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description[steam].txt
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Welcome to your new fps destroyer. Sponza (2022) is a well-known [url=https://en.wikipedia.org/wiki/Demoscene]graphic demo[/url] where graphics engines are tested.
[hr][/hr][h1]Features[/h1]
[list]
[*]Full set of PBR texures.
[*]4K texures.
[*]8K shadows.
[*]More than 10 million polygons.
[*][url=https://learnopengl.com/Guest-Articles/2021/CSM]Real time shadows (csm)[/url]
[/list][hr][/hr][h1]Autors:[/h1][url=https://www.intel.com/content/www/us/en/developer/topic-technology/graphics-research/samples.html]Intel Sample Library[/url]
Frank Meinl.
Katica Putica.
Cristiano Siqueria.
Timothy Heath.
Justin Prazen.
Sebastian Herholz.
Bruce Cherniak.
Anton Kaplanyan.
[i][b]I did not make this scene, I only ported into source 2.[/b][/i]
[hr][/hr][h1]Licence & extra info:[/h1]
For personal use and educational use. Limited commercial use for marketing and print in educational, science papers, etc.
Paper: [url=https://www.intel.com/content/www/us/en/newsroom/opinion/intel-graphics-step-up-research.html#gs.7kgqva]Link[/url]
Mapcore: [url=https://www.mapcore.org/topic/29558-cs2-sponza]Thread link[/url]
[b]PD:[/b] I wound make this a benchmark map, but because cs2 laks of [url=https://developer.valvesoftware.com/wiki/Point_viewcontrol][i][b]point_viewcontrol[/b][/i][/url] this is not possible. Blame valve not me.
[hr][/hr][h1]Source files:[/h1]
Those can be found and [url=https://www.intel.com/content/www/us/en/developer/topic-technology/graphics-research/samples.html]Intel Sample Library[/url].
The actual port into source 2 engine it is in [url=https://github.com/Unusuario2/sponza_source2_demo]github[/url].
[hr][/hr][h1]If you like this check my other work:[/h1]
https://steamcommunity.com/sharedfiles/filedetails/?id=3171719212
https://steamcommunity.com/sharedfiles/filedetails/?id=3162758029