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# OldSkool Gravity Game | ||
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_Side-scroller/arcade lunar-lander-like game._ | ||
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- Home: https://sourceforge.net/projects/osgg/ | ||
- State: mature, inactive since 2016 | ||
- Download: https://sourceforge.net/projects/osgg/files/ | ||
- Platform: Windows, Linux | ||
- Keywords: arcade, open content, side-scrolling | ||
- Code repository: https://svn.code.sf.net/p/osgg/code/ (svn) | ||
- Code language: C++ | ||
- Code license: GPL-3.0 | ||
- Code dependencies: OpenGL, SDL | ||
- Assets license: ? (GPL) | ||
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Developer: Jimmy Christensen | ||
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## Building |
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# One is enough | ||
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_Arcade game._ | ||
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- Home: http://www.hectigo.net/games/oneisenough/, https://packages.debian.org/search?keywords=oneisenough | ||
- State: beta, inactive since 2008 | ||
- Keywords: arcade, open content | ||
- Code repository: (see home) | ||
- Code language: Python | ||
- Code license: GPL-2.0 | ||
- Code dependencies: pygame | ||
- Assets license: GPL-2.0 | ||
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Developer: Olli Etuaho | ||
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## Building |
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# Online Chess Club | ||
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_Web chess game._ | ||
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- Home: http://lgames.sourceforge.net/OCC/, https://sourceforge.net/projects/lgames/ | ||
- State: mature | ||
- Download: https://sourceforge.net/projects/lgames/files/occ/ | ||
- Platform: Web | ||
- Keywords: strategy, chess | ||
- Code repository: https://svn.code.sf.net/p/lgames/code/trunk (svn part of it) | ||
- Code language: PHP, JavaScript | ||
- Code license: GPL-2.0 | ||
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Developer: Michael Speck | ||
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## Building |
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# Open Quartz | ||
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_Implementation of the GPL Quake source._ | ||
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- Home: http://openquartz.sourceforge.net/index.html, https://sourceforge.net/projects/openquartz/ | ||
- State: beta, inactive since 2004 | ||
- Download: https://sourceforge.net/projects/openquartz/files/ | ||
- Platform: Windows, Linux | ||
- Keywords: strategy, open content | ||
- Code repository: http://openquartz.cvs.sourceforge.net (cvs) | ||
- Code language: ? | ||
- Code license: ? (GPL) | ||
- Assets license: ? (GPL) | ||
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## Building |
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# Open Simulator | ||
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_Server side implementation of an open virtual 3D world in which users can create their own content._ | ||
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- Home: http://opensimulator.org/wiki/Main_Page | ||
- State: beta | ||
- Download: http://opensimulator.org/wiki/Download | ||
- Keywords: adventure, open content | ||
- Code repository: git://opensimulator.org/git/opensim | ||
- Code language: C# | ||
- Code license: ? (BSD) | ||
- Code dependencies: Mono | ||
- Assets license: ? (BSD) | ||
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It was founded in 2007 as an open source alternative to Second Life and is compatible to Second Life clients. | ||
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## Building |
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# OpenAlchemist | ||
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_Falling block puzzle game._ | ||
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- Home: http://www.openalchemist.com/, https://sourceforge.net/projects/openalchemist/ | ||
- State: beta, inactive since 2010 | ||
- Download: http://www.openalchemist.com/downloads.php, https://sourceforge.net/projects/openalchemist/files/ | ||
- Platform: Windows, Linux | ||
- Keywords: puzzle, inspired by NaturalChimie, open content | ||
- Code repository: https://svn.code.sf.net/p/openalchemist/code/trunk (svn) | ||
- Code language: C++ | ||
- Code license: GPL-2.0 | ||
- Code dependencies: ClanLib | ||
- Assets license: CC-BY-SA 2.0 | ||
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Developer: Antoine Morineau (graphics), Guillaume Delhumeau (code), silkut (win32 port), MrPouit (Ubuntu packages) | ||
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## Building |
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# Openfrag | ||
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_Medieval-themed open-source FPS._ | ||
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- Home: https://sourceforge.net/projects/openfrag/ | ||
- State: beta, inactive since 2008 | ||
- Download: https://sourceforge.net/projects/openfrag/files/ | ||
- Keywords: framework, first person, shooter | ||
- Code repository: https://svn.code.sf.net/p/openfrag/code/trunk (svn) | ||
- Code language: C++, Lua | ||
- Code license: GPL-2.0 | ||
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## Building | ||
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- Build system: CMake |
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# OpenRTS | ||
