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UE5 mega thread #417

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Phyronnaz opened this issue May 27, 2021 · 8 comments
Open

UE5 mega thread #417

Phyronnaz opened this issue May 27, 2021 · 8 comments

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@Phyronnaz
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Post UE5-specific crashes/issues here!

@lAtom1kl
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

UnrealEditor_Voxel!UVoxelToolManager::GetSharedConfig() [C:\Users\user\Documents\Unreal Projects\MyProject4\Plugins\VoxelPluginProBeta\Source\Voxel\Public\VoxelTools\VoxelToolManager.h:27]
UnrealEditor_VoxelEditor!UE4Function_Private::TFunctionRefCaller<<lambda_a75e48ea0fcac981eaf1e0149d7bc2f9>,float __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
UnrealEditor_VoxelEditor!SSpinBox::Construct() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:201]
UnrealEditor_VoxelEditor!FVoxelEditorToolsPanel::CustomizeToolbar() [C:\Users\user\Documents\Unreal Projects\MyProject4\Plugins\VoxelPluginProBeta\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:354]

@NHodgesVFX
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[2021.05.31-03.25.53:177][127]LogWindows: Error: === Critical error: ===
[2021.05.31-03.25.53:177][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: Fatal error!
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc4cb2e606 UnrealEditor-Voxel.dll!UVoxelToolManager::GetSharedConfig() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\Voxel\Public\VoxelTools\VoxelToolManager.h:27]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47afd8c1 UnrealEditor-VoxelEditor.dll!UE4Function_Private::TFunctionRefCaller<<lambda_7441bc60575a73fc9e668b072a8670e4>,float __cdecl(void)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b09d4c UnrealEditor-VoxelEditor.dll!SSpinBox<float>::Construct() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:201]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b35a09 UnrealEditor-VoxelEditor.dll!FVoxelEditorToolsPanel::CustomizeToolbar() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:354]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2f70e0 UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2b9252 UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc68ddbbd4 UnrealEditor-EditorFramework.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6ffbe830 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc47b3d74e UnrealEditor-VoxelEditor.dll!FEdModeVoxel::Enter() [C:\ROOT\Jenkins\workspace\Voxel Plugin Free\Build\VoxelHostProject\HostProject\Plugins\VoxelFree\Source\VoxelEditor\Private\EdMode\VoxelEdMode.cpp:22]
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6ff90385 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6f7046a9 UnrealEditor-UnrealEd.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a2f24de UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc6a26cbdd UnrealEditor-LevelEditor.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794224f8 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e4462 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e4333 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794cca87 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794fb425 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc794e70f7 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7932427e UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7939e264 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc79387267 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffc7937a592 UnrealEditor-Slate.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662a7fb UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca66190b7 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662cce0 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca6614207 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcecade858 USER32.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcecade299 USER32.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffca662dfe8 UnrealEditor-ApplicationCore.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799eb76cb UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ed0b2c UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ed0c0a UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ee573d UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ff799ee86ba UnrealEditor.exe!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcece77034 KERNEL32.DLL!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: [Callstack] 0x00007ffcee7a2651 ntdll.dll!UnknownFunction []
[2021.05.31-03.25.53:178][127]LogWindows: Error: 
[2021.05.31-03.25.53:181][127]LogThreadingWindows: Error: Runnable thread StallDetectorThread crashed.
[2021.05.31-03.25.53:188][127]LogWindows: Error: HandleError re-entered.
[2021.05.31-03.25.53:188][127]LogWindows: FPlatformMisc::RequestExit(1)
[2021.05.31-03.25.53:188][127]LogCore: Engine exit requested (reason: Win RequestExit)
[2021.05.31-03.25.53:206][127]Log file closed, 05/30/21 23:25:53

