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Option Remove delay after "play sound () until done" allowing songs to loop seamlessly #235
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the thing is also that scripts running are always aligned to frame increments, and that can't really be fixed. |
So I think seamless looping be added to the compiler (remove any frame delays), it's impossible using scratch's interpreter |
we seriously need a way to remove delay. |
There are some tricks you can do that will even work in normal Scratch, like instead of using play until done, use start sound then a wait block thats slightly shorter than the sound's length. |
I think the wait block is rounded to the nearest 1/30th of a second so it's impossible to loop a song where the loop's duration isn't a multiple of 1/30. |
when flag clicked
play sound (start) until done
forever {
play sound (loop) until done
}
should be no delay between start and loop or loop and loop with this option enabled
without any custom extensions that make it unloadable on vanilla scratch
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