forked from pret/pokered
-
Notifications
You must be signed in to change notification settings - Fork 28
/
layout.link
250 lines (250 loc) · 3 KB
/
layout.link
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
ROM0
org $0000
"NULL"
org $0000
"rst0"
org $0008
"rst8"
org $0010
"rst10"
org $0018
"rst18"
org $0020
"rst20"
org $0028
"rst28"
org $0030
"rst30"
org $0038
"rst38"
org $0040
"vblank"
org $0048
"lcd"
org $0050
"timer"
org $0058
"serial"
org $0060
"joypad"
; $0061
"High Home"
org $100
"Header"
org $150
"Home"
ROMX $1
"bank1"
ROMX $2
"Sound Effect Headers 1"
"Music Headers 1"
"Sound Effects 1"
"Audio Engine 1"
"Music 1"
ROMX $3
"bank3"
ROMX $4
"NPC Sprites 1"
"Font Graphics"
"Battle Engine 1"
ROMX $5
"NPC Sprites 2"
"Battle Engine 2"
ROMX $6
"Maps 1"
"Play Time"
"Maps 2"
"Doors and Ledges"
ROMX $7
"Maps 3"
"Maps 4"
"Hidden Objects 1"
ROMX $8
"Sound Effect Headers 2"
"Music Headers 2"
"Sound Effects 2"
"Low Health Alarm (Audio Engine 2)"
"Audio Engine 2"
"Music 2"
"Splash Animation"
ROMX $9
"Pics 1"
ROMX $A
"Pics 2"
ROMX $B
"Pics 3"
ROMX $C
"Pics 4"
ROMX $D
"Pics 5"
ROMX $E
"Battle Engine 3"
"Battle Engine 4"
"Battle Engine 5"
"Battle Engine 6"
"Battle Engine 7"
"Slot Machines"
"Predefs"
ROMX $F
"Battle Core"
ROMX $10
"bank10"
ROMX $11
"Maps 5"
"Pokédex Rating"
"Maps 6"
"Hidden Objects Core"
ROMX $12
"Maps 7"
"Screen Effects"
"Maps 8"
ROMX $13
"Pics 6"
ROMX $14
"Maps 9"
"Maps 10"
"Battle Engine 8"
"Hidden Objects 2"
ROMX $15
"Maps 11"
"Battle Engine 9"
"Maps 12"
"Diploma"
"Trainer Sight"
ROMX $16
"Maps 13"
"Battle Engine 10"
"Maps 14"
"Saffron Guards"
ROMX $17
"Maps 15"
"Starter Dex"
"Maps 16"
"Hidden Objects 3"
ROMX $18
"Maps 17"
"Cinnabar Lab Fossils"
"Maps 18"
"Hidden Objects 4"
ROMX $19
"Tilesets 1"
ROMX $1A
"Version Graphics"
"Tilesets 2"
ROMX $1B
"Tilesets 3"
ROMX $1C
"bank1C"
ROMX $1D
"Maps 19"
"Itemfinder 1"
"Maps 20"
"Vending Machine"
"Maps 21"
"Itemfinder 2"
ROMX $1E
"bank1E"
ROMX $1F
"Sound Effect Headers 3"
"Music Headers 3"
"Sound Effects 3"
"Audio Engine 3"
"Music 3"
"New Engine 3 SFX"
ROMX $20
"Text 1"
ROMX $21
"Text 2"
ROMX $22
"Text 3"
ROMX $23
"Text 4"
ROMX $24
"Text 5"
ROMX $25
"Text 6"
ROMX $26
"Text 7"
ROMX $27
"Text 8"
ROMX $28
"Text 9"
ROMX $29
"Text 10"
ROMX $2A
"Text 11"
ROMX $2B
"Pokédex Text"
"Move Animation Tiles"
"Save File Updater"
ROMX $2C
"Move Names"
"Wild Mons"
"Evos Moves"
ROMX $2D
"Pics 7"
ROMX $2E
"Pics 8"
ROMX $2F
"Pics 9"
ROMX $30
"Pics 10"
"NPC Sprites 3"
ROMX $31
"Movedex Text"
ROMX $32
"Type Icons"
"Menu Prompt Graphics"
"Tilesets 4"
"Trade Graphics"
ROMX $33
"movedCode"
"Pokémon Names"
"Text 12"
ROMX $34
"Party Sprites"
"GBC Mode Code"
ROMX $35
"newCode"
ROMX $36
"Music 4"
ROMX $37
"Music 5"
ROMX $38
"Tilesets 5"
"NPC Sprites 4"
"Pics 11"
ROMX $39
"Text 13"
WRAM0
"Audio RAM"
org $c100
"Sprite State Data"
"OAM Buffer"
"Tilemap"
"Overworld Map"
"WRAM 0"
WRAMX $1
org $d000
"WRAM 1"
"Party Data"
"Main Data"
"Current Box Data"
org $df00
"Stack"
WRAMX $2
org $d000
"GBC WRAM"
VRAM $1
"VRAM"
SRAM $0
"Sprite Buffers"
SRAM $1
"Save Data"
SRAM $2
"Saved Boxes 1"
SRAM $3
"Saved Boxes 2"
HRAM
"OAM DMA"
"HRAM"