@NHodgesVFX
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2021.06.03-02.05.48:699][285]LogStats: FPlatformStackWalk::StackWalkAndDump -  1.289 s
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: === Handled ensure: ===
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Ensure condition failed: Bounds.IsValid() [File:C:/ROOT/Jenkins/workspace/Voxel Plugin Pro/Build/VoxelHostProject/HostProject/Plugins/VoxelPro/Source/Voxel/Private/VoxelData/VoxelData.cpp] [Line: 256]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: Stack: 
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc17d353e3 UnrealEditor-Voxel.dll!FVoxelData::Lock() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:256]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b353db UnrealEditor-Voxel.dll!UVoxelPhysicsTools::RemoveFloatingParts() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelPhysics.cpp:122]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18aad069 UnrealEditor-Voxel.dll!UE4Function_Private::TFunctionRefCaller<<lambda_1e7a7716ec3798160906787b1628007c>,void __cdecl(FVoxelData &,FVoxelRemoveFloatingPartsResult &)>::Call() [C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b96c7c UnrealEditor-Voxel.dll!FVoxelLatentActionAsyncWork_WithWorld::DoWork() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelTools\VoxelToolHelpers.cpp:35]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc17cf0592 UnrealEditor-Voxel.dll!FVoxelAsyncWork::DoThreadedWork() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelAsyncWork.cpp:34]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc18b4c330 UnrealEditor-Voxel.dll!FVoxelThread::Run() [C:\ROOT\Jenkins\workspace\Voxel Plugin Pro\Build\VoxelHostProject\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelThreadPool.cpp:120]
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc7ea2382b UnrealEditor-Core.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffc7ea1c610 UnrealEditor-Core.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffcece77034 KERNEL32.DLL!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: [Callstack] 0x00007ffcee7a2651 ntdll.dll!UnknownFunction []
[2021.06.03-02.05.48:699][285]LogOutputDevice: Error: 
[2021.06.03-02.05.48:699][285]LogStats:                SubmitErrorReport -  0.000 s
[2021.06.03-02.05.48:823][292]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.49:537][333]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.50:023][361]PIE: UVoxelPhysicsTools::ApplyVoxelPhysics: task already pending for this node (tick HideLatentWarnings on the node to hide this message).
[2021.06.03-02.05.52:456][365]LogStats:                    SendNewReport -  3.755 s
[2021.06.03-02.05.52:456][365]LogStats:             FDebug::EnsureFailed -  5.044 s
[2021.06.03-02.05.52:456][365]LogWindows: Windows GetLastError: The operation completed successfully. (0)

@lAtom1kl
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lAtom1kl commented Jun 15, 2021

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.0EA\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 707] Array index out of bounds: -2147483648 from an array of size -2147479552

UnrealEditor_Voxel!FVoxelSaveBuilder::Save() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelData\VoxelSaveUtilities.cpp:86]
UnrealEditor_Voxel!FVoxelData::GetSave() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelData\VoxelData.cpp:649]
UnrealEditor_Voxel!AVoxelWorld::SaveData() [C:\Users\Havxx\Documents\Unreal Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelWorld.cpp:1249]
UnrealEditor_VoxelEditor
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

@lAtom1kl
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Assertion failed: !Main_DataPtr [File:D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData/VoxelDataOctreeLeafData.h] [Line: 703]

UnrealEditor_Voxel!<lambda_b38025bb26682f21906e164b0350d372>::operator()FVoxelUtilities::FFalseType,FVoxelUtilities::FFalseType,FVoxelUtilities::FTrueType() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataOctree.h:216]
UnrealEditor_Voxel!<lambda_b4d0bc3b951c1cc274ed056af61df0ab>::operator()() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataAccelerator.inl:193]
UnrealEditor_Voxel!TVoxelDataAccelerator::SetImpl<FVoxelMaterial,<lambda_db0b7858440d9ca28adec5fd850292fe> >() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelData\VoxelDataAccelerator.inl:242]
UnrealEditor_Voxel!FVoxelSurfaceEditToolsImpl::PropagateVoxelMaterials() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Public\VoxelTools\Impl\VoxelSurfaceEditToolsImpl.inl:184]
UnrealEditor_Voxel!UVoxelFlattenTool::DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelFlattenTool.cpp:156]
UnrealEditor_Voxel!UVoxelToolBase::execK2_DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Intermediate\Build\Win64\UnrealEditor\Inc\Voxel\VoxelToolBase.gen.cpp:472]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Voxel!UVoxelToolBase::K2_DoEdit() [D:\Projects\purification\Plugins\VoxelPluginPro\Intermediate\Build\Win64\UnrealEditor\Inc\Voxel\VoxelToolBase.gen.cpp:498]
UnrealEditor_Voxel!UVoxelToolBase::CallTool() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelToolBase.cpp:401]
UnrealEditor_Voxel!UVoxelTool::AdvancedTick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\Voxel\Private\VoxelTools\Tools\VoxelTool.cpp:139]
UnrealEditor_VoxelEditor!FVoxelEditorToolsPanel::Tick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\VoxelEditor\Private\VoxelEditorToolsPanel.cpp:479]
UnrealEditor_VoxelEditor!FEdModeVoxel::Tick() [D:\Projects\purification\Plugins\VoxelPluginPro\Source\VoxelEditor\Private\EdMode\VoxelEdMode.cpp:74]

