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The feature you'd like
There are many features of the player that are not available from the sampler, and I think the sampler could benefit from these feature implementations. The main ones are: reverse and seek (being able to restart the sample playback).
Any alternatives you've considered
If one were to use the Player instead of the sampler to access features like reverse and seek, things become more difficult. An obvious issue is that fact that now samples don't automatically adjust pitch. This can be circumvented easily, though. More complex issues arise with functions like triggerAttackRelease—with the sampler, I can use triggerAttackRelease to coordinate my samples firing with the transport. But with the player, I'm not sure how to do this.
The text was updated successfully, but these errors were encountered:
Okay so triggerAttackRelease can be mimicked with functions like start and stop. But since sampler and player seem so similar, with the real only significant difference being that sampler can repitch files, it doesn't make much sense to me that they have such vastly different properties and methods.
The feature you'd like
There are many features of the player that are not available from the sampler, and I think the sampler could benefit from these feature implementations. The main ones are: reverse and seek (being able to restart the sample playback).
Any alternatives you've considered
If one were to use the Player instead of the sampler to access features like reverse and seek, things become more difficult. An obvious issue is that fact that now samples don't automatically adjust pitch. This can be circumvented easily, though. More complex issues arise with functions like triggerAttackRelease—with the sampler, I can use triggerAttackRelease to coordinate my samples firing with the transport. But with the player, I'm not sure how to do this.
The text was updated successfully, but these errors were encountered: