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Jogo.asm
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INCLUDE Irvine32.inc
.data
outHandle DWORD ?
scrSize COORD <85,50>
Ctrl BYTE 0
Ctrl2 BYTE 0
Tempo DWORD ?
Pont WORD 0
Atraso DWORD 500
Pontuacao BYTE "Potuacao: ", 0
Opcoes BYTE " 1 - COMECAR",0ah, 0dh
BYTE " ESC - SAIR" ,0ah, 0dh
BYTE " " ,0ah, 0dh
BYTE " " ,0ah, 0dh
BYTE " " ,0ah, 0dh
BYTE " " ,0ah, 0dh
BYTE " AJUDA: Use as SETAS par CIMA e para BAIXO para desviar dos Baloes", 0ah, 0dh
BYTE " para marcar o maior numero de pontos posivel, Boa Sorte :)",0
Fila0 BYTE 0, 2, 0, 0, 0, 2, 0, 0
Fila1 BYTE 1, 0, 0, 2, 0, 0, 0, 0
Fila2 BYTE 0, 2, 0, 0, 0, 2, 0, 0
ZepX BYTE 4
ZepY BYTE 4
Zep BYTE 32, 254, 254 ,254, 254, 254, 254, 254, 32,
254, 254, 254, 254, 254, 254, 254, 254, 254,
254, 254, 254, 254, 254, 254, 254, 254, 254,
32, 254, 32, 254, 32, 254, 32, 254, 32,
32, 32, 254, 254, 254, 254, 254, 32, 32
AviaoX BYTE 4
AviaoY BYTE 10
Aviao BYTE 254, 254, 32 ,254, 254, 254, 32, 32, 32,
254, 254, 32, 254, 32, 254, 32, 254, 32,
32, 254, 254, 254, 254, 254, 254, 254, 32,
32, 32, 32, 32, 32, 254, 32, 254, 32
GameOver BYTE " _____ ____ ",0ah, 0dh
BYTE " / ____| / __ \ ",0ah, 0dh
BYTE " | | __ __ _ _ __ ___ ___ | | | |_ _____ _ __ ",0ah, 0dh
BYTE " | | |_ |/ _` | '_ ` _ \ / _ \ | | | \ \ / / _ \ '__| ",0ah, 0dh
BYTE " | |__| | (_| | | | | | | __/ | |__| |\ V / __/ | ",0ah, 0dh
BYTE " \______|\__,_|_| |_| |_|\___| \____/ \_/ \___|_| ",0
Avion BYTE " _ ",0ah, 0dh
BYTE " /\ (_) ",0ah, 0dh
BYTE " / \__ ___ ___ _ __ ",0ah, 0dh
BYTE " / /\ \ \ / / |/ _ \| '_ \ ",0ah, 0dh
BYTE " / ____ \ V /| | (_) | | | | ",0ah, 0dh
BYTE " /_/ \_\_/ |_|\___/|_| |_| ",0
.code
HUD PROC
mov eax, white
call SetTextColor
mov dl, 1
mov dh, 1
call GotoXY
mov ecx, 80
mov al, 220
L1:
call WriteChar
inc dl
call GotoXY
Loop L1
mov dl, 2
mov dh, 21
call GotoXY
mov ecx, 78
L2:
call WriteChar
inc dl
call GotoXY
Loop L2
mov dl, 2
mov dh, 24
call GotoXY
mov ecx, 78
L3:
call WriteChar
inc dl
call GotoXY
Loop L3
mov dl, 1
mov dh, 2
call GotoXY
mov ecx, 23
mov al, 219
L4:
call WriteChar
add dl, 79
call GotoXY
call WriteChar
inc dh
sub dl, 79
call GotoXY
Loop L4
ret
HUD ENDP
Atualiza_Pont PROC
.IF Ctrl == 0
add Pont, 5
mov dl, 60
mov dh, 23
call GotoXY
push eax
mov eax, white
call SetTextColor
movzx eax, Pont
call WriteDec
pop eax
.ENDIF
ret
Atualiza_Pont ENDP
Pontu PROC
mov eax, white
call SetTextColor
mov dl, 50
mov dh, 23
call GotoXY
mov edx, OFFSET Pontuacao
call WriteString
ret
Pontu ENDP
Atraso_Ctrl PROC
movzx eax, Pont
.IF eax > 50 && Ctrl2 == 0
sub Atraso, 50
inc Ctrl2
.ELSEIF eax > 150 && Ctrl2 == 1
sub Atraso, 50
inc Ctrl2
.ELSEIF eax > 300 && Ctrl2 == 2
sub Atraso, 50
inc Ctrl2
.ELSEIF eax > 450 && Ctrl2 == 3
sub Atraso, 50
inc Ctrl2
.ELSEIF eax > 600 && Ctrl2 == 4
sub Atraso, 50
inc Ctrl2
.ENDIF
ret
Atraso_Ctrl ENDP
Gera_Zep PROC
call Randomize
mov eax, 3
call RandomRange
.IF Ctrl == 1
mov eax, 3
.ELSEIF Ctrl == 0
mov Ctrl, 1
.ENDIF
.IF eax == 0
mov Fila0[7], 0
mov Fila1[7], 2
mov Fila2[7], 2
.ELSEIF eax == 1
mov Fila0[7], 2
mov Fila1[7], 0
mov Fila2[7], 2
.ELSEIF eax == 2
mov Fila0[7], 2
mov Fila1[7], 2
mov Fila2[7], 0
.ELSEIF eax == 3
mov Fila0[7], 0
mov Fila1[7], 0
mov Fila2[7], 0
mov Ctrl, 0
.ENDIF
ret
Gera_Zep ENDP
Move_Aviao PROC
.IF AviaoY == 4 && Fila0[0] == 0
mov Fila0[0], 1
mov Fila1[0], 0
mov Fila2[0], 0
.ELSEIF AviaoY == 10 && Fila1[0] == 0
mov Fila0[0], 0
mov Fila1[0], 1
mov Fila2[0], 0
.ELSEIF AviaoY == 16 && Fila2[0] == 0
mov Fila0[0], 0
mov Fila1[0], 0
mov Fila2[0], 1
.ELSE
call Colisao
.ENDIF
ret
Move_Aviao ENDP
Move_ZEP PROC
call Atualiza_Pont
mov ecx, 8
mov ebx, 0
L0:
mov al, Fila0[ebx + 1]
.IF Fila0[ebx] == 1 && al == 2
call Colisao
.ELSEIF Fila0[ebx] != 1
mov Fila0[ebx], al
.ENDIF
inc ebx
LOOP L0
mov ecx, 8
mov ebx, 0
L1:
mov al, Fila1[ebx + 1]
.IF Fila1[ebx] == 1 && al == 2
call Colisao
.ELSEIF Fila1[ebx] != 1
mov Fila1[ebx], al
.ENDIF
inc ebx
LOOP L1
mov ecx, 8
mov ebx, 0
L2:
mov al, Fila2[ebx + 1]
.IF Fila2[ebx] == 1 && al == 2
call colisao
.ELSEIF Fila2[ebx] != 1
mov Fila2[ebx], al
.ENDIF
inc ebx
LOOP L2
call Gera_Zep
call Escreve_Fila
ret
Move_Zep ENDP
Escreve_Fila PROC
mov ecx, 7
mov ebx, 0
L0:
push ecx
mov al, Fila0[ebx]
.IF al == 2
call Desenha_Zep
.ELSEIF al == 0
call Apaga_Zep
.ELSEIF al == 1
call Desenha_Aviao
.ENDIF
pop ecx
add ZepX, 11
inc ebx
LOOP L0
mov ZepX, 4
add ZepY, 6
mov ecx, 7
mov ebx, 0
L1:
push ecx
mov al, Fila1[ebx]
.IF al == 2
call Desenha_Zep
.ELSEIF al == 0
call Apaga_Zep
.ELSEIF al == 1
call Desenha_Aviao
.ENDIF
pop ecx
add ZepX, 11
inc ebx
LOOP L1
mov ZepX, 4
add ZepY, 6
mov ecx, 7
mov ebx, 0
L2:
push ecx
mov al, Fila2[ebx]
.IF al == 2
call Desenha_Zep
.ELSEIF al == 0
call Apaga_Zep
.ELSEIF al == 1
call Desenha_Aviao
.ENDIF
pop ecx
add ZepX, 11
inc ebx
LOOP L2
mov ZepX, 4
mov ZepY, 4
ret
Escreve_Fila ENDP
Desenha_Aviao PROC
mov dl, AviaoX
mov dh, AviaoY
call GotoXY
mov ecx, 4
mov esi, OFFSET Aviao
Linha:
PUSH ecx
mov ecx, 9
Coluna:
mov eax,red
call SetTextColor
mov al, [ESI]
call WriteChar
inc ESI
LOOP Coluna
POP ecx
inc dh
call GotoXY
LOOP Linha
ret
Desenha_Aviao ENDP
Desenha_Zep PROC
mov dl, ZepX
mov dh, ZepY
call GotoXY
mov esi, OFFSET Zep
mov ecx, 5
Linha:
push ecx
mov ecx, 9
Coluna:
mov eax,green
call SetTextColor
mov al, [ESI]
call WriteChar
inc ESI
LOOP Coluna
pop ecx
inc dh
call GotoXY
LOOP Linha
ret
Desenha_Zep ENDP
Apaga_Zep PROC
mov dl, ZepX
mov dh, ZepY
call GotoXY
mov ecx, 5
mov al, 32
Linha:
PUSH ecx
mov ecx, 9
Coluna:
call WriteChar
LOOP Coluna
POP ecx
inc dh
call GotoXY
LOOP Linha
ret
Apaga_Zep ENDP
Apaga_Aviao PROC
mov dl, AviaoX
mov dh, AviaoY
call GotoXY
mov ecx, 5
mov al, 32
Linha:
PUSH ecx
mov ecx, 9
Coluna:
call WriteChar
LOOP Coluna
POP ecx
inc dh
call GotoXY
LOOP Linha
ret
Apaga_Aviao ENDP
Colisao PROC
call Clrscr
mov dl, 1
mov dh, 7
call GotoXY
mov eax, red
call SetTextColor
mov edx, OFFSET GameOver
call WriteString
call HUD
call Pontu
mov dl, 60
mov dh, 23
call GotoXY
mov eax, white
call SetTextColor
movzx eax, Pont
call WriteDec
mov eax, 2000
call delay
exit
Colisao ENDP
main PROC
INVOKE GetStdHandle,STD_OUTPUT_HANDLE
mov outHandle, eax
INVOKE SetConsoleScreenBufferSize,
outHandle,scrSize
mov dl, 1
mov dh, 8
call GotoXY
mov eax, white
call SetTextColor
mov edx, OFFSET Avion
call WriteString
mov dl, 1
mov dh, 16
call GotoXY
mov edx, OFFSET Opcoes
call WriteString
call HUD
mov ecx, 0
Op:
mov eax,50
call Delay
call ReadKey
push edx
.IF al == 31h
call Clrscr
mov AviaoX, 4
mov AviaoY, 10
jmp Continua
.ENDIF
.IF ecx == 0
call Apaga_Aviao
mov AviaoX, 3
mov AviaoY, 3
.ELSEIF ecx == 67
mov ecx, -1
.ENDIF
push ecx
call Apaga_Aviao
inc AviaoX
call Desenha_Aviao
mov eax, 80
call Delay
pop ecx
inc ecx
pop edx
cmp dx,VK_ESCAPE
jne OP
je Sair
Continua:
call HUD
call Pontu
call Gera_Zep
call Escreve_Fila
call GetMseconds
mov Tempo,eax
Setas:
mov eax,50
call Delay
call ReadKey
.IF ah == 48h && AviaoY != 4
call Apaga_Aviao
sub AviaoY, 6
call Move_Aviao
call Desenha_Aviao
.ELSEIF ah == 50h && AviaoY != 16
call Apaga_Aviao
add AviaoY, 6
call Move_Aviao
call Desenha_Aviao
.ENDIF
call Atraso_Ctrl
call GetMseconds
sub eax, Tempo
.IF eax > Atraso
call Move_Zep
call GetMseconds
mov Tempo, eax
.ENDIF
cmp dx,VK_ESCAPE
jne Setas
Sair:
exit
main ENDP
END main