Releases: Valheim-Modding/Jotunn
Releases · Valheim-Modding/Jotunn
v2.14.3
Changes:
- Compatible with Valheim version 0.217.22, not working with an older version
- Updated and compiled for BepInExPack 5.4.2200
v2.14.2
Changes:
- Fixed adding commands being aborted if a command tries to override an existing name
- Removed the console clear command to improve mod compatibility. With the recent changes, the command wasn't always added anyway
v2.14.1
Changes:
- Fixed some errors when a Jotunn dependent mod has no BepInEx dependency set and loads before Jotunn. A warning will be logged
- Fixed items were not added to the main menu ObjectDB if added in the OnVanillaPrefabsAvailable event and thus not visually shown on the player
- Fixed input block did not prevent mouse wheel character zoom
- Improved module initialisation logging by unifying messages
v2.14.0
Changes:
- Fixed the SynchronizationManager wasn't always initialised, resulting in no sync of admin configs
Note: This is a minor version update. This means that server and client need to run version 2.14.0.
v2.13.0
Changes:
- Improved startup time by only initialising accessed managers. This reduces the load time without dependent mods by about 90% (on my machine under 100ms instead of 800ms), making Jötunn almost unnoticeable. When all managers are accessed, the overall startup time is the same as before. Also, if a Valheim update breaks some parts, only loaded managers are affected
- Added
AssetUtils.LoadTextFromResources
overload without assembly parameter - Added CustomCreature constructor with AssetBundle parameter
- Added
ZoneManager.CreateLocationContainer
with AssetBundle parameter - Added
CustomVegetation.IsValid
interface - Added
RequirementConfig.IsValid
interface - Added recipe RequireOnlyOneIngredient and QualityResultAmountMultiplier
- Fixed GetOrAddComponent to use TryGetComponent (thx redseiko)
- Improved error messages of entities loaded directly from AssetBundles: CustomClutter, CustomCreature, CustomItem, CustomPiece, CustomPieceTable, CustomPrefab, CustomVegetation
- Improved PrefabManager.GetPrefab to search for items in ObjectDB if available
- Improved startup time of SkillManager
Note: This is a minor version update. This means that server and client need to run version 2.13.0.
v2.12.7
Changes:
- Fixed input block did not prevent the map from opening
- Improved Kitbash error and warning messages to include the mod name and affected Kitbash settings
v2.12.6
Changes:
- Fixed input block did not prevent input from closing the inventory
- Fixed PrefabManager.Cache to prefer materials with a non-error shader
v2.12.5
Changes:
- Fixed NRE using KeyHints
- Fixed Mouse cursor not visible when blocking Input for UI
v2.12.4
Changes:
- Fixed mock resolution to not fail when a member throws an exception on GetValue. This happens in rare cases, for example when mocking a TMP component (thx OrianaVenture)
v2.12.3
Changes:
- Fixed an error with the console command for the upcoming 0.217 update (currently in PTB), still compatible with the stable Valheim release (0.216.9). Note that the PTB branch isn't supported and may cause unexpected issues at any time
- Fixed JotunnBuildTask compile issues for .NET 7.0