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Invisible wall that spawns in Hard Rain Finale #525

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Lemono-o opened this issue Jul 3, 2024 · 10 comments
Open

Invisible wall that spawns in Hard Rain Finale #525

Lemono-o opened this issue Jul 3, 2024 · 10 comments
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bug Something isn't working map specific Issue is related only to a specific map navmesh Issue with the navmesh

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@Lemono-o
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Lemono-o commented Jul 3, 2024

Description

When the finale is started an invisible wall that only blocks survivors spawns in on the broken fence outside the safe room, making it impossible for the survivors still there to play the video game

Reproduction steps

Step 1) Load up Hard Rain's finale
Step 2) have some friends or force bots to stand about 75% of the way up the fence ramp
Step 3) start finale
Step 4) disappointment

When It happened
https://youtu.be/QwPLxoJUaqY

Me toying with it a bit
https://youtu.be/RNNFjzrA83M

Additional files

No response

@Lemono-o Lemono-o added the bug Something isn't working label Jul 3, 2024
@Treescrub Treescrub added map specific Issue is related only to a specific map clip Issue with clips labels Jul 3, 2024
@alexiscoutinho
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I think this is more like a nav issue. The trigger_finale shouldn't consider the survivors ready until everyone has crossed the point of no return. Care should be taken though to ensure that even if the last area of a survivor is a legit/flooded FINALE area, they can't jump back over the fence and get stuck right as the finale is started.
image

@Lemono-o
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Lemono-o commented Jul 4, 2024 via email

@alexiscoutinho
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alexiscoutinho commented Jul 4, 2024

They get stuck there because the finale is allowed to start prematurely, which in turn activates the clip. The clip is doing exactly what it's supposed to do: block players from going back to the safe room when it's enabled. It's not responsible for checking if there are players currently inside it. The map I/O logic is responsible for that. It should definitely activate the trigger around the time the finale is started. Therefore FINALE areas should not be before nor intersect point of no return barriers. Afaik, all other maps do that.

the game does consider the top of the fence ramp close enough to the finale for someone else to start it, which is dumb because that’s where the invisible wall spawns

Exactly.

@Lemono-o
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Lemono-o commented Jul 4, 2024 via email

@alexiscoutinho
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shrinking the ready area

Effectively yes. Just need to remove the FINALE attribute from that area so that the finale only starts when players drop down.

@Lemono-o
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Lemono-o commented Jul 4, 2024 via email

@alexiscoutinho
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alexiscoutinho commented Jul 4, 2024

We can easily do that. The question is if and when Valve will give us a new opportunity to ship updated nav files into the game.

@Lemono-o
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Lemono-o commented Jul 4, 2024 via email

@Treescrub Treescrub added navmesh Issue with the navmesh and removed clip Issue with clips labels Jul 4, 2024
@alexiscoutinho
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Personally don't think so. Most of the proposed changes in this repo have been made years ago and are still pending.

@Lemono-o
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Lemono-o commented Jul 4, 2024 via email

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Labels
bug Something isn't working map specific Issue is related only to a specific map navmesh Issue with the navmesh
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