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build.gradle
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build.gradle
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plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.neoforged.gradle' version '[6.0.18,6.2)'
id 'org.spongepowered.mixin' version '0.7.+'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
id 'com.modrinth.minotaur' version '2+'
}
version = mod_version
group = mod_group_id
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
//
// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
// See more information here: https://github.com/NeoForged/NeoForm/blob/main/Mojang.md
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: mapping_channel, version: mapping_version
// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true
// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName" property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.neoforged.net/docs/1.20.x/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file("run/${it.name}")
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
}
server {
property 'forge.enabledGameTestNamespaces', mod_id
args '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
maven {
name = 'tterrag maven'
url = 'https://maven.tterrag.com/'
}
maven {
// location of the maven that hosts JEI files before January 2023
name = "Progwml6's maven"
url = "https://dvs1.progwml6.com/files/maven/"
}
maven {
// location of the maven that hosts JEI files since January 2023
name = "Jared's maven"
url = "https://maven.blamejared.com/"
}
maven {
// location of a maven mirror for JEI files, as a fallback
name = "ModMaven"
url = "https://modmaven.dev"
}
maven {
name = "Ex Nihilo Maven"
url = "https://dl.cloudsmith.io/public/novamachina-mods/ex-nihilo-sequentia/maven/"
}
maven {
name = 'Kotlin for Forge'
url = 'https://thedarkcolour.github.io/KotlinForForge/'
}
exclusiveContent {
forRepositories(fg.repository)
forRepository {
maven {
name "Modrinth"
url "https://api.modrinth.com/maven"
}
}
filter {
includeGroup "maven.modrinth"
}
}
}
// Put repositories for dependencies here
// NeoGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
// dir 'libs'
// }
dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by NeoGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.neoforged:forge:${minecraft_version}-${neo_version}"
implementation fg.deobf("com.simibubi.create:create-${minecraft_version}:${create_version}:slim") { transitive = false }
implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-${minecraft_version}:${flywheel_version}")
implementation fg.deobf("com.tterrag.registrate:Registrate:${registrate_version}")
// implementation fg.deobf('maven.modrinth:novacore:1.20.1-1.0.0-build.3')
// implementation fg.deobf("maven.modrinth:ex-nihilo-sequentia:${exnihilo_version}")
implementation fg.deobf("maven.modrinth:farmers-delight:1.20.1-1.2.3")
implementation fg.deobf("maven.modrinth:slice-and-dice:3.2.0")
implementation 'thedarkcolour:kotlinforforge:4.7.0'
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
compileOnly fg.deobf("mezz.jei:jei-${minecraft_version}-common-api:${jei_version}")
compileOnly fg.deobf("mezz.jei:jei-${minecraft_version}-forge-api:${jei_version}")
runtimeOnly fg.deobf("mezz.jei:jei-${minecraft_version}-forge:${jei_version}")
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.withType(ProcessResources).configureEach {
var replaceProperties = [
minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range,
neo_version : neo_version, neo_version_range: neo_version_range,
loader_version_range: loader_version_range,
mod_id : mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors : mod_authors, mod_description: mod_description, pack_format_number: pack_format_number,
]
inputs.properties replaceProperties
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}
}
// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar).configure {
manifest {
attributes([
'Specification-Title' : mod_id,
'Specification-Vendor' : mod_authors,
'Specification-Version' : '1', // We are version 1 of ourselves
'Implementation-Title' : project.name,
'Implementation-Version' : project.jar.archiveVersion,
'Implementation-Vendor' : mod_authors,
'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
// This is the preferred method to reobfuscate your jar file
finalizedBy 'reobfJar'
}
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
// tasks.named('publish').configure {
// dependsOn 'reobfJar'
// }
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}
Properties properties = new Properties()
def propertiesFile = project.rootProject.file('local.properties')
if (propertiesFile.exists()) {
properties.load(propertiesFile.newDataInputStream())
}
def mr_token = properties.getProperty("modrinth.token")
// build.gradle
modrinth {
token = mr_token // Remember to have the MODRINTH_TOKEN environment variable set or else this will fail - just make sure it stays private!
projectId = "58eHwpHO" // This can be the project ID or the slug. Either will work!
versionName = "Create: Biomimicry" + versionNumber
versionNumber = mod_version // You don't need to set this manually. Will fail if Modrinth has this version already
versionType = "release" // This is the default -- can also be `beta` or `alpha`
uploadFile = jar // With Loom, this MUST be set to `remapJar` instead of `jar`!
gameVersions = ["1.20.1"] // Must be an array, even with only one version
changelog = "Various recipe changes. Is now also on Forge!"
dependencies { // A special DSL for creating dependencies
// scope.type
// The scope can be `required`, `optional`, `incompatible`, or `embedded`
// The type can either be `project` or `version`
required.project "create"
required.project "farmers-delight"
optional.project "ex-nihilo-sequentia"
optional.project "jei"
optional.project "slice-and-dice"
}
loaders = ["forge", "neoforge"]
}