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Does this package support compilation to WASM and function on the web (somehow using WebSockets or TCP) to allow the game to function (albeit much slower & with head-of-line blocking) on the web?
Let me know if there's any possibility of this building for the web, or if I could implement a custom backend for this to work.
Thanks,
Chase
The text was updated successfully, but these errors were encountered:
Hi,
Does this package support compilation to WASM and function on the web (somehow using WebSockets or TCP) to allow the game to function (albeit much slower & with head-of-line blocking) on the web?
Let me know if there's any possibility of this building for the web, or if I could implement a custom backend for this to work.
Thanks,
Chase
The text was updated successfully, but these errors were encountered: