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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>WebGL 2.0 examples</title>
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="index.css">
</head>
<body>
<h1>WebGL 2.0 examples</h1>
<p>
This is a collection of WebGL 2.0 examples for undergraduate courses on computer graphics.
</p>
<p>
Laboratory for Computer Graphics and Multimedia<br>
Faculty of Computer and Information Science<br>
University of Ljubljana<br>
</p>
<h2>Basics of WebGL 2.0</h2>
<ul>
<li><a href="examples/01-webgl/00-trivial/">Trivial example</a></li>
<li><a href="examples/01-webgl/01-application/">Update and render loops</a></li>
<li><a href="examples/01-webgl/02-compilation/">Shader compilation</a></li>
<li><a href="examples/01-webgl/03-polling/">Variable location polling</a></li>
<li><a href="examples/01-webgl/04-uniforms/">Uniforms</a></li>
<li><a href="examples/01-webgl/05-attributes/">Attributes</a></li>
<li><a href="examples/01-webgl/06-separate/">Separate attributes</a></li>
<li><a href="examples/01-webgl/07-interleaved/">Interleaved attributes</a></li>
<li><a href="examples/01-webgl/08-indexed/">Indexed drawing</a></li>
<li><a href="examples/01-webgl/09-vao/">Vertex array objects (VAO)</a></li>
<li><a href="examples/01-webgl/10-textures/">Textures</a></li>
<li><a href="examples/01-webgl/11-framebuffers/">Framebuffers</a></li>
<li><a href="examples/01-webgl/12-blending/">Blending</a></li>
<li><a href="examples/01-webgl/13-instancing/">Instancing</a></li>
</ul>
<h2>Basic CG concepts</h2>
<ul>
<li><a href="examples/02-basic/01-3d-transformations/">3D transformations</a></li>
<li><a href="examples/02-basic/02-scene-graph/">Scene graph</a></li>
</ul>
<h2>Interaction</h2>
<ul>
<li><a href="examples/03-interaction/01-first-person/">First person controls</a></li>
<li><a href="examples/03-interaction/02-touch-gestures/">Touch gestures</a></li>
</ul>
<h2>Collision detection</h2>
<ul>
<li><a href="examples/04-collision/01-aabb-aabb/">AABB-AABB</a></li>
</ul>
<h2>Loading external data</h2>
<ul>
<li><a href="examples/05-external/01-json/">JSON</a></li>
<li><a href="examples/05-external/02-obj/">OBJ</a></li>
<li><a href="examples/05-external/03-gltf/">glTF</a></li>
</ul>
<h2>Animation</h2>
<ul>
<li><a href="examples/06-animation/01-easing-functions/">Easing functions</a></li>
</ul>
<h2>Illumination</h2>
<ul>
<li><a href="examples/07-illumination/01-lambert/">Lambert model</a></li>
<li><a href="examples/07-illumination/02-phong/">Phong model</a></li>
<li><a href="examples/07-illumination/03-burley/">Burley model</a></li>
</ul>
<h2>Advanced CG concepts</h2>
<ul>
<li><a href="examples/08-advanced/01-envmap/">Environment mapping</a></li>
<li><a href="examples/08-advanced/02-ssao/">Screen-space ambient occlusion (SSAO)</a></li>
<li><a href="examples/08-advanced/03-bloom/">Bloom</a></li>
<li><a href="examples/08-advanced/04-shadows/">Shadows</a></li>
<li><a href="examples/08-advanced/05-sky/">Sky (Nishita)</a></li>
</ul>
</body>
</html>