- End User Manual.
- Find or create jekyll template.
- Tools:
- Circle
- Presets in Selection Editors
- Visualized level resizing with crop.
- Separate "crop" & "extend" scenarios with Tabs, for example.
- Convert format config: SP: Which level to take.
- Drag-n-drop open files
- Desktop: cannot handle from backend to get real file path
- wailsapp/wails#3563
- Demo path visualization
- Impossible without gameplay simulation. Only if SO will provide a path actually walked.
- Tooltips with interactive content support.
- footer info:
- is std, why not
- tooltip for a tile/coords (in dialogs) to display part of level as context
- Import/Open level compatibility report has text from "convert file" context
- A
Dialog
don't block hotkeys behind - Open ZIP with options
- Entire ZIP
- Add options.json to opened files
class UserError extends Error {}
- Own file format, editor specific: JSON + schema
- Problem: users will use it in levels upload request instead of exported
- an SP level was exported as "*.zip" just renamed
- Single instance: activate primary instance in better way.
- Windows file types association.
- "Show border" option from Megaplex? (but it may cause confusion, so it must look different in both states).
- The possibility to select a different tile for each mouse button (for example empty right button and hardware left button, the middle button could perhaps display a floating menu with the list of all the tiles that appear in the position where the click is made).
- Level region clipboard persistent (t.i. store selection region in every opened
level buffer).
- Control Selection state with undo history. It should let selection editors to work more intuitive.
- Clickable "electron" icon to include/exclude n*9 infotrons needed.
- BIN demo export/import?
- 100% offline with level testing and demo replay?
- Need run game engine and own offline renderer
- Dir tree