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I looked into this and found out that we probably have to load in another font and add a japanese/other glyph ranges to support more unicode characters.
It seems that the imgui open file dialog uses UTF-8 as its coding, though the type std::string or const char* is used. However, in Windows const char* means ANSI, which is not the same as UTF-8. An experiment is shown below. Change:
Loading files with unicode currently crashes the editor. Investigate how we can support this format
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