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Infinite importing loop with the latest Unity 6 update #384
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The problem seem to be the Build.cs file. This is the line that block the importation: PlayerSettings.SetScriptingDefineSymbols(supportedPlatform, defines); |
@bub-bl Unfortunately, we were unable to reproduce this issue. Are you encountering this issue in a blank Unity project? Or does your project contain any other plugins that might interfere with the way Build.cs adds the |
I dont have tested with a new project. That maybe a problem related to some imported packages |
@bub-bl Which imported packages do you suspect? Can you provide a list of all imported packages? I can try to import those and see if I can repro the issue. |
Getting same problem on anything related to unity 6000 23f Unity bug |
@carefall - Can you provide any more details. We were not able to repro it on our end.
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It's not related to steamaudio. Just experienceing this weird behaviour on Unity after .23f update. Hhappens if i switch platfrom from pc to any other one or add any plugin which modifies Scripting Define Symbols. It's starting to either endlessly compile shaders/scripts or throws errors each time i update scripts or use Ctrl + R to reload. |
System Information
Please provide the following information about your system:
Issue Description
We should be able to import Steam Audio on Unity 6
Steps To Reproduce
Import SteamAudio plugin in any Unity 6 version
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