-
-
Notifications
You must be signed in to change notification settings - Fork 354
Sponsor Perks
Folks that sponsor me on GitHub will gain access to some exclusive plugins, which are available on the Discord in private channels. Below is a summary of what you get access to when you choose to support my work on Towny and the TownyAdvanced suite of plugins. If you've become a sponsor drop into the discord and give me an @ letting me know!
Your developer,
LlmDl
TownyCamps allows a town-less player to place down a campfire in the wilderness which will then "claim" a camp, providing them 1 plot for a configured amount of time.
Click for details
A town-less player is able to place a campfire in the wilderness to "claim" a chunk of land. They do need the townycamps.campfire permission node.Camps are limited to the min-distance-from-townblocks Towny setting, so player cannot park a camp too close to another town. Towns can claim right up to Camps.
Players that own the Camp can make a town at that location.
Camps are protected from Build/Destroy/Switch/Itemuse. Camp owners can allow their friendlist to interact based on the owners perm line.
PVP, Explosion and Burning actions are optionally protected (via the config.)
Chunk Notifications are shown when players enter and exit Camps.
Camp-owners can use LWCx in their camp. LWCx protections are removed when a camp is removed.
Camps appear in-game on Towny's ASCII map.
Camps are removed when:
- the campfire is broken,
- the campfire duration passes (defaults to 24 hours, is configurable,)
- the player joins or makes a town.
It uses Towny resident metadata so there's no database, it has a lang file and a config that updates itself just like Towny's.
Camp information can appear on your /res status screen (via the config.)
Camps appear will appear on your server's Dynmap, (optional via the config.)
Camp have an optional (via the config,) cooldown setting, preventing players from making new Camps until x hours have passed.
What happens when a Town is deleted? Where Towny leaves off, TownyHistories takes over. Towns become Ruins, appearing on your Dynmap, Lecterns mark the old spawn point with a book that has recorded some historical information about the now defunct Town, and more...
Click for details
When Towns are deleted, they generate a Ruin. Ruins appear on your Dynmap (if you have it enabled,) with an icon marking the town's old spawn point and the town's old townblocks displayed in a shade of grey.At the old spawn point you will find a protected lectern and with a protected book sharing information about the ruin's Town.
Ruins can optionally be preserved from build/destroy actions.
Ruins display an actionbar message when they are entered into.
Ruins appear on Towny's ASCII map.
Ruins' townblocks which are claimed by a town are removed from the ruin. If a ruin's homeblock is claimed by a town the ruin is removed entirely.
Admins can optionally resurrect deleted towns.
Note: this plugin somewhat assumes you have the revert-on-unclaim feature deactivated. This is not a hard-restriction, but future features will likely mean restoring the ruin would be detrimental.
I've spent about a year re-doing Towny's EventWar into a whole new plugin with a ton of new features and solutions to old EventWar problems.
Event War can be just for fun, a simple bout of PVP, or it can be configured to destroy towns and nations with long-lasting repercussions.
This list of features may be out-dated, see the EventWar page on the WarHub.
Click for details
- 5 War Types: Riot, Town vs Town, Civil War, Nation vs Nation, World War.
- Hyper-configurability: features individually configurable for each war type and over 100 config settings in total.
- Explosions-Rollback-In-Town: Enjoy explosive action in towns without greifing.
- JailBreaks, Prisoners-of-war: Jails play a key aspect in Event War.
- Take-over-territory: Optional take-over of TownBlocks, towns, nations with/without TownBlockHP war system.
- Economy: Optional economic repercussions.
Helping your new players get a home in a town quick!
A town-less player is able to use the command /town rtp
which will teleport them to a random town where they can purchase a for-sale plot.
Click for details
The Town must be open, public, have plots for sale and the player must be able to afford the plot they're being teleported to.
The player will be limited by Towny's features:
- They must be able to pay the spawn cost if the Town has one (public spawn cost.)
- They cannot be an outlaw of the Town.
- They will be limited by Towny's Teleport Warmups and Cooldowns.
- They will be limited by Towny's config's prevent_town_spawn_in settings.
Additionally, the plugin will throw both a TownSpawnEvent that may be cancelled by other plugins, making this a seamless addition when other plugins are limiting Towny's town spawning. TownyRTP also fires it's own TownyRTPEvent if you want to specifically target RTP teleport events.
Let mayors decide if personal-storage is allowed!
Adds one command: /town toggle lwc
- When toggled on, LWC will not be able to register any protections. Limited to Town mayors.
Click for details
Towns that have LWC disabled will have LWC Disabled: true added to their Town status screen. Denial messages shown to players are on a 5 minute cooldown to reduce chat spam.
Are you tired of your players not exploring the map? Wish public spawning had more hangups? Wish that players couldn't join a Town before visiting it? TownyWayPointTravel is the solution you didn't know you needed! TownyWayPointTravel brings a feature from many classic RPGs: you have to visit a location before you can fast travel to it.
- Home
- FAQ
- How Towny Works - Comprehensive guide for admins & players.
- Video Tutorials - Watch and learn with Major Graft.
- TownyAPI - Guide for plugin developers.
- Discord - Get involved with other Towny Admins, Plugin Developers, Testers. Support, General Discussion welcome.
- Troubleshooting
- Github Tickets
- Sponsor LlmDl - Support your developer.