diff --git a/com.unity.shadergraph/Documentation~/Inverse-Lerp-Node.md b/com.unity.shadergraph/Documentation~/Inverse-Lerp-Node.md index 22e1ba18c0b..89e41865f85 100644 --- a/com.unity.shadergraph/Documentation~/Inverse-Lerp-Node.md +++ b/com.unity.shadergraph/Documentation~/Inverse-Lerp-Node.md @@ -6,7 +6,7 @@ Returns the linear parameter that produces the interpolant specified by input ** **Inverse Lerp** is the inverse operation of the [Lerp Node](Lerp-Node.md). It can be used to determine what the input to a [Lerp](Lerp-Node.md) was based on its output. -For example, the value of a **Lerp** between 0 and 2 with a **T** value of 1 is 0.5. Therefore the value of an **Inverse Lerp** between 0 and 2 with a **T** value of 0.5 is 1. +For example, the value of a **Lerp** between 0 and 2 with a **T** value of 0.5 is 1. Therefore the value of an **Inverse Lerp** between 0 and 2 with a **T** value of 1 is 0.5. ## Ports @@ -26,4 +26,4 @@ void Unity_InverseLerp_float4(float4 A, float4 B, float4 T, out float4 Out) { Out = (T - A)/(B - A); } -``` \ No newline at end of file +```