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I use the pretrained model that you provided at lego synthetic by provided single-scene model at https://drive.google.com/file/d/1IbhbBr5XfxQz0jSQM3nLX_htTbvc59kj/view?usp=share_link
the command is: CUDA_VISIBLE_DEVICES=2 python3 eval.py --config configs/gnt_blender.txt \ --eval_dataset nerf_synthetic \ --eval_scenes lego --run_val\ --expname gnt_author_pretrained_single_lego \ --ckpt_path out/gnt_lego_from_single_ckpt/pretrained_lego_model_435000.pth \
(gnt_blender.txt is not modified)
Results:
rendering results on validation set seems not correct, since the color has some green
but the metrics seems resonable as this screenshot shows:
Questions:
I wonder the cause of such unexpected rendering results.Is it caused by my command or anything else?
The text was updated successfully, but these errors were encountered:
In the original code, there is no value range changed as the rgb_coarse may have a distribution between around [0, 1] and you need to change it to [0, 255] and clip outliers. There is function in utils and we can directly use:
Description:
I use the pretrained model that you provided at lego synthetic by provided single-scene model at https://drive.google.com/file/d/1IbhbBr5XfxQz0jSQM3nLX_htTbvc59kj/view?usp=share_link
the command is:
CUDA_VISIBLE_DEVICES=2 python3 eval.py --config configs/gnt_blender.txt \ --eval_dataset nerf_synthetic \ --eval_scenes lego --run_val\ --expname gnt_author_pretrained_single_lego \ --ckpt_path out/gnt_lego_from_single_ckpt/pretrained_lego_model_435000.pth \
(gnt_blender.txt is not modified)
Results:
Questions:
I wonder the cause of such unexpected rendering results.Is it caused by my command or anything else?
The text was updated successfully, but these errors were encountered: