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imports from libregamewiki and some cvs to git conversions
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# LambdaRogue: The Book of Stars | ||
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_Roguelike RPG._ | ||
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- Home: https://web.archive.org/web/20130604050642/http://lambdarogue.net/, https://code.google.com/archive/p/lambdarogue/, https://sourceforge.net/projects/lambdarogue/ | ||
- State: mature, inactive since 2012 | ||
- Download: https://code.google.com/archive/p/lambdarogue/downloads | ||
- Platform: Windows, Linux | ||
- Keywords: role playing, roguelike | ||
- Code repository: (see download) | ||
- Code language: FreePascal | ||
- Code license: GPL-2.0 | ||
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Developer: Mario Donick | ||
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## Building |
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# LBreakout2 | ||
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_Breakout clone and is the successor to LBreakout._ | ||
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- Home: http://lgames.sourceforge.net/LBreakout2/, https://sourceforge.net/projects/lgames/, https://packages.debian.org/search?keywords=lbreakout2 | ||
- State: mature, inactive since 2010 | ||
- Download: https://sourceforge.net/projects/lgames/files/lbreakout2/ | ||
- Platform: Linux | ||
- Keywords: arcade, open content | ||
- Code repository: https://svn.code.sf.net/p/lgames/code/trunk (svn part of it) | ||
- Code language: C | ||
- Code license: GPL-2.0 | ||
- Code dependencies: SDL | ||
- Assets license: ? (GPL-2.0) | ||
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Developer: Michael Speck | ||
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## Building | ||
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- Build system: Autoconf |
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# LBreakoutHD | ||
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_Breakout clone - a remake of LBreakout2 with improved graphics._ | ||
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- Home: http://lgames.sourceforge.net/LBreakoutHD/, https://sourceforge.net/projects/lgames/ | ||
- State: mature | ||
- Download: https://sourceforge.net/projects/lgames/files/lbreakouthd/ | ||
- Platform: Linux | ||
- Keywords: arcade, open content | ||
- Code repository: https://svn.code.sf.net/p/lgames/code/trunk (svn part of it) | ||
- Code language: C++ | ||
- Code license: GPL-3.0 | ||
- Code dependencies: SDL | ||
- Assets license: ? (GPL-3.0) | ||
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The gameplay of LBreakout2 is (mostly) preserved and it includes all levels from LBreakout2. | ||
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Developer: Michael Speck | ||
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## Building |
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# LevelHead | ||
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_Spatial memory game which uses the concept of "augmented reality" for its input._ | ||
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- Home: https://julianoliver.com/levelhead/ | ||
- State: mature, inactive since 2009 | ||
- Platform: Linux | ||
- Keywords: puzzle, open content | ||
- Code repository: (https://julianoliver.com/levelhead/install.html) | ||
- Code language: C++, Python | ||
- Code license: GPL-3.0 | ||
- Assets license: CC-BY-SA-3.0 | ||
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Developer: Julian Oliver | ||
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## Building |
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# Liberal Crime Squad | ||
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_Satirical console-based political role-playing/strategy game._ | ||
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- Home: http://www.bay12games.com/lcs/, http://lcs.wikidot.com/, https://sourceforge.net/projects/lcsgame/ | ||
- State: mature, inactive since 2012 | ||
- Download: https://sourceforge.net/projects/lcsgame/files/ | ||
- Platform: Windows, Linux | ||
- Keywords: strategy, console, inspired by Oubliette, open content | ||
- Code repository: https://svn.code.sf.net/p/lcsgame/code/trunk (svn) | ||
- Code language: C++ | ||
- Code license: GPL-2.0 | ||
- Code dependencies: Curses, SDL2 | ||
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## Building | ||
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- Build system: Make |
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# Liberation Circuit | ||
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_Real-time strategy game about escaping from a hostile computer system, by designing and building units sufficient to the task._ | ||
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- Home: https://github.com/linleyh/liberation-circuit/, https://forums.tigsource.com/index.php?topic=48505.0 | ||
- State: mature | ||
- Keywords: strategy, open content, programming, real time | ||
- Code repository: https://github.com/linleyh/liberation-circuit.git | ||
- Code language: C | ||
- Code license: GPL-3.0 | ||
- Code dependencies: Allegro | ||
- Assets license: GPL-3.0 | ||
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Developer: Linley Henzell | ||
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## Building | ||
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- Build system: CMake |
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# LieroLibre | ||
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_2D shooter game where two worms compete against each other._ | ||
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- Home: http://www.liero.be/, https://gitlab.com/lierolibre/lierolibre, https://web.archive.org/web/20150331042028/https://gitorious.org/lierolibre | ||
- State: mature, inactive since 2017 | ||
- Keywords: library, inspired by Liero, open content, shooter | ||
- Code repository: https://gitlab.com/lierolibre/lierolibre.git | ||
- Code language: C++ | ||
- Code license: 2-clause BSD | ||
- Assets license: WTFPL | ||
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## Building | ||
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- Build system: Autoconf |
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# Limbs Off | ||
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_Game in plaimi's phun-fysics genre, in which they strive to reproduce complex real life physics, but take certain liberties whenever they feel it will add to the entertainment of the games._ | ||
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- Home: https://secure.plaimi.net/games/limbs-off.html | ||
- State: beta, inactive since 2013 | ||
- Keywords: arcade | ||
- Code repository: https://github.com/plaimi/limbs-off.git | ||
- Code language: C++ | ||
- Code license: GPL-3.0 | ||
- Code dependencies: Fontconfig, LibPNG, OpenGL, SDL | ||
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Developer: plaimi | ||
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## Building | ||
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- Build system: Autoconf |
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# LTris | ||
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_Tetris clone._ | ||
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- Home: http://lgames.sourceforge.net/LTris/, https://sourceforge.net/projects/lgames/ | ||
- State: mature, inactive since 2013 | ||
- Download: https://sourceforge.net/projects/lgames/files/ltris/ | ||
- Keywords: puzzle, open content, tetris-like | ||
- Code repository: https://svn.code.sf.net/p/lgames/code/trunk (svn part of it) | ||
- Code language: C | ||
- Code license: GPL-2.0 | ||
- Code dependencies: SDL | ||
- Assets license: GPL-2.0 | ||
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Developer: Michael Speck | ||
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## Building |
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# Luola | ||
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_Arcade game of genre "Luolalentely" (Cave-flying) inspired by V-Wing._ | ||
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- Home: https://web.archive.org/web/20120322083830/http://www.luolamies.org/software/luola/ | ||
- State: mature, inactive since 2005 | ||
- Platform: Windows, Linux, macOS | ||
- Keywords: arcade, open content | ||
- Code repository: https://github.com/callaa/luola.git (also see home) | ||
- Code language: C | ||
- Code license: GPL-2.0 | ||
- Code dependencies: SDL | ||
- Assets license: ? (GPL) | ||
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Developer: Calle Laakkonen | ||
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## Building |
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# Magic Gardeners Tournament | ||
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_Real-time strategy game board game._ | ||
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- Home: https://pyweek.org/e/TLP-2/ | ||
- State: beta, inactive since 2007 | ||
- Keywords: strategy, board game, open content, real time | ||
- Code repository: (see home) | ||
- Code language: Python | ||
- Code license: GPL-2.0 | ||
- Code dependencies: pygame, Pyglibs | ||
- Assets license: ? (GPL) | ||
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Developer: HoleInTheHeadStudios | ||
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## Building |
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# Mah-Jong | ||
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_Client‐server set of programs for playing Mah-Jong, in the Chinese Classical style._ | ||
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- Home: http://mahjong.julianbradfield.org/ | ||
- State: mature | ||
- Download: http://mahjong.julianbradfield.org/Linux/, http://mahjong.julianbradfield.org/Windows/, http://mahjong.julianbradfield.org/Source/ | ||
- Keywords: strategy | ||
- Code repository: (see download) | ||
- Code language: C | ||
- Code license: GPL-2.0 | ||
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Developer: Julian Bradfield | ||
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## Building |
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# Maniadrive | ||
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_Racing clone of Trackmania._ | ||
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- Home: http://maniadrive.raydium.org/, https://sourceforge.net/projects/maniadrive/ | ||
- State: mature, inactive since 2008 | ||
- Download: http://maniadrive.raydium.org/index.php?downloads=yes, https://sourceforge.net/projects/maniadrive/files/ | ||
- Platform: Windows, Linux | ||
- Keywords: framework, inspired by Trackmania, open content, racing | ||
- Code repository: (see download) | ||
- Code language: PHP | ||
- Code license: GPL | ||
- Code dependencies: Raydium | ||
- Assets license: GPL (Music), CC BY-NC-SA, CC BY-SA | ||
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[Discussion of the music licensing](http://memak.raydium.org/viewtopic.php?p=5216&sid=6ccfed9175e1d0892554bb2d2d79ab9c) | ||
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Developer: xfennec | ||
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## Building |
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# Marble Marcher | ||
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_3D game showcasing a fully ray marched graphics and making use of fractals and a fractal collision engine._ | ||
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- Home: https://codeparade.itch.io/marblemarcher | ||
- State: mature | ||
- Platform: Windows, Linux | ||
- Keywords: puzzle, open content | ||
- Code repository: https://github.com/HackerPoet/MarbleMarcher.git, https://github.com/WAUthethird/Marble-Marcher-Community-Edition.git (+) | ||
- Code language: C++ | ||
- Code license: GPL-2.0 | ||
- Assets license: ? (GPL-2.0) | ||
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## Building | ||
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- Build system: CMake |
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# M.A.R.S. | ||
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_A ridiculous shooter. In one of several game modes, two opposing teams are fighting in a gravitational 2D space with a few planets, including their homes._ | ||
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- Home: https://sourceforge.net/projects/mars-game/, https://packages.debian.org/search?keywords=marsshooter | ||
- State: beta, inactive since 2016 | ||
- Download: https://github.com/jwrdegoede/M.A.R.S./releases, https://sourceforge.net/projects/mars-game/files/ | ||
- Keywords: platform, 2D, open content, shooter, top-down | ||
- Code repository: https://github.com/jwrdegoede/M.A.R.S..git, https://github.com/thelaui/M.A.R.S..git (+), https://svn.code.sf.net/p/mars-game/code/ (svn) | ||
- Code language: C++, C | ||
- Code license: GPL-3.0 | ||
- Code dependencies: OpenGL, SFML | ||
- Assets license: CC-BY 3.0, CC-BY-SA-3.0, PD | ||
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Developer: Simon Schneegans, Felix Lauer | ||
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## Building | ||
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- Build system: CMake |
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# Minetest Game | ||
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_Simple and peaceful “sandbox game” based on Minetest._ | ||
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- Home: https://github.com/minetest/minetest_game/ | ||
- State: mature | ||
- Keywords: simulation, open content, sandbox | ||
- Code repository: https://github.com/minetest/minetest_game.git | ||
- Code language: Lua | ||
- Code license: LGPL-2.1 | ||
- Code dependencies: Minetest | ||
- Assets license: CC-BY-SA-3.0 | ||
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## Building |
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