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Traceback (most recent call last):
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\operators\fileio.py", line 168, in execute
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\operators\fileio.py", line 187, in _do_execute
handler = log_handler(self.log_level, filepath=self.filepath + ".mmd_tools.import.log")
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\core\pmd\importer.py", line 21, in execute
importer = import_pmx.PMXImporter()
^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\core\pmx\importer.py", line 851, in execute
_PMXCleaner.clean(self.__model, "MORPHS" not in types)
^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\core\pmx\importer.py", line 555, in __importMaterials
mmd_mat.enabled_toon_edge = i.enabled_toon_edge
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\core\material.py", line 465, in create_texture
mmd_material.is_double_sided = not m.game_settings.use_backface_culling
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\core\material.py", line 565, in __create_texture_node
vec_trans.convert_to = "CAMERA"
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\a####\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\mmd_tools\core\material.py", line 769, in __update_shader_nodes
KeyError: 'bpy_prop_collection[key]: key "Shader" not found'
The text was updated successfully, but these errors were encountered:
Steps to reproduce the behavior:
Reported error:
The text was updated successfully, but these errors were encountered: