From c275ec51a0e7f27e0b4fd992df4b7fea475d495e Mon Sep 17 00:00:00 2001 From: Eduard Valeyev Date: Mon, 26 Aug 2024 17:28:43 -0400 Subject: [PATCH] TA::retile uses efficient (retile_v2) method, no more GEMM-based retiling by default (thanks, @calewis ) --- src/TiledArray/conversions/retile.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/TiledArray/conversions/retile.h b/src/TiledArray/conversions/retile.h index 4db6564ac6..9f0f4cab4a 100644 --- a/src/TiledArray/conversions/retile.h +++ b/src/TiledArray/conversions/retile.h @@ -164,7 +164,7 @@ auto retile_v2(const DistArray& source_array, template auto retile(const DistArray& array, const TiledRange& target_trange) { - return detail::retile_v0(array, target_trange); + return detail::retile_v2(array, target_trange); } } // namespace TiledArray