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I'm using SharpOSC with Unity and when I close the UDPListener Unity freezes.
I fixed the problem by setting a timeout to ClosingEvent.WaitOne(timeout). I don't know if it's good code but it seems to work now.
public void Close() { lock (callbackLock) { ClosingEvent.Reset(); closing = true; receivingUdpClient.Close(); } ClosingEvent.WaitOne(1000); }
The text was updated successfully, but these errors were encountered:
For me this didn't work. I have this problem only on a windows laptop. On OSX Unity does not freeze, and neither on my PC.
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I'm using SharpOSC with Unity and when I close the UDPListener Unity freezes.
I fixed the problem by setting a timeout to ClosingEvent.WaitOne(timeout).
I don't know if it's good code but it seems to work now.
The text was updated successfully, but these errors were encountered: