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newgame.py
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import discord
async def newgame(message, game1, game2, game3, game4, client):
if game1.has_owner == False:
print("game1 is open")
game1.has_owner = True
game1.Channelid = client.get_channel('515717874103615508')
game1.Players = [message.author,"",""]
await client.send_message(destination=message.channel, content="Congrats, game1 has been claimed!")
print("Game1 info:")
game1.info()
member = message.author
role = discord.utils.get(message.author.server.roles, name="game1")
await client.add_roles(member, role)
elif game2.has_owner == False:
print("game2 is open")
game2.has_owner = True
game2.Channelid = client.get_channel('515718089493708814')
game2.Players = [message.author,"",""]
await client.send_message(destination=message.channel, content="Congrats, game2 has been claimed!")
print("Game2 info:")
game2.info()
member = message.author
role = discord.utils.get(message.author.server.roles, name="game2")
await client.add_roles(member, role)
elif game3.has_owner == False:
print("game3 is open")
game3.has_owner = True
game3.Channelid = client.get_channel('515718230170533889')
game3.Players = [message.author,"",""]
await client.send_message(destination=message.channel, content="Congrats, game3 has been claimed!")
print("Game3 info:")
game3.info()
member = message.author
role = discord.utils.get(message.author.server.roles, name="game3")
await client.add_roles(member, role)
elif game4.has_owner == False:
print("game4 is open")
game4.has_owner = True
game4.Channelid = client.get_channel('515718264525946893')
game4.Players = [message.author,"",""]
await client.send_message(destination=message.channel, content="Congrats, game4 has been claimed!")
print("Game4 info:")
game4.info()
member = message.author
role = discord.utils.get(message.author.server.roles, name="game4")
await client.add_roles(member, role)
else:
print("is full")
await client.send_message(destination=message.channel, content="All games are full!")