The scripts for an incomplete game I was experimenting with. Last I left off, I was working on A* pathfinding performance, the next step was implementing inter-unit combat.
- A grid is randomly generated with either walkable or wall tiles.
- Each "unit" here is requesting a path to a random unoccupied/reserved walkable tile, then making it's way there following the provided path.
- When the player clicks, drags and releases, the units within the rectangle are be selected.
- Right clicking while units are selected will cause said units to request a path to the nearest unoccupied/reserved walkable tile to the clicked location.
- The units then stay at their final tile until a time has elapsed and they return to wandering randomly.