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news.xml
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<?xml version="1.0"?>
<page title="Windstille">
<section title="News">
<news>
<item date="25. May 2010">
Added link to Ubuntu packages for the current 0.4.0 development branch
</item>
<item date="22. Feb 2009">
New <a href="wiki/">Windstille Wiki</a> got launched.
</item>
<item date="15. Feb 2009">
Some Windstille development is going on again, check out the
<a href="http://grumbel.blogspot.com/search/label/Windstille">Blog</a>. Windstille
Wiki is going to be restructured, so its not updated anymore
at the moment.
</item>
<item date="20. Oct 2007">
Windows build of the 0.3.0 release is available
</item>
<item date="13. Jun 2007">
<a href="download.html">Windstille 0.3.0</a> is out, featuring:
<ul>
<li>near complete rewrite of the engine</li>
<li>3D sprites</li>
<li>light effects</li>
<li>particle system</li>
<li>model viewer</li>
<li>menu system</li>
<li>scripting</li>
</ul>
</item>
<item date="23. Jun 2005">
On 25. June 2005, 18:00 GMT we will have a developer IRC
meeting in <tt>irc.freenode.net</tt>, channel
<tt>#windstille</tt>. Everybody interesting in joining is
welcome.
</item>
<item date="20. Jun 2005">
There is currently a lot of stuff happening to Windstille,
with a little luck we might have something actually playable
ready in a few month. All development specific information is
now collected in the <a
href="http://windstille.berlios.de/wiki/index.php/Main_Page">Windstille
Development Wiki</a>.
</item>
<item date="3. Jun 2005">
Some more pictures of our still nameless <a href="artworks.html#hero">hero {f}</a>.
</item>
<item date="5. Nov 2004">
We now have a <a
href="http://windstille.berlios.de/phpBB2">forum</a> where you
can post suggestion, comments and whatever you want. <em>Forum
is currently no longer online.</em>
</item>
<item date="3. Nov 2004">
The <a href="screenshots.html">screenshot section</a> has a
new <a href="images/screenshot9.jpg">screenshot</a> showing
the lightmap support in Windstille, there are also a few new
pics in the <a href="artworks.html#hero">artwork section</a>.
</item>
<item date="24. Oct 2004">
A video of a fire effect created by the particle system that
will be used in Windstille is now available in the <a
href="screenshots.html#effects">effects subsection</a>
</item>
<item date="16. Oct 2004">
Some more screenshots of hour hero and some more sketches of
scenery are available in the <a href="artworks.html">artwork
section</a> are available.
</item>
<item date="06. Oct 2004">
Some new lighting effects are now in the <a
href="screenshots.html#effects">artwork section</a>.
</item>
<item date="04. Oct 2004">
Not much news in the last few months, but don't worry, its not
dead yet, just developing rather slowly and jumpy. The <a
href="artworks.html">artwork section</a> contains some new
pieces (<a href="artworks.html#hero">here</a> and <a
href="screenshots.html#effects">here</a>) of graphics which might
be worth a look. You want to see the Windstille artwork in its
purest or rawest form, you can now find it in the <a
href="http://undone.clanlib.org/~grumbel/show.cgi?search=windstille">Game
Media Repository</a>.
</item>
<item date="08. Feb 2004">
A updated <a href="download.html">Win32 release</a> is
available, fixes the small bugs mentioned below.
</item>
<item date="08. Feb 2004">
Thanks to <a href="mailto:[email protected]">Robert Konrad</a> we
now have a Win32 build of the <a href="download.html">0.2.0
Windstille release</a>, known bugs for that release include
the lack of the exit-trigger, so once you have reached the
exit, you have to press Escape.
</item>
<item date="02. Feb 2004">
Added another, a bit more detailed, <a
href="images/artwork10.jpg">artwork of the Windstille
hero</a>. Win32 release will hopefully follow real soon. Hint:
If anybody wants to help maintaining the Win32 builds and thus
lead to faster release cycles and less workload on myself,
tools for doing that (MinGW, ClanLib, Voribs, etc.) are all
Free Software and freely downloadable from the net..
</item>
<item date="14. Jan 2004">
Windstille 0.2.0 is out, at the moment just the GNU/Linux is
available, Windows version will follow soon. There is also a
video of it available <a href="http://pingus.seul.org/~grumbel/tmp/windstille-400x300-xvid.avi">here</a>.
</item>
<item date="29. Aug 2003">
A first Win32 release got crossy-compiled, not public available,
but it should ensure that following Windows ports should be doable
in relativly small amounts of time.
</item>
<item date="13. Aug 2003">
<a href="download.html">Windstille 0.1.0</a> is out, both the
full source and a static binary for GNU/Linux are provided,
this is the first useable Windstille version. Its currently
not more then a simple techdemo so don't expect anything
playable.
</item>
<item date="09. Aug 2003">
Added a few <a href="screenshots.html#pseudoscreen">pseudo
screenshots</a>, aka artworks that use in-game graphics and a
few other things to emulate special effects.
</item>
<item date="07. Aug 2003">
Added a few <a href="screenshots.html#posingtest">posing
tests</a>, rewrote the <a href="index.html">introduction</a>.
</item>
<item date="04. Aug 2003">
Added another artwork, some minor webpage cleanups.
</item>
<item date="28. Dec 2002">
Added little <a href="images/background1.jpg">desktop background</a>.
</item>
<item date="1. Sep 2002">
Ported Windstille to ClanLib-0.7-CVS (compiles, but doesn't work).
</item>
</news>
</section>
</page>