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Create a DeadReckoning Module #12
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Currently working on it - I have a skeleton committed. Unfortunately, it looks like this problem is pretty complex in 6D. For now, I'll just solve it for non-holonomic 2D robots like Hermes, and will throw some kind of exception if you specify any kind of velocities that we can't handle (pitch, roll, strafe, Z). As far as I can tell, the 6D case does seem solvable in closed form. Here are some resources to help us figure out the full 6D case: |
Forgot to mention, the new module is here: https://github.com/sagargp/nrt-modules/tree/master/Robotics/Navigation/DeadReckoning |
… things to figure out. This refs issue #12
Works great in 2D! |
Create a simple module that receives VelocityMessages as input, and just outputs the current Transform as if those VelocityMessages were followed exactly.
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