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Shader name Standard (Roughness Setup) should be Autodesk Interactive in StandardsToHDLitMaterialUpgrader #7829

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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,11 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [Unreleased]

### Fixed
- Fixed upgrading materials from Autodesk Interative shaders.


## [16.0.0] - 2023-01-18

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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ static List<MaterialUpgrader> GetHDUpgraders()
var upgraders = new List<MaterialUpgrader>();
upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard", "HDRP/Lit"));
upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard (Specular setup)", "HDRP/Lit"));
upgraders.Add(new StandardsToHDLitMaterialUpgrader("Standard (Roughness setup)", "HDRP/Lit"));
upgraders.Add(new StandardsToHDLitMaterialUpgrader("Autodesk Interactive", "HDRP/Lit"));
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Hey @RemyUnity could you confirm this? And also I think we need to update Standard (Specular setup)


upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Color", "HDRP/Unlit"));
upgraders.Add(new UnlitsToHDUnlitUpgrader("Unlit/Texture", "HDRP/Unlit"));
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