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RandomSpawn.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomSpawn : MonoBehaviour
{
public GameObject[] prefabItem;
private Vector3 randomSpawnPosition;
private int randomIndex;
public float timer = 0f;
void Start()
{
}
void Update()
{
// if(Input.GetMouseButtonDown(1)){
// randomIndex = Random.Range(0, prefabItem.Length);
// randomSpawnPosition = new Vector3(Random.Range(-8, 8), 0.7f, Random.Range(-8, 8));
// Instantiate(prefabItem[randomIndex], randomSpawnPosition, Quaternion.identity);
// }
if(timer < 10f){
timer += Time.deltaTime;
}
if(timer >= 10f){
randomIndex = Random.Range(0, prefabItem.Length);
randomSpawnPosition = new Vector3(Random.Range(-8, 8), 0.7f, Random.Range(-8, 8));
Instantiate(prefabItem[randomIndex], randomSpawnPosition, Quaternion.identity);
timer = 0f;
}
}
}