diff --git a/src/game/BattleGround/BattleGroundHandler.cpp b/src/game/BattleGround/BattleGroundHandler.cpp index cf4df89d4b..9a6063d251 100644 --- a/src/game/BattleGround/BattleGroundHandler.cpp +++ b/src/game/BattleGround/BattleGroundHandler.cpp @@ -573,7 +573,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recv_data*/) } else { - uint32 avgTime = queueItem.GetAverageQueueWaitTime(&queueInfo, sBattleGroundMgr.GetBattleGroundBracketIdFromLevel(queueInfo.bgTypeId, playerLevel)); + uint32 avgTime = queueItem.GetAverageQueueWaitTime(&queueInfo, queueInfo.bgBracketId); // send status in BattleGround Queue sBattleGroundMgr.BuildBattleGroundStatusPacket(data, true, queueInfo.bgTypeId, queueInfo.clientInstanceId, queueInfo.mapId, queueSlot, STATUS_WAIT_QUEUE, avgTime, WorldTimer::getMSTimeDiff(queueInfo.joinTime, WorldTimer::getMSTime())); }