You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Calling this code with LuaAPI-LuaJIT 4.2.x with Godot 4.3 crashes the game.
func _ready() -> void:
var lua := LuaAPI.new()
lua.bind_libraries(["base", "table", "string"])
print("Running lua code...")
var err = lua.do_string("""
test = {value = "Test"}
print(test.value)
""")
if err is LuaError:
print("Lua error: ", err.message)
print("1================================")
var g = lua.pull_variant("_G")
print("2================================")
var test = lua.pull_variant("test")
print("3================================")
I get get this output:
Running lua code
Test
1================================
2================================
================================================================
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.3.rc3.official (03afb92efa18874da19f7fc185a32c005d20aa1d)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
[19] error(-1): no debug info in PE/COFF executable
[20] error(-1): no debug info in PE/COFF executable
[21] error(-1): no debug info in PE/COFF executable
[22] error(-1): no debug info in PE/COFF executable
[23] error(-1): no debug info in PE/COFF executable
[24] error(-1): no debug info in PE/COFF executable
[25] error(-1): no debug info in PE/COFF executable
[26] error(-1): no debug info in PE/COFF executable
[27] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
================================================================
Enviroment (please complete the following information):
OS: Windows 11
Godot version: v4.3.rc3.official [03afb92ef]
Module version: v2.1-beta11 (from the asset lib)
Additional context
When not using LuaJIT (LuaAPI 4.2.x), the game crashes imediatly when pulling _G instead of at the next pull_variant call.
The text was updated successfully, but these errors were encountered:
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Calling this code with LuaAPI-LuaJIT 4.2.x with Godot 4.3 crashes the game.
I get get this output:
Enviroment (please complete the following information):
Additional context
When not using LuaJIT (LuaAPI 4.2.x), the game crashes imediatly when pulling _G instead of at the next pull_variant call.
The text was updated successfully, but these errors were encountered: