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Releases: Twometer/neko-engine

1.4.0

30 Oct 13:24
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  • Support for more instances of a single model with different properties.
  • Model tree iteration bug fixed

1.3.1

30 Oct 12:38
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  • Fix bug with the lighting renderer

1.3.0

30 Oct 11:55
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  • Camera now supports constant offsets (for eye-height etc.)

1.2.0

30 Oct 11:34
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  • Fix a bug with rendering translucent objects
  • Add support for custom geometry shaders
  • Expand model loader for more low-level access possibilities
  • [internal] Rename DeferredShader to GeometryShader

1.1.0

29 Oct 16:49
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  • Switch to semantic versioning
  • Extend Events API: Add deregister()
  • Fix crash with the ultralight loader when starting multiple instances of an app.

1.0.3

29 Oct 11:56
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Minor bugfixes and better API

1.0.2

26 Oct 14:16
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User-defined global objects in UIs

1.0.1

26 Oct 13:33
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Add more functionality to the API

1.0.0

25 Oct 14:50
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Initial release