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webgpu_bcmc.html
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webgpu_bcmc.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css"
integrity="sha384-Gn5384xqQ1aoWXA+058RXPxPg6fy4IWvTNh0E263XmFcJlSAwiGgFAW/dAiS6JXm"
crossorigin="anonymous">
<title>WebGPU Block Compressed Marching Cubes</title>
</head>
<body>
<div class="container mt-4">
<div class="row">
<div class="col-12 text-center">
<h4>WebGPU Block Compressed Marching Cubes</h4>
<canvas id="webgpu-canvas" class="img-fluid" width="1280" height="720"></canvas>
</div>
<div class="col-12 col-lg-8 mx-auto row">
<div class="form-group col-8">
<label for="isovalue">Isovalue</label>
<input type="range" class="form-control-range" id="isovalue" min="0.0" max="255.0" step="1">
</div>
<div class="form-group col-4">
<input type="checkbox" class="form-check-input" id="enableCache">
<label for="enableCache">Enable Cache</label>
</div>
<!--
<button href="javascript:void(0);" onclick="recomputeSurface();"
id="recomputeSurface" type="button" class="btn btn-primary">Recompute Surface (for benchmarking)</button>
-->
</div>
<div class="row col-12 col-lg-8 text-left mx-auto mb-2">
<div class="col-12 row text-left">
<p>
See the <a href="https://www.willusher.io/publications/teraweb">paper</a> for more details,
or checkout the code on <a href="https://github.com/Twinklebear/webgpu-bcmc">Github!</a>
</p>
</div>
<div class="col-12 row text-left">
<p id="mcInfo"></p>
</div>
<div class="col-12 row text-left">
<p id="cacheInfo"></p>
</div>
<div class="col-12 row text-left">
<p id="fps"></p>
</div>
<div class="col-12 row text-left">
<div class="col-12 text-left">
<p id="totalMemDisplay"></p>
</div>
<div class="col-6 text-left">
<p id="mcMemDisplay"></p>
</div>
<div class="col-6 text-left">
<p id="cacheMemDisplay"></p>
</div>
</div>
<!--
<div class="col-12 text-left">
<p id="camDisplay"></p>
</div>
-->
<button href="javascript:void(0);" id="runRandomBenchmark" onclick="runBenchmark('random');"
type="button" class="btn btn-primary mr-1">Random Benchmark</button>
<button href="javascript:void(0);" id="runSweepUp" onclick="runBenchmark('sweepUp');"
type="button" class="btn btn-primary mr-1">Sweep Up Benchmark</button>
<button href="javascript:void(0);" id="runSweepDown" onclick="runBenchmark('sweepDown');"
type="button" class="btn btn-primary">Sweep Down Benchmark</button>
</div>
</div>
</div>
<script src="shaders/embedded_shaders.js"></script>
<script src="js/FileSaver.js"></script>
<script src="js/gl-matrix-min.js"></script>
<script src="js/webgl-util.js"></script>
<script src="js/util.js"></script>
<script src="js/exclusive_scan.js"></script>
<script src="js/volumes.js"></script>
<script src="js/tri_table.js"></script>
<script src="js/stream_compact.js"></script>
<script src="js/lru_cache.js"></script>
<script src="js/radix_sort_by_key.js"></script>
<script src="js/run_benchmark.js"></script>
<script src="js/compressed_marching_cubes.js"></script>
<script src="js/bcmc.js"></script>
</body>
</html>