diff --git a/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md b/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md index eb744b1f1ff..a80f42cd522 100644 --- a/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [Unreleased] + +### Fixed +- Fixed upgrading materials from Autodesk Interative shaders. + ## [16.0.0] - 2023-01-18 diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs index 380785072e7..2690fe4eace 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs @@ -12,7 +12,7 @@ static List GetHDUpgraders() var upgraders = new List(); upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard", "HDRP/Lit")); upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard (Specular setup)", "HDRP/Lit")); - upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard (Roughness setup)", "HDRP/Lit")); + upgraders.Add(new StandardsToHDLitMaterialUpgrader("Autodesk Interactive", "HDRP/Lit")); upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Color", "HDRP/Unlit")); upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Texture", "HDRP/Unlit"));