From ba61fe3a0f36ed90bd72ee049f4f31d840945601 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=8C=97=E6=B5=B7=E8=8B=A5?= Date: Tue, 21 Feb 2023 08:19:55 +0800 Subject: [PATCH 1/2] Update CHANGELOG.md --- .../com.unity.render-pipelines.high-definition/CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md b/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md index eb744b1f1ff..a80f42cd522 100644 --- a/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/Packages/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [Unreleased] + +### Fixed +- Fixed upgrading materials from Autodesk Interative shaders. + ## [16.0.0] - 2023-01-18 From dd5c552392b1bd8ad64150e3e04e7f1a5635eb73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=8C=97=E6=B5=B7=E8=8B=A5?= Date: Tue, 21 Feb 2023 08:23:28 +0800 Subject: [PATCH 2/2] Shader name to `Autodesk Interactive` in upgrader. `UpgradeStandardShaderMaterials.cs` --- .../Editor/Upgraders/UpgradeStandardShaderMaterials.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs b/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs index 380785072e7..2690fe4eace 100644 --- a/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs +++ b/Packages/com.unity.render-pipelines.high-definition/Editor/Upgraders/UpgradeStandardShaderMaterials.cs @@ -12,7 +12,7 @@ static List GetHDUpgraders() var upgraders = new List(); upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard", "HDRP/Lit")); upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard (Specular setup)", "HDRP/Lit")); - upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard (Roughness setup)", "HDRP/Lit")); + upgraders.Add(new StandardsToHDLitMaterialUpgrader("Autodesk Interactive", "HDRP/Lit")); upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Color", "HDRP/Unlit")); upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Texture", "HDRP/Unlit"));