@ClementData
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000430

UnrealEditor_VoxelPlugin!AVoxelTerrainActor::PostLoad() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPlugin\Source\VoxelPlugin\Private\VoxelTerrainActor.cpp:591]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
UnrealEditor_CoreUObject!UObject::PostLoadSubobjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1137]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1086]
UnrealEditor_CoreUObject!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701]
UnrealEditor_CoreUObject!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UnrealEditor_CoreUObject!ResolveName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:798]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:875]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:259]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:290]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1228]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2680]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3658]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:607]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1087]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:398]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_be18c20258355610e1a03a230227eebb> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5418]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5403]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5366]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2214]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
user32
user32
InkObj
atlthunk
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

@halvalla01
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Voxel!<lambda_ea2308a993f1d9d3bca558f6461a88f3>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:238]
UnrealEditor_Voxel!UVoxelInstancedMaterialCollection::GetVoxelMaterial_NotCached() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:301]
UnrealEditor_Voxel!UVoxelCachedMaterialCollection::GetVoxelMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelCachedMaterialCollection.cpp:12]
UnrealEditor_Voxel!FVoxelChunkMaterials::FindOrAddMultiple<<lambda_e5cec111cfa2a712143c9da292c5fb4a> >() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Public\VoxelRender\VoxelChunkMaterials.h:31]
UnrealEditor_Voxel!FVoxelRenderUtilities::GetMeshesToBuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\VoxelRenderUtilities.cpp:617]
UnrealEditor_Voxel!FVoxelRendererBasicMeshHandler::ApplyAction() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererBasicMeshHandler.cpp:134]
UnrealEditor_Voxel!IVoxelRendererMeshHandler::UpdateChunk() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererMeshHandler.cpp:124]
UnrealEditor_Voxel!<lambda_e08fd0d5f2ea3b81530440028feab96e>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1212]
UnrealEditor_Voxel!FVoxelDefaultRenderer::ProcessMeshUpdates() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1238]
UnrealEditor_Voxel!FVoxelDefaultRenderer::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelFree\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:721]
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

@Calebunga
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Voxel!<lambda_3c46313d3ddd529728500977f568835c>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:238]
UnrealEditor_Voxel!UVoxelInstancedMaterialCollection::GetVoxelMaterial_NotCached() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelInstancedMaterialCollection.cpp:301]
UnrealEditor_Voxel!UVoxelCachedMaterialCollection::GetVoxelMaterial() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\MaterialCollections\VoxelCachedMaterialCollection.cpp:12]
UnrealEditor_Voxel!FVoxelChunkMaterials::FindOrAddMultiple<<lambda_4f6978b137d677c5483d3a1a5e164520> >() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Public\VoxelRender\VoxelChunkMaterials.h:31]
UnrealEditor_Voxel!FVoxelRenderUtilities::GetMeshesToBuild() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\VoxelRenderUtilities.cpp:617]
UnrealEditor_Voxel!FVoxelRendererBasicMeshHandler::ApplyAction() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererBasicMeshHandler.cpp:134]
UnrealEditor_Voxel!IVoxelRendererMeshHandler::UpdateChunk() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelRendererMeshHandler.cpp:124]
UnrealEditor_Voxel!<lambda_5a1656f4c9532e54bbdca6d1b818dc10>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1212]
UnrealEditor_Voxel!FVoxelDefaultRenderer::ProcessMeshUpdates() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:1238]
UnrealEditor_Voxel!FVoxelDefaultRenderer::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\VoxelPro\Source\Voxel\Private\VoxelRender\Renderers\VoxelDefaultRenderer.cpp:721]
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

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