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For some reason after updating godot-cpp to the 4.2 branch the android builds are failing. I am unsure if this is due to github runners or godot-cpp its self as of yet. For the time being the have been disabled as I dont have a lot of time to dig into the issue.
The error is it fails to find the ndk clang bin.
The text was updated successfully, but these errors were encountered:
I would love to see this resolved too. I feel like it has to be something simple. But github actions take so long to debug and iterate on I haven't spent the time on it yet.
For some reason after updating godot-cpp to the 4.2 branch the android builds are failing. I am unsure if this is due to github runners or godot-cpp its self as of yet. For the time being the have been disabled as I dont have a lot of time to dig into the issue.
The error is it fails to find the ndk clang bin.
The text was updated successfully, but these errors were encountered: