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Hand Drill caused crash :( #593
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Also here is another other issue where we ran out of memory through another memory leak - we were unable to get any other logs as torch completely crashed |
We also got that Sandbox.Game.Weapons.MyHandDrill.<>c.b__158_0(MyCharacter x) from Feb '24 till May '24. There is also an SE bug entry, but wont't fix due to mod or plugin usage... (https://support.keenswh.com/spaceengineers/pc/topic/41569) As far as we investigate it only appread at our modded start planet (Terra Remake) and only if people use their hand drills. Maybe it helps to rise "Drill Update Rate (ticks)" (with DePatch or another plugin). Since we use 40 we haven't any crashs fingerscrossed For memory leak it could help to use Performance Improvements (Plugin via Torch) Both are not Torch related bugs imo... |
Here is the mods list: https://steamcommunity.com/sharedfiles/filedetails/?id=3365390013 We ended up moving to the default space engineers server executables and had 0 problems with it. |
Compare to your mods list and see which are the common |
There are two mods we also use which are voxel changing. Smooth Voxel and Seamless. We deactivated both and error occurred again. If you switched to regular dedicated server and the error is gone it could be an indication it is a torch error. It would be interesting to test it with torch and drill tick rate 40 again... |
Yep, we told them about it and they were saying it wasn't them but the mods 🤷 |
Torch Version: 1.3.1.304-master SE Version: 1.205.26
Expected Behavior
No crashing
Observed Behavior
TORCH and SERVER crashed together.
Steps to Reproduce
The issue got triggered on small voxel terrain pieces when you try hand drill them. I'm assuming it was a desync issue where I had aimed over voxel terrain to mine it (using right click), and after I had mine it the server received another event to mine it but it no longer existed. My latency was 290-310ms (AUS -> US) on a private hosted server.
Other Information
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