOW" or "BLIZZARD") @@ -684,8 +689,14 @@ internal void UpdateWeather(string newWeather, bool blackoutNew, bool dynamicWea /// /// [EventHandler("vMenu:UpdateServerWeatherCloudsType")] - internal void UpdateWeatherCloudsType(bool removeClouds) + internal void UpdateWeatherCloudsType([FromSource] Player source, bool removeClouds) { + if (source != null && !IsPlayerAceAllowed(source.Handle, "vMenu.WeatherOptions.RemoveClouds") && !IsPlayerAceAllowed(source.Handle, "vMenu.WeatherOptions.RandomizeClouds")) + { + BanManager.BanCheater(source); + return; + } + if (removeClouds) { TriggerClientEvent("vMenu:SetClouds", 0f, "removed"); @@ -705,8 +716,14 @@ internal void UpdateWeatherCloudsType(bool removeClouds) /// /// [EventHandler("vMenu:UpdateServerTime")] - internal void UpdateTime(int newHours, int newMinutes, bool freezeTimeNew) + internal void UpdateTime([FromSource] Player source, int newHours, int newMinutes, bool freezeTimeNew) { + if (source != null && !IsPlayerAceAllowed(source.Handle, "vMenu.TimeOptions.Menu") && !IsPlayerAceAllowed(source.Handle, "vMenu.TimeOptions.All")) + { + BanManager.BanCheater(source); + return; + } + CurrentHours = newHours; CurrentMinutes = newMinutes; FreezeTime = freezeTimeNew;