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Purpose of this PR
These are various optimisations for the post-processing-stack.
They improve the GPU performance, quality and usability of the post processing effects.
The outputs of the post-processing effects are different and so are not backward compatible.
This is a pet-project for personal use.
Depth-of-Field
This makes the performance of the effect depending on the number of blur on screen.
Performance improved by 40% on typical scenes.
Moved some calculations inside the loop generating the bokeh samples as uniform.; moved some temp variables to half; replaced some divisions by multiplications: 7% improvement.
Testing status
TODO
Comments to reviewers