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script.js
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script.js
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const boxes = document.querySelectorAll(".box");
const gameInfo = document.querySelector(".game-info");
const newGameBtn = document.querySelector('.new-game-btn');
const onePlayer = document.querySelector(".onePlayer");
const twoPlayer = document.querySelector(".twoPlayer");
const homeContainer = document.querySelector(".home-container");
const mainContainer = document.querySelector(".main-container");
const homeBtn = document.querySelector(".homeBtn");
const gamePlayerStatus = document.querySelector(".playerGameStatus");
const resetBtn = document.querySelector(".resetBtn");
let currentPlayer;
let gameGrid;
let isOver = false;
const winPositions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
// let's create function for initialise the game
function initGame(mode) {
// homeContainer.classList.add("active");
mainContainer.classList.remove("active");
resetBtn.style.display = "flex";
currentPlayer = "X";
gameGrid = ["", "", "", "", "", "", "", "", ""];
boxes.forEach((box, index) => {
box.innerText = "";
boxes[index].style.pointerEvents = "all";
});
//remove new game btn
newGameBtn.classList.remove("active");
// update player turn
gameInfo.innerText = `current Player - ${currentPlayer}`;
//remove green color
boxes.forEach((box, index) => {
boxes[index].classList.remove("win");
})
isOver = false;
// Custom initialization based on game mode
if (mode === "onePlayer") {
playOnePlayer();
} else if (mode === "twoPlayer") {
playTwoPlayer();
}
}
initGame();
function playOnePlayer() {
// initGame();
gamePlayerStatus.innerText = `1 player game`;
boxes.forEach((box, index) => {
box.addEventListener('click', () => {
handleClick2(index);
})
})
}
function playTwoPlayer() {
// initGame();
gamePlayerStatus.innerText = `2 player game`;
boxes.forEach((box, index) => {
box.addEventListener('click', () => {
handleClick(index);
})
})
}
function handleClick(index) {
if (gameGrid[index] === "") {
boxes[index].innerHTML = currentPlayer;
gameGrid[index] = currentPlayer;
boxes[index].style.pointerEvents = "none";
// swap player
swapTurn();
// check win
checkWinner();
}
}
function handleClick2(index) {
if (gameGrid[index] === "") {
boxes[index].innerHTML = currentPlayer;
gameGrid[index] = currentPlayer;
boxes[index].style.pointerEvents = "none";
// swap player
swapTurn();
checkWinner();
if (currentPlayer === "O" && isOver === false) {
let arrCheck = [];
gameGrid.forEach((element, index) => {
if (element === "") {
arrCheck.push(index);
}
});
// Use async/await for a cleaner pause and code flow
setTimeout(() => {
let tempCompIndex = arrCheck[Math.floor(Math.random() * arrCheck.length)];
gameGrid[tempCompIndex] = "O";
boxes[tempCompIndex].innerHTML = "O";
swapTurn();
checkWinner();
}, 400); // Pause for 1 second
}
// check win
}
}
function swapTurn() {
if (currentPlayer === "X") {
currentPlayer = "O";
}
else {
currentPlayer = "X";
}
//UI update
gameInfo.innerText = `current Player - ${currentPlayer}`;
}
function checkWinner() {
let winner = "";
winPositions.forEach((position) => {
// all box have same value/sign
if (gameGrid[position[0]] !== "" && gameGrid[position[0]] === gameGrid[position[1]] && gameGrid[position[1]] === gameGrid[position[2]]) {
// check who is the winner
winner = gameGrid[position[0]];
// after win, no box should take input -> disable pointer
boxes.forEach((box) => {
box.style.pointerEvents = "none";
});
// mark all winner box with green color
boxes[position[0]].classList.add("win");
boxes[position[1]].classList.add("win");
boxes[position[2]].classList.add("win");
}
});
if (winner) {
gameInfo.innerText = `Winner🥳 - ${winner}`;
newGameBtn.classList.add("active");
resetBtn.style.display = "none";
gameInfo.style.backgroundColor = "rgba(0, 255, 0, 0.3)";
isOver = true;
}
else {
// if game tie
let fillCount = 0;
gameGrid.forEach((box) => {
if (box !== "") {
fillCount++;
}
});
if (fillCount === 9) {
gameInfo.innerText = `Game tied!`;
newGameBtn.classList.add("active");
resetBtn.style.display = "none";
gameInfo.style.backgroundColor = "rgba(255, 0, 0, 0.3)";
isOver = true;
}
}
}
function resetGrid() {
currentPlayer = "X";
gameGrid = ["", "", "", "", "", "", "", "", ""];
boxes.forEach((box, index) => {
box.innerText = "";
boxes[index].style.pointerEvents = "all";
});
gameInfo.innerText = `current Player - ${currentPlayer}`;
//remove green color
boxes.forEach((box, index) => {
boxes[index].classList.remove("win");
})
//remove new game btn
newGameBtn.classList.remove("active");
}
newGameBtn.addEventListener('click', () => {
gameInfo.style.backgroundColor = "rgba(255, 255, 255, 0.2)";
initGame();
});
onePlayer.addEventListener('click', () => {
initGame("onePlayer"); // Call the function with "onePlayer" mode
homeContainer.classList.add("active");
mainContainer.classList.add("active");
});
twoPlayer.addEventListener('click', () => {
initGame("twoPlayer"); // Call the function with "twoPlayer" mode
homeContainer.classList.add("active");
mainContainer.classList.add("active");
});
homeBtn.addEventListener('click', () => {
location.reload();
});
resetBtn.addEventListener('click', () => {
resetGrid();
});