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_Isometric real-time strategy game._ | ||
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- Home: https://web.archive.org/web/20150412083852/https://www.pygame.org/projects/22/189/, https://web.archive.org/web/20070305102426/http://arrakis.sourceforge.net/wiki/index.php?OpenRTS, https://sourceforge.net/projects/arrakis/ | ||
- State: beta, inactive since 2006 | ||
- Download: https://sourceforge.net/projects/arrakis/files/ | ||
- Keywords: strategy, real time | ||
- Code repository: (see download) | ||
- Code language: Python | ||
- Code license: GPL-2.0 | ||
- Code dependencies: PGU, pygame | ||
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Also known as arrakis. | ||
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Developer: Andreas Røsdal | ||
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## Building |
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# Overgod | ||
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_Arcade space game, where the player controls a spaceship and fights against the gods that rule the universe._ | ||
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- Home: https://sourceforge.net/projects/overgod/, https://www.allegro.cc/depot/Overgod | ||
- State: mature, inactive since 2005 | ||
- Download: https://sourceforge.net/projects/overgod/files/ | ||
- Platform: Windows, Linux, macOS | ||
- Keywords: arcade, open content | ||
- Code repository: (see download) | ||
- Code language: C | ||
- Code license: GPL-2.0 | ||
- Assets license: ? (GPL) | ||
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Developer: Linley Henzell | ||
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## Building |
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# Pacewar | ||
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_Simple fighting game between two teams of ships._ | ||
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- Home: http://pacewar.nongnu.org/, http://savannah.nongnu.org/projects/pacewar | ||
- State: mature, inactive since 2017 | ||
- Download: http://pacewar.nongnu.org/download.html | ||
- Platform: Windows, Linux | ||
- Keywords: action, open content | ||
- Code repository: https://git.savannah.nongnu.org/git/pacewar.git, http://cvs.savannah.nongnu.org:/web/pacewar (cvs) | ||
- Code language: Python | ||
- Code license: GPL-3.0 | ||
- Code dependencies: SGE Game Engine | ||
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Developer: onpon4 | ||
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## Building |
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# Pachi | ||
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_Go-playing program._ | ||
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- Home: http://pachi.or.cz/ | ||
- State: mature | ||
- Download: https://github.com/pasky/pachi/releases | ||
- Platform: Windows, Linux | ||
- Keywords: strategy, board | ||
- Code repository: https://github.com/pasky/pachi.git, https://repo.or.cz/pachi.git (+) | ||
- Code language: C, Python | ||
- Code license: GPL-2.0 | ||
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It has no built‐in human interface, so a Go client like GoGui, qGo or CGoban 1 is required. | ||
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## Building | ||
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- Build system: Make |
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# Pacman | ||
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_Pacman clone and very close to the original from Namco._ | ||
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- Home: https://github.com/ebuc99/pacman | ||
- State: beta | ||
- Download: https://github.com/ebuc99/pacman/releases, https://github.com/ebuc99/pacman_win/releases | ||
- Keywords: arcade, pacman-like | ||
- Code repository: https://github.com/ebuc99/pacman.git | ||
- Code language: C++ | ||
- Code license: GPL-2.0 | ||
- Code dependencies: SDL | ||
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## Building | ||
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- Build system: Autoconf |
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# Palapeli | ||
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_Jigsaw puzzle game from the KDEGames collection._ | ||
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- Home: https://kde.org/applications/games/org.kde.palapeli | ||
- State: mature | ||
- Keywords: puzzle | ||
- Code repository: https://anongit.kde.org/palapeli.git | ||
- Code language: C++ | ||
- Code license: GPL-2.0 | ||
- Code dependencies: KDE libs, Qt | ||
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Developer: Stefan Majewsky and others | ||
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## Building |
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# Passage | ||
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_Autobiographical RPG game by Jason Rohrer._ | ||
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- Home: http://hcsoftware.sourceforge.net/passage/ | ||
- State: mature, inactive since 2011 | ||
- Download: https://sourceforge.net/projects/hcsoftware/files/Passage/ | ||
- Platform: Windows, Linux, macOS | ||
- Keywords: role playing, open content | ||
- Code repository: http://hcsoftware.cvs.sourceforge.net:/cvsroot/hcsoftware (cvs part of it) | ||
- Code language: C++ | ||
- Code license: Public domain | ||
- Code dependencies: SDL | ||
- Assets license: Public domain | ||
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Developer: Jason Rohrer | ||
