Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG]: When client disconnects, character selection does not update its UI #6

Open
emgamedev-unity3d opened this issue Apr 8, 2022 · 0 comments
Assignees
Labels
bug Something isn't working

Comments

@emgamedev-unity3d
Copy link
Collaborator

When a client joins a host and they're both selecting characters, the UI will visually show which characters are available. When a character is selected, it's sprite is greyed out to show it's no longer available. When the user cancels that selection, the character sprite returns to its original color.

But when a client disconnects, that change is not reflected immediately.

Expected behavior:
The character selection scene reacts to the client disconnect event, and the character sprite color should return to normal.

Video here:
https://www.loom.com/share/0aa0cd8a7ce94d29bd5a73eb6fc363e2

@emgamedev-unity3d emgamedev-unity3d added the bug Something isn't working label Apr 8, 2022
@emgamedev-unity3d emgamedev-unity3d self-assigned this Apr 8, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant