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index.xml
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index.xml
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<?xml version="1.0"?>
<page title="Windstille">
<section title="Introduction">
<img src="images/character.png" align="right" alt="" style="position: relative; left: 0px;"/>
<p>
In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be
on getting the foreign world and the players character itself
believable. Exploration will be more needed than plain shoot
action, even so the players-character will be equipped with a
multifunctional war-suit, so he will be far from defenseless.
The game will have slow placed explore and seak sequences as
well as more rough section that will feature fast shoot and jump
action. The game world should be presented in a consistent
state, enemies once destroyed should not respawn automatically.
The player is free to go forward and backward in the world as
long as the level design allows it.
</p>
<subsection title="Visuals">
<p>
The game will be presented in a classic 2d jump'n run
perspective, while multiple layers of tile-maps, zooms,
parallax scrolling and fluent animations should give the world
a plastic and realistic feeling.
</p>
</subsection>
<subsection title="Enemies">
<p>
The main opponents in the first few levels will be animals,
like insects or spiders, from the foreign world. Doding them
instead of fighting them might often be a valuabl choice, even
so the player should have a good amount of freedom about how
he solves the problem he is facing.
</p>
</subsection>
<subsection title="Scripting">
<p>
To allow a wide varity of puzzles and story events inside the
game, it will have to rely on a scripting engine. Game
content should be influencable quite a lot by scripting so
that level designers and script writers have the freedom
needed to create a compelling game.
</p>
</subsection>
<subsection title="Relations to other games">
<p>
If somebody now thinks this sounds similar to Another World,
Flashback, Turrican, Metroid or Prince of Persia he is quite
right, all these games have been a big source of inspiration,
but simply cloning them is not the point of this project.
</p>
</subsection>
</section>
</page>