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## Building |
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# Pathogen Warrior | ||
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_Simple game about matching a pathogen molecular structure on a hexagonal grid._ | ||
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- Home: http://jet.ro/games/prototypes/pathogen-warrior/ | ||
- State: beta, inactive since 2004 | ||
- Keywords: puzzle | ||
- Code repository: (see home) | ||
- Code language: C++ | ||
- Code license: GPL-2.0 | ||
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## Building |
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# Pendumito | ||
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_A version of the WebHangman modified by Klivo to support Esperanto._ | ||
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- Home: https://web.archive.org/web/20190813224936/http://krucenigmoj.tripod.com/pendumito.htm | ||
- State: mature, inactive since 2003 | ||
- Platform: Web | ||
- Keywords: tool, hangman, open content | ||
- Code repository: (see home) | ||
- Code language: JavaScript | ||
- Code license: GPL-2.0 | ||
- Assets license: GPL-2.0 | ||
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Developer: Jan Mulder, Klivo | ||
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## Building |
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# Penguin Command | ||
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_Game where you control 3 defensive turrets and try to intercept missiles and bombs which threaten your cities._ | ||
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- Home: http://www.linux-games.com/penguin-command/ | ||
- State: mature, inactive since 2007 | ||
- Download: https://sourceforge.net/projects/penguin-command/files/penguin-command/ | ||
- Platform: Windows, Linux, macOS | ||
- Keywords: arcade, inspired by Missile Command | ||
- Code repository: (see download) | ||
- Code language: C | ||
- Code license: GPL-2.0 | ||
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## Building | ||
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- Build system: Make |
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# Pentobi | ||
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_Blokus‐playing program. Blokus is an abstract tile-placement board game with tiles shaped like polyominoes and simple rules._ | ||
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- Home: https://pentobi.sourceforge.io/, https://sourceforge.net/projects/pentobi/ | ||
- State: mature | ||
- Download: https://sourceforge.net/projects/pentobi/files/ | ||
- Keywords: role playing, board, inspired by Blokus, open content | ||
- Code repository: https://github.com/enz/pentobi.git | ||
- Code language: C++ | ||
- Code license: GPL-3.0 | ||
- Code dependencies: Qt | ||
- Assets license: ? (GPL) | ||
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In addition to the classic version of Blokus, Pentobi also supports a number of game variants and similar games: Blokus Duo, Blokus Trigon, Blokus Junior, Nexos, GembloQ and Callisto. | ||
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## Building |
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# Peragro Tempus | ||
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_Free multiplayer online role-playing game with a persistent world, which evolves according to nature and its inhabitants (players and NPCs)._ | ||
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- Home: https://web.archive.org/web/20120606045222/http://peragro.org/, https://web.archive.org/web/20120722095351/http://wiki.peragro.org/index.php/Main_Page | ||
- State: beta, inactive since 2012 | ||
- Keywords: role playing, multiplayer, online, open content | ||
- Code repository: https://github.com/AnotherFoxGuy/Peragro-Tempus.git | ||
- Code language: C, C++ | ||
- Code license: GPL-2.0 | ||
- Code dependencies: Crystal_Space | ||
- Assets license: ? (CC-SA) | ||
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## Building |
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# Pillows | ||
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_Save-the-world arcade game._ | ||
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- Home: https://fydo.net/projects/pillows | ||
- State: beta, inactive since 2007 | ||
- Platform: Windows, Linux, macOS | ||
- Keywords: arcade, open content | ||
- Code repository: (see home) | ||
- Code language: Python | ||
- Code license: GPL-2.0 | ||
- Code dependencies: pygame | ||
- Assets license: FAL | ||
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Developer: Chris Hopp | ||
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## Building |
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# Pixel Wheels | ||
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_2D top-down racing game._ | ||
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- Home: http://agateau.com/projects/pixelwheels/ | ||
- State: beta | ||
- Platform: Windows, Linux, macOS, Android | ||
- Keywords: game engine, open content, racing | ||
- Code repository: https://github.com/agateau/pixelwheels.git | ||
- Code language: Java | ||
- Code license: GPL-3.0 | ||
- Assets license: CC-BY-SA-4.0 | ||
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Developer: Aurélien Gâteau | ||
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## Building | ||
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- Build system: Gradle |
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