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Is this example supposed to work on a local wireless network between different machines or only on the same local host?
I've successfully built, hosted and joined when building on the Mac, but when building, hosting/joining on iOS < Mac (or iOS <> iOS), it's not possible for a client to connect to the host.
The error on the iOS side is: [Netcode] Cannot start Client while an instance is already running, which seems related to #4
The text was updated successfully, but these errors were encountered:
Thank you for checking out the sample! But unfortunately, ATM GK only works on PC/MAC and only local host. I have a development branch called gk_with_relay, which does implement the Relay service, which lets you create P2P connections, but no mobile device input yet built-in.
Thank you for checking out the sample! But unfortunately, ATM GK only works on PC/MAC and only local host. I have a development branch called gk_with_relay, which does implement the Relay service, which lets you create P2P connections, but no mobile device input yet built-in.
Just a minor comment for some who might need. The join code is not visible anywhere when running the build .exe. Join code only appears in the unity play mode console logs.
Unity 2021.3.26f1, Xcode 14.3.1, macOS 13.4, iOS 16.5.
Is this example supposed to work on a local wireless network between different machines or only on the same local host?
I've successfully built, hosted and joined when building on the Mac, but when building, hosting/joining on iOS < Mac (or iOS <> iOS), it's not possible for a client to connect to the host.
The error on the iOS side is: [Netcode] Cannot start Client while an instance is already running, which seems related to #4
The text was updated successfully, but these errors were